人生苦短,我用Python
关键词
1.多用户
2.字典记录所有成绩
3.每次游戏轮数&总游戏次数&平均每次游戏需要多少轮
字典Dictionary、列表List、元组Tuple差异化理解
from random import randintname = input('请输入你的名字:')#输入玩家名字
#读取文件中的数据
f = open('game.txt')
lines = f.readlines()
f.close()scores = { }#Initialize an empty directory
for l in lines:s = l.split() # split (拆分)each line data to listscores[s[0]] = s[1:] #把第一项作为key,剩下的作为value
score = scores.get(name) # 查找当前玩家的数据
if score is None:#如果没找到该玩家score = [0,0,0] #初始化数据,new# 分别存入变量中
game_times = int(score[0])
min_times = int(score[1])
total_times = int(score[2])#计算游戏平均轮数,注意浮点数和避免除零错误
if game_times >0 :avg_times = float(total_times) / game_times
else:avg_times = 0#输出成绩信息,平均轮数保留2位小数
print ('%s,你已经玩了%d次,最少%d轮猜出答案,平均%.2f轮猜出答案'%(name,game_times,min_times,avg_times))num = randint(1,100)
times = 0 #记录本轮游戏次数print ('Guess what I think?')
bingo = False
while bingo == False:times += 1 answer = int(input())if answer < num:print ('too small')if answer > num:print ('too big')if answer==num:print ('Bingo!')bingo = True
#如果是第一次玩,或者本轮游戏次数比最小次数少,则更新最小次数
if game_times == 0 or times < min_times:min_times = timestotal_times += times #总游戏轮数
game_times +=1 #游戏次数增加#把成绩更新到对应的玩家数据中
#加str转换为字符串,为后面的数据化做准备
scores[name] = [str(game_times), str(min_times), str(total_times)]result = ' '
for n in scores:line = n + ' ' + ' '.join(scores[n])+'\n' # 输出key 和valueresult += linef = open('game.txt','w') # 相对路径,同一文件夹下
f.write(result)
f.close()