寻路
首先要理解什么是A*寻路算法,可以参考这三篇文章:
下面为测试地图,0表示可以通行,1表示障碍物:
要从点(5, 1)到点(5, 5),通过A*寻路算法找到以路径为@所示:
在代码中可以修改障碍物,起点和终点来测试算法。
最后代码:
import java.util.ArrayList;
import java.util.List;
public class AStar {
public static final int[][] NODES = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};
public static final int STEP = 10;
private ArrayList openList = new ArrayList();
private ArrayList closeList = new ArrayList();
public Node findMinFNodeInOpneList() {
Node tempNode = openList.get(0);
for (Node node : openList) {
if (node.F < tempNode.F) {
tempNode = node;
}
}
return tempNode;
}
public ArrayList findNeighborNodes(Node currentNode) {
ArrayList arrayList = new ArrayList();
// 只考虑上下左右,不考虑斜对角
int topX = currentNode.x;
int topY = currentNode.y - 1;
if (canReach(topX, topY) && !exists(closeList, topX, topY)) {
arrayList.add(new Node(topX, topY));
}
int bottomX = currentNode.x;
int bottomY = currentNode.y + 1;
if (canReach(bottomX, bottomY) && !exists(closeList, bottomX, bottomY)) {
arrayList.add(new Node(bottomX, bottomY));
}
int leftX = currentNode.x - 1;
int leftY = currentNode.y;
if (canReach(leftX, leftY) && !exists(closeList, leftX, leftY)) {
arrayList.add(new Node(leftX, leftY));
}
int rightX = currentNode.x + 1;
int rightY = currentNode.y;
if (canReach(rightX, rightY) && !exists(closeList, rightX, rightY)) {
arrayList.add(new Node(rightX, rightY));
}
return arrayList;
}
public boolean canReach(int x, int y) {
if (x >= 0 && x < NODES.length && y >= 0 && y < NODES[0].length) {
return NODES[x][y] == 0;
}
return false;
}
public Node findPath(Node startNode, Node endNode) {
// 把起点加入 open list
openList.add(startNode);
while (openList.size() > 0) {
// 遍历 open list ,查找 F值最小的节点,把它作为当前要处理的节点
Node currentNode = findMinFNodeInOpneList();
// 从open list中移除
openList.remove(currentNode);
// 把这个节点移到 close list
closeList.add(currentNode);
ArrayList neighborNodes = findNeighborNodes(currentNode);
for (Node node : neighborNodes) {
if (exists(openList, node)) {
foundPoint(currentNode, node);
} else {
notFoundPoint(currentNode, endNode, node);
}
}
if (find(openList, endNode) != null) {
return find(openList, endNode);
}
}
return find(openList, endNode);
}
private void foundPoint(Node tempStart, Node node) {
int G = calcG(tempStart, node);
if (G < node.G) {
node.parent = tempStart;
node.G = G;
node.calcF();
}
}
private void notFoundPoint(Node tempStart, Node end, Node node) {
node.parent = tempStart;
node.G = calcG(tempStart, node);
node.H = calcH(end, node);
node.calcF();
openList.add(node);
}
private int calcG(Node start, Node node) {
int G = STEP;
int parentG = node.parent != null ? node.parent.G : 0;
return G + parentG;
}
private int calcH(Node end, Node node) {
int step = Math.abs(node.x - end.x) + Math.abs(node.y - end.y);
return step * STEP;
}
public static void main(String[] args) {
Node startNode = new Node(5, 1);
Node endNode = new Node(5, 5);
Node parent = new AStar().findPath(startNode, endNode);
for (int i = 0; i < NODES.length; i++) {
for (int j = 0; j < NODES[0].length; j++) {
System.out.print(NODES[i][j] + ", ");
}
System.out.println();
}
ArrayList arrayList = new ArrayList();
while (parent != null) {
// System.out.println(parent.x + ", " + parent.y);
arrayList.add(new Node(parent.x, parent.y));
parent = parent.parent;
}
System.out.println("\n");
for (int i = 0; i < NODES.length; i++) {
for (int j = 0; j < NODES[0].length; j++) {
if (exists(arrayList, i, j)) {
System.out.print("@, ");
} else {
System.out.print(NODES[i][j] + ", ");
}
}
System.out.println();
}
}
public static Node find(List nodes, Node point) {
for (Node n : nodes)
if ((n.x == point.x) && (n.y == point.y)) {
return n;
}
return null;
}
public static boolean exists(List nodes, Node node) {
for (Node n : nodes) {
if ((n.x == node.x) && (n.y == node.y)) {
return true;
}
}
return false;
}
public static boolean exists(List nodes, int x, int y) {
for (Node n : nodes) {
if ((n.x == x) && (n.y == y)) {
return true;
}
}
return false;
}
public static class Node {
public Node(int x, int y) {
this.x = x;
this.y = y;
}
public int x;
public int y;
public int F;
public int G;
public int H;
public void calcF() {
this.F = this.G + this.H;
}
public Node parent;
}
}