实现效果如下
类似 推箱子小游戏 的变种 C/C++版本 BFS最短路径
黑色代表墙壁 不能越过
蓝色代表HOME点 灰色代表要找的小箱子
绿色代表路径
最终目标是将灰色的小箱子移动到蓝色的HOME点
需要两次搜索 第一次是 出发点到灰色小箱子
第二次是灰色小箱子到蓝色HOME点
BFS 搜索路径之后 找到一条最短路径
动画效果用的是JAVA的 一个jar包
完整的代码 包含动画效果已经上传点击这里下载
C语言编译
gcc box.c graphics.c -o box
C++编译
g++ box.cpp graphics.c -o box
需要安装jdk 17版本
如下图 将 安装包里的所有文件放到 如下的jdk bin目录
执行如下代码 最后的jar包 用绝对路径就可以
./box | ./java -jar /home/QMCY/robot/drawppp.jar
代码很乱 临时记录下
C语言版本
#include <string.h>
#include "graphics.h"#define GRID_SIZE_X 10
#define GRID_SIZE_Y 10#define ROBOT 'R'#define HOME_X 9
#define HOME_Y 2#define MARKER_X 7
#define MARKER_Y 7#define ROBOT_X 6
#define ROBOT_Y 5
#define MAX_N 105int g_father[MAX_N][MAX_N];
int dist[MAX_N][MAX_N];
int last_dir[MAX_N][MAX_N];int dir[MAX_N*MAX_N]; char g_has_visited[MAX_N][MAX_N]; //vis[x][y]表示xy点是否遍历过int Queue[MAX_N*MAX_N]; //用Q来模拟队列 给定两个下标 front和rear 那么入队则是Q[rear++]=u 出队是u=Q[front++]int coordinate[MAX_N*MAX_N];const int squareSize = 50;const int windowSize = 600;// Define the grid elements
const char EMPTY = ' ';
const char BLOCK = '#';
const char MARKER = '*';
const char HOME = 'H';// Define robot directions
typedef enum { WEST , EAST, NORTH, SOUTH }Direction;// Define the robot struct
typedef struct {int x;int y;Direction direction;char carryingMarker;
}Robot;void drawStep(int homeX, int homeY)
{background();setColour(pink);homeX = homeX*squareSize;homeY = homeY*squareSize;fillRect(homeX, homeY, squareSize, squareSize);
}void drawMarker(int x,int y)
{background();setColour(gray);x = x*squareSize;y = y*squareSize;fillRect(x, y, squareSize, squareSize);
}void drawBlocks(int x,int y)
{background();setColour(black);x = x*squareSize;y = y*squareSize;fillRect(x, y, squareSize, squareSize);
}void drawEmpty(int x,int y)
{foreground();setColour(white);x = x*squareSize;y = y*squareSize;fillRect(x, y, squareSize, squareSize);
}// Function to initialize the grid
void initializeGrid(char grid[][GRID_SIZE_Y]) {// Initialize the grid with empty spacesfor (int i = 0; i < GRID_SIZE_X; ++i) {for (int j = 0; j < GRID_SIZE_X; ++j) {grid[i][j] = EMPTY;}}// Place blocks, markers, and home squaregrid[8][8] = BLOCK;grid[9][5] = BLOCK;grid[8][5] = BLOCK;grid[7][5] = BLOCK;grid[6][7] = BLOCK;grid[8][7] = BLOCK; grid[7][8] = BLOCK; grid[7][8] = BLOCK; grid[2][2] = BLOCK; grid[3][3] = BLOCK; grid[4][4] = BLOCK; grid[5][5] = BLOCK; grid[6][6] = BLOCK; grid[MARKER_X][MARKER_Y] = MARKER;grid[HOME_X][HOME_Y] = HOME;
}// Function to display the grid
void displayGrid(const char grid[][GRID_SIZE_X]) {setWindowSize(windowSize, windowSize);background(); // Must draw on the background layer.int x;int y;for (x=0; x<GRID_SIZE_X; x++) {for (y=0; y<GRID_SIZE_X; y++){drawRect(x*squareSize, y*squareSize, squareSize, squareSize);}}}void draw_north(int x, int y)
{int x_coords[] = {x, x+50, x+25};int y_coords[] = {y+50, y+50, y};fillPolygon(3, x_coords, y_coords);
}void draw_east(int x, int y)
{int x_coords[] = {x, x, x+50};int y_coords[] = {y, y+50, y+25};fillPolygon(3, x_coords, y_coords);
}void draw_south(int x, int y)
{int x_coords[] = {x, x+50, x+25};int y_coords[] = {y, y, y+50};fillPolygon(3, x_coords, y_coords);
}void draw_west(int x, int y)
{int x_coords[] = {x+50, x+50, x};int y_coords[] = {y, y+50, y+25};fillPolygon(3, x_coords, y_coords);
}// Function to drop a marker
void dropMarker(Robot *robot, char grid[][GRID_SIZE_X]) {if (!robot->carryingMarker) {return; // Robot is not carrying a marker}grid[robot->x][robot->y] = MARKER;robot->carryingMarker = 0;//drawRobot(robot.x, robot.y, (int)robot.direction);}void drawRobot(int x, int y, int direction)
{foreground();clear();setColour(green);x = x*squareSize;y = y*squareSize;switch (direction){case NORTH: draw_north(x, y); break;case EAST: draw_east(x, y); break;case SOUTH: draw_south(x, y); break;case WEST: draw_west(x, y); break;}}void drawRobotWithBg(int x, int y, int direction)
{foreground();clear();setColour(gray);x = x*squareSize;y = y*squareSize;fillRect(x, y, squareSize, squareSize); setColour(green);switch (direction){case NORTH: draw_north(x, y); break;case EAST: draw_east(x, y); break;case SOUTH: draw_south(x, y); break;case WEST: draw_west(x, y); break;}}void drawHome(int homeX, int homeY)
{background();setColour(blue);homeX = homeX*squareSize;homeY = homeY*squareSize;fillRect(homeX, homeY, squareSize, squareSize);
}void drawShort(int homeX, int homeY)
{background();setColour(orange);homeX = homeX*squareSize;homeY = homeY*squareSize;fillRect(homeX, homeY, squareSize, squareSize);
}void forward(Robot *robot, char grid[][GRID_SIZE_X]) {// Calculate the next position based on the directionint nextX = robot->x;int nextY = robot->y;if (robot->direction == NORTH) {--nextX;} else if (robot->direction == SOUTH) {++nextX;} else if (robot->direction == EAST) {++nextY;} else if (robot->direction == WEST) {--nextY;}// Check if the next position is validif (nextX >= 0 && nextX < GRID_SIZE_X && nextY >= 0 && nextY < GRID_SIZE_X && grid[nextX][nextY] != BLOCK) {// Move the robotgrid[robot->x][robot->y] = EMPTY;robot->x = nextX;robot->y = nextY;grid[robot->x][robot->y] = ROBOT;}drawRobot(robot->x, robot->y, robot->direction);}char markersLeft(char grid[][GRID_SIZE_X]) {for (int i = 0; i < GRID_SIZE_X; ++i) {for (int j = 0; j < GRID_SIZE_X; ++j) {if (grid[i][j] == MARKER) {return 1;}}}return 0;
}void turn_left(Robot *robot) {if (robot->direction == NORTH) {robot->direction = WEST;} else if (robot->direction == SOUTH) {robot->direction = EAST;} else if (robot->direction == EAST) {robot->direction = NORTH;} else if (robot->direction == WEST) {robot->direction = SOUTH;}drawRobot(robot->x, robot->y, robot->direction);}void turn_right(Robot *robot) {if (robot->direction == NORTH) {robot->direction = EAST;} else if (robot->direction == SOUTH) {robot->direction = WEST;} else if (robot->direction == EAST) {robot->direction = SOUTH;} else if (robot->direction == WEST) {robot->direction = NORTH;}drawRobot(robot->x, robot->y, robot->direction);}// Function to pick up a marker
void pickUpMarker(Robot *robot, char grid[][GRID_SIZE_Y]) {if (grid[robot->x][robot->y] == MARKER) {robot->carryingMarker = 1;grid[robot->x][robot->y] = EMPTY;}
}void findAndCollectMarkers(Robot *robot, char grid[][GRID_SIZE_X]) {while (markersLeft(grid)) {int initialX = robot->x;int initialY = robot->y;Direction initialDirection = robot->direction;// Use the "right hand rule" to navigateif (robot->direction == NORTH) {if (grid[robot->x][robot->y + 1] != BLOCK) {turn_right(robot);} else if (grid[robot->x - 1][robot->y] != BLOCK) {forward(robot, grid);} else {turn_left(robot);}} else if (robot->direction == SOUTH) {if (grid[robot->x][robot->y - 1] != BLOCK) {turn_right(robot);} else if (grid[robot->x + 1][robot->y] != BLOCK) {forward(robot, grid);} else {turn_left(robot);}} else if (robot->direction == EAST) {if (grid[robot->x + 1][robot->y] != BLOCK) {turn_right(robot);} else if (grid[robot->x][robot->y + 1] != BLOCK) {forward(robot, grid);} else {turn_left(robot);}} else if (robot->direction == WEST) {if (grid[robot->x - 1][robot->y] != BLOCK) {turn_right(robot);} else if (grid[robot->x][robot->y - 1] != BLOCK) {forward(robot, grid);} else {turn_left(robot);}}if (initialX == robot->x && initialY == robot->y && initialDirection == robot->direction) {// Robot is stuck, rotate 180 degreesturn_left(robot);turn_left(robot);}forward(robot, grid);sleep(500); // Adjust sleep duration for animation speedpickUpMarker(robot, grid);}
}int canMoveForward(Robot *robot, char grid[][GRID_SIZE_X])
{int nextX = robot->x;int nextY = robot->y;if (robot->direction == NORTH) {--nextY;} else if (robot->direction == SOUTH) {++nextY;} else if (robot->direction == EAST) {++nextX;} else if (robot->direction == WEST) {--nextX;}// Check if the next position is validif (nextX >=1 && nextX <= GRID_SIZE_X && nextY >= 1 && nextY <= GRID_SIZE_X && grid[nextX][nextY] != BLOCK) {// Move the robot//grid[robot->x][robot->y] = EMPTY;//robot->x = nextX;//robot->y = nextY;//grid[robot->x][robot->y] = 'R'; // Robot represented by 'R'return 1;}return 0;}// Function to turn the robot left (anti-clockwise)
void left(Robot *robot) {if (robot->direction == NORTH) {robot->direction = WEST;} else if (robot->direction ==SOUTH) {robot->direction = EAST;} else if (robot->direction == EAST) {robot->direction =NORTH;} else if (robot->direction == WEST) {robot->direction = SOUTH;}drawRobot(robot->x, robot->y, robot->direction);}void right(Robot *robot) {if (robot->direction == NORTH) {robot->direction = EAST;} else if (robot->direction ==SOUTH) {robot->direction = WEST;} else if (robot->direction ==EAST) {robot->direction =SOUTH;} else if (robot->direction == WEST) {robot->direction =NORTH;}drawRobot(robot->x, robot->y, robot->direction);}#if 0
bool findShortestPath(Robot &robot, char grid[][GRID_SIZE_X]) {// Use BFS to find the shortest pathstd::queue<std::pair<int, int>> q; // Queue for BFSstd::vector<std::vector<bool>> visited(GRID_SIZE_X, std::vector<bool>(GRID_SIZE_X, false));q.push({robot.x, robot.y});visited[robot.x][robot.y] = true;int u=robot.x*GRID_SIZE_X+robot.y;father[robot.x][robot.y]=u;sleep(2000);while (!q.empty()) {int x = q.front().first;int y = q.front().second;q.pop();//drawRobot(x, y, (int)robot.direction);if (grid[x][y] == MARKER) {// Found a marker, pick it uppickUpMarker(robot, grid);//dropMarker(robot, grid);//drawMarker(MARKER_X,MARKER_Y);//drawRobot(x, y, (int)robot.direction);return true;}// Explore neighboring cellsint dx[] = {-1, 1, 0, 0};int dy[] = {0, 0, -1, 1};for (int i = 0; i < 4; ++i) {u=x*GRID_SIZE_X+y;int nx = x + dx[i];int ny = y + dy[i];if (nx >= 0 && nx < GRID_SIZE_X && ny >= 0 && ny < GRID_SIZE_X && !visited[nx][ny] && grid[nx][ny] != BLOCK) {q.push({nx, ny});//drawRobot(nx, ny, (int)robot.direction);//drawStep(nx, ny);//printf("x=%d y=%d \n",nx,ny);visited[nx][ny] = true;father[nx][ny]=u;//dist[nx][ny]=1+dist[x][y];last_dir[nx][ny]=i;}// printf("findShortestPath 2222\n");//sleep(200);}//drawRobot(robot.x, robot.y, (int)robot.direction);//sleep(10);}return false; // No markers found
}#elsechar findShortestPath(int robot_x,int robot_y, char grid[][GRID_SIZE_X]) {// Use BFS to find the shortest path//std::queue<std::pair<int, int>> q; // Queue for BFS//std::vector<std::vector<bool>> visited(GRID_SIZE_X, std::vector<bool>(GRID_SIZE_X, false));int front,rear;rear=front=0;Robot robot;robot.x = robot_x;robot.y = robot_y;//q.push({robot.x, robot.y});g_has_visited[robot.x][robot.y] = 1;int u=robot.x*GRID_SIZE_X+robot.y;g_father[robot.x][robot.y]=u;Queue[rear++]=u;sleep(1000);//while (!q.empty()) while(rear>front){u=Queue[front++];//int x = q.front().first;//int y = q.front().second;//q.pop();//drawRobot(x, y, (int)robot.direction);int x=u/GRID_SIZE_X;int y=u%GRID_SIZE_X;if (grid[x][y] == MARKER) {// Found a marker, pick it uppickUpMarker(&robot, grid);//dropMarker(robot, grid);//drawMarker(MARKER_X,MARKER_Y);//drawRobot(x, y, (int)robot.direction);return 1;}// Explore neighboring cellsint dx[] = {-1, 1, 0, 0};int dy[] = {0, 0, -1, 1};for (int i = 0; i < 4; ++i) {//u=x*GRID_SIZE_X+y;int nx = x + dx[i];int ny = y + dy[i];if (nx >= 0 && nx < GRID_SIZE_X && ny >= 0 && ny < GRID_SIZE_X && !g_has_visited[nx][ny] && grid[nx][ny] != BLOCK) {#if 0q.push({nx, ny});//drawRobot(nx, ny, (int)robot.direction);//drawStep(nx, ny);//printf("x=%d y=%d \n",nx,ny);visited[nx][ny] = true;father[nx][ny]=u;//dist[nx][ny]=1+dist[x][y];last_dir[nx][ny]=i;#elseint v=nx*GRID_SIZE_X+ny;Queue[rear++]=v;g_has_visited[nx][ny]=1;g_father[nx][ny]=u;dist[nx][ny]=1+dist[x][y];last_dir[nx][ny]=i;if (grid[nx][ny] == MARKER){return 1;}#endif}// printf("findShortestPath 2222\n");//sleep(200);}//drawRobot(robot.x, robot.y, (int)robot.direction);//sleep(10);}return 0; // No markers found
}#endifvoid print_path(int x,int y,char has_marker)
{int steps=0;int pos_x,pos_y,direction;while(1){int u=g_father[x][y];int fx=u/GRID_SIZE_X;int fy=u%GRID_SIZE_X;if (fx==x && fy==y){break;}dir[steps]=last_dir[x][y];coordinate[steps++] = x*GRID_SIZE_X+y;x=fx;y=fy;}while(steps--){pos_x = coordinate[steps]/GRID_SIZE_X;pos_y = coordinate[steps]%GRID_SIZE_X;direction = dir[steps];if(has_marker){drawRobotWithBg(pos_x,pos_y,direction);}else{drawRobot(pos_x, pos_y,direction);}sleep(300);}}int main(int argc, char **argv) {char grid[GRID_SIZE_X][GRID_SIZE_X];initializeGrid(grid);Robot robot;robot.x = ROBOT_X; // Initial X positionrobot.y = ROBOT_Y; // Initial Y positionrobot.direction = EAST;robot.carryingMarker = 0;// Display the initial griddisplayGrid(grid);drawHome(HOME_X, HOME_Y);drawMarker(MARKER_X,MARKER_Y);drawBlocks(8,8); drawBlocks(9,5);drawBlocks(8,5);drawBlocks(7,5);drawBlocks(6,7);drawBlocks(8,7);drawBlocks(7,8);drawBlocks(2,2);drawBlocks(3,3);drawBlocks(4,4);drawBlocks(5,5);drawBlocks(6,6);#if 0findAndCollectMarkers(&robot, grid);#elif 0while (!robot.carryingMarker) {if(canMoveForward(&robot, grid)){forward(robot, grid);}else{left(robot);}sleep(500);//printf("robot.x = %d y = %d dir = %d\n",robot.x,robot.y,robot.direction);}
#elsewhile (!findShortestPath(robot.x,robot.y, grid)) {forward(&robot, grid);sleep(500); // Adjust sleep duration for animation speed}print_path(MARKER_X,MARKER_Y,0);robot.x = MARKER_X;robot.y = MARKER_Y;grid[MARKER_X][MARKER_Y] = EMPTY;grid[HOME_X][HOME_Y] = MARKER;memset(g_has_visited,0,sizeof(g_has_visited));while (!findShortestPath(robot.x,robot.y, grid)) {forward(&robot, grid);sleep(500); // Adjust sleep duration for animation speed}print_path(HOME_X,HOME_Y,1);#endifreturn 0;
}
C++版本
#include <unistd.h> // For sleep function#include "graphics.h"#define GRID_SIZE_X 10
#define GRID_SIZE_Y 10#define ROBOT 'R'const int maxn=105;#define HOME_X 0
#define HOME_Y 0#define MARKER_X 7
#define MARKER_Y 7#define ROBOT_X 9
#define ROBOT_Y 0int father[maxn][maxn];
int dist[maxn][maxn];
int last_dir[maxn][maxn];int dir[maxn*maxn]; bool visit_first[maxn][maxn]; //vis[x][y]表示xy点是否遍历过
bool visit_second[maxn][maxn]; //vis[x][y]表示xy点是否遍历过int Queue[maxn*maxn]; //用Q来模拟队列 给定两个下标 front和rear 那么入队则是Q[rear++]=u 出队是u=Q[front++]int coordinate[maxn*maxn];const int squareSize = 50;const int windowSize = 600;// Define the grid elements
const char EMPTY = ' ';
const char BLOCK = '#';
const char MARKER = '*';
const char HOME = 'H';// Define robot directions
enum Direction { WEST , EAST, NORTH, SOUTH };// Define the robot struct
struct Robot {int x;int y;Direction direction;bool carryingMarker;
};void drawStep(int homeX, int homeY)
{background();setColour(pink);homeX = homeX*squareSize;homeY = homeY*squareSize;fillRect(homeX, homeY, squareSize, squareSize);
}void drawMarker(int x,int y)
{background();setColour(gray);x = x*squareSize;y = y*squareSize;fillRect(x, y, squareSize, squareSize);
}void drawBlocks(int x,int y)
{background();setColour(black);x = x*squareSize;y = y*squareSize;fillRect(x, y, squareSize, squareSize);
}void drawEmpty(int x,int y)
{foreground();setColour(white);x = x*squareSize;y = y*squareSize;fillRect(x, y, squareSize, squareSize);
}// Function to initialize the grid
void initializeGrid(char grid[][GRID_SIZE_Y]) {// Initialize the grid with empty spacesfor (int i = 0; i < GRID_SIZE_X; ++i) {for (int j = 0; j < GRID_SIZE_X; ++j) {grid[i][j] = EMPTY;}}// Place blocks, markers, and home squaregrid[8][8] = BLOCK;grid[9][5] = BLOCK;grid[8][5] = BLOCK;grid[7][5] = BLOCK;grid[6][7] = BLOCK;grid[8][7] = BLOCK; grid[7][8] = BLOCK; grid[7][8] = BLOCK; grid[2][2] = BLOCK; grid[3][3] = BLOCK; grid[4][4] = BLOCK; grid[5][5] = BLOCK; grid[6][6] = BLOCK; grid[MARKER_X][MARKER_Y] = MARKER;grid[HOME_X][HOME_Y] = HOME;
}// Function to display the grid
void displayGrid(const char grid[][GRID_SIZE_X]) {setWindowSize(windowSize, windowSize);background(); // Must draw on the background layer.int x;int y;for (x=0; x<GRID_SIZE_X; x++) {for (y=0; y<GRID_SIZE_X; y++){drawRect(x*squareSize, y*squareSize, squareSize, squareSize);}}}void draw_north(int x, int y)
{int x_coords[] = {x, x+50, x+25};int y_coords[] = {y+50, y+50, y};fillPolygon(3, x_coords, y_coords);
}void draw_east(int x, int y)
{int x_coords[] = {x, x, x+50};int y_coords[] = {y, y+50, y+25};fillPolygon(3, x_coords, y_coords);
}void draw_south(int x, int y)
{int x_coords[] = {x, x+50, x+25};int y_coords[] = {y, y, y+50};fillPolygon(3, x_coords, y_coords);
}void draw_west(int x, int y)
{int x_coords[] = {x+50, x+50, x};int y_coords[] = {y, y+50, y+25};fillPolygon(3, x_coords, y_coords);
}// Function to drop a marker
void dropMarker(Robot &robot, char grid[][GRID_SIZE_X]) {if (!robot.carryingMarker) {return; // Robot is not carrying a marker}grid[robot.x][robot.y] = MARKER;robot.carryingMarker = false;//drawRobot(robot.x, robot.y, (int)robot.direction);}void drawRobot(int x, int y, int direction)
{foreground();clear();setColour(green);x = x*squareSize;y = y*squareSize;switch (direction){case Direction::NORTH: draw_north(x, y); break;case Direction::EAST: draw_east(x, y); break;case Direction::SOUTH: draw_south(x, y); break;case Direction::WEST: draw_west(x, y); break;}}void drawRobotWithBg(int x, int y, int direction)
{foreground();clear();setColour(gray);x = x*squareSize;y = y*squareSize;fillRect(x, y, squareSize, squareSize); setColour(green);switch (direction){case Direction::NORTH: draw_north(x, y); break;case Direction::EAST: draw_east(x, y); break;case Direction::SOUTH: draw_south(x, y); break;case Direction::WEST: draw_west(x, y); break;}}void drawHome(int homeX, int homeY)
{background();setColour(blue);homeX = homeX*squareSize;homeY = homeY*squareSize;fillRect(homeX, homeY, squareSize, squareSize);
}void drawShort(int homeX, int homeY)
{background();setColour(orange);homeX = homeX*squareSize;homeY = homeY*squareSize;fillRect(homeX, homeY, squareSize, squareSize);
}void forward(Robot *robot, char grid[][GRID_SIZE_X]) {// Calculate the next position based on the directionint nextX = robot->x;int nextY = robot->y;if (robot->direction == NORTH) {--nextX;} else if (robot->direction == SOUTH) {++nextX;} else if (robot->direction == EAST) {++nextY;} else if (robot->direction == WEST) {--nextY;}// Check if the next position is validif (nextX >= 0 && nextX < GRID_SIZE_X && nextY >= 0 && nextY < GRID_SIZE_X && grid[nextX][nextY] != BLOCK) {// Move the robotgrid[robot->x][robot->y] = EMPTY;robot->x = nextX;robot->y = nextY;grid[robot->x][robot->y] = ROBOT;}drawRobot(robot->x, robot->y, robot->direction);}bool markersLeft(char grid[][GRID_SIZE_X]) {for (int i = 0; i < GRID_SIZE_X; ++i) {for (int j = 0; j < GRID_SIZE_X; ++j) {if (grid[i][j] == MARKER) {return true;}}}return false;
}void turn_left(Robot *robot) {if (robot->direction == NORTH) {robot->direction = WEST;} else if (robot->direction == SOUTH) {robot->direction = EAST;} else if (robot->direction == EAST) {robot->direction = NORTH;} else if (robot->direction == WEST) {robot->direction = SOUTH;}drawRobot(robot->x, robot->y, robot->direction);}void turn_right(Robot *robot) {if (robot->direction == NORTH) {robot->direction = EAST;} else if (robot->direction == SOUTH) {robot->direction = WEST;} else if (robot->direction == EAST) {robot->direction = SOUTH;} else if (robot->direction == WEST) {robot->direction = NORTH;}drawRobot(robot->x, robot->y, robot->direction);}// Function to pick up a marker
void pickUpMarker(Robot *robot, char grid[][GRID_SIZE_Y]) {if (grid[robot->x][robot->y] == MARKER) {robot->carryingMarker = true;grid[robot->x][robot->y] = EMPTY;}
}void findAndCollectMarkers(Robot *robot, char grid[][GRID_SIZE_X]) {while (markersLeft(grid)) {int initialX = robot->x;int initialY = robot->y;Direction initialDirection = robot->direction;// Use the "right hand rule" to navigateif (robot->direction == NORTH) {if (grid[robot->x][robot->y + 1] != BLOCK) {turn_right(robot);} else if (grid[robot->x - 1][robot->y] != BLOCK) {forward(robot, grid);} else {turn_left(robot);}} else if (robot->direction == SOUTH) {if (grid[robot->x][robot->y - 1] != BLOCK) {turn_right(robot);} else if (grid[robot->x + 1][robot->y] != BLOCK) {forward(robot, grid);} else {turn_left(robot);}} else if (robot->direction == EAST) {if (grid[robot->x + 1][robot->y] != BLOCK) {turn_right(robot);} else if (grid[robot->x][robot->y + 1] != BLOCK) {forward(robot, grid);} else {turn_left(robot);}} else if (robot->direction == WEST) {if (grid[robot->x - 1][robot->y] != BLOCK) {turn_right(robot);} else if (grid[robot->x][robot->y - 1] != BLOCK) {forward(robot, grid);} else {turn_left(robot);}}if (initialX == robot->x && initialY == robot->y && initialDirection == robot->direction) {// Robot is stuck, rotate 180 degreesturn_left(robot);turn_left(robot);}forward(robot, grid);sleep(500); // Adjust sleep duration for animation speedpickUpMarker(robot, grid);}
}int canMoveForward(Robot *robot, char grid[][GRID_SIZE_X])
{int nextX = robot->x;int nextY = robot->y;if (robot->direction == Direction::NORTH) {--nextY;} else if (robot->direction == Direction::SOUTH) {++nextY;} else if (robot->direction == Direction::EAST) {++nextX;} else if (robot->direction == Direction::WEST) {--nextX;}// Check if the next position is validif (nextX >=1 && nextX <= GRID_SIZE_X && nextY >= 1 && nextY <= GRID_SIZE_X && grid[nextX][nextY] != BLOCK) {// Move the robot//grid[robot->x][robot->y] = EMPTY;//robot->x = nextX;//robot->y = nextY;//grid[robot->x][robot->y] = 'R'; // Robot represented by 'R'return 1;}return 0;}// Function to turn the robot left (anti-clockwise)
void left(Robot *robot) {if (robot->direction == Direction::NORTH) {robot->direction = Direction::WEST;} else if (robot->direction == Direction::SOUTH) {robot->direction = Direction::EAST;} else if (robot->direction == Direction::EAST) {robot->direction = Direction::NORTH;} else if (robot->direction == Direction::WEST) {robot->direction = Direction::SOUTH;}drawRobot(robot->x, robot->y, robot->direction);}void right(Robot *robot) {if (robot->direction == Direction::NORTH) {robot->direction = Direction::EAST;} else if (robot->direction == Direction::SOUTH) {robot->direction = Direction::WEST;} else if (robot->direction == Direction::EAST) {robot->direction = Direction::SOUTH;} else if (robot->direction == Direction::WEST) {robot->direction = Direction::NORTH;}drawRobot(robot->x, robot->y, robot->direction);}// Function to pick up a marker
void pickUpMarker(Robot &robot, char grid[][GRID_SIZE_X]) {if (grid[robot.x][robot.y] == MARKER) {robot.carryingMarker = true;grid[robot.x][robot.y] = EMPTY;//drawRobot(robot.x, robot.y, (int)robot.direction);}
}#if 0
bool findShortestPath(Robot &robot, char grid[][GRID_SIZE_X]) {// Use BFS to find the shortest pathstd::queue<std::pair<int, int>> q; // Queue for BFSstd::vector<std::vector<bool>> visited(GRID_SIZE_X, std::vector<bool>(GRID_SIZE_X, false));q.push({robot.x, robot.y});visited[robot.x][robot.y] = true;int u=robot.x*GRID_SIZE_X+robot.y;father[robot.x][robot.y]=u;sleep(2000);while (!q.empty()) {int x = q.front().first;int y = q.front().second;q.pop();//drawRobot(x, y, (int)robot.direction);if (grid[x][y] == MARKER) {// Found a marker, pick it uppickUpMarker(robot, grid);//dropMarker(robot, grid);//drawMarker(MARKER_X,MARKER_Y);//drawRobot(x, y, (int)robot.direction);return true;}// Explore neighboring cellsint dx[] = {-1, 1, 0, 0};int dy[] = {0, 0, -1, 1};for (int i = 0; i < 4; ++i) {u=x*GRID_SIZE_X+y;int nx = x + dx[i];int ny = y + dy[i];if (nx >= 0 && nx < GRID_SIZE_X && ny >= 0 && ny < GRID_SIZE_X && !visited[nx][ny] && grid[nx][ny] != BLOCK) {q.push({nx, ny});//drawRobot(nx, ny, (int)robot.direction);//drawStep(nx, ny);//printf("x=%d y=%d \n",nx,ny);visited[nx][ny] = true;father[nx][ny]=u;//dist[nx][ny]=1+dist[x][y];last_dir[nx][ny]=i;}// printf("findShortestPath 2222\n");//sleep(200);}//drawRobot(robot.x, robot.y, (int)robot.direction);//sleep(10);}return false; // No markers found
}#elsebool findShortestPath(int robot_x,int robot_y, char grid[][GRID_SIZE_X],bool visit[][maxn]) {// Use BFS to find the shortest path//std::queue<std::pair<int, int>> q; // Queue for BFS//std::vector<std::vector<bool>> visited(GRID_SIZE_X, std::vector<bool>(GRID_SIZE_X, false));int front,rear;rear=front=0;Robot robot;robot.x = robot_x;robot.y = robot_y;//q.push({robot.x, robot.y});bool **visited = NULL;visit[robot.x][robot.y] = true;int u=robot.x*GRID_SIZE_X+robot.y;father[robot.x][robot.y]=u;Queue[rear++]=u;sleep(1000);//while (!q.empty()) while(rear>front){u=Queue[front++];//int x = q.front().first;//int y = q.front().second;//q.pop();//drawRobot(x, y, (int)robot.direction);int x=u/GRID_SIZE_X;int y=u%GRID_SIZE_X;if (grid[x][y] == MARKER) {// Found a marker, pick it uppickUpMarker(robot, grid);//dropMarker(robot, grid);//drawMarker(MARKER_X,MARKER_Y);//drawRobot(x, y, (int)robot.direction);return true;}// Explore neighboring cellsint dx[] = {-1, 1, 0, 0};int dy[] = {0, 0, -1, 1};for (int i = 0; i < 4; ++i) {//u=x*GRID_SIZE_X+y;int nx = x + dx[i];int ny = y + dy[i];if (nx >= 0 && nx < GRID_SIZE_X && ny >= 0 && ny < GRID_SIZE_X && !visit[nx][ny] && grid[nx][ny] != BLOCK) {#if 0q.push({nx, ny});//drawRobot(nx, ny, (int)robot.direction);//drawStep(nx, ny);//printf("x=%d y=%d \n",nx,ny);visited[nx][ny] = true;father[nx][ny]=u;//dist[nx][ny]=1+dist[x][y];last_dir[nx][ny]=i;#elseint v=nx*GRID_SIZE_X+ny;Queue[rear++]=v;visit[nx][ny]=true;father[nx][ny]=u;dist[nx][ny]=1+dist[x][y];last_dir[nx][ny]=i;if (grid[nx][ny] == MARKER){return true;}#endif}// printf("findShortestPath 2222\n");//sleep(200);}//drawRobot(robot.x, robot.y, (int)robot.direction);//sleep(10);}return false; // No markers found
}#endifvoid print_path(int x,int y,bool has_marker)
{int steps=0;int pos_x,pos_y,direction;while(true){int u=father[x][y];int fx=u/GRID_SIZE_X;int fy=u%GRID_SIZE_X;if (fx==x && fy==y){break;}dir[steps]=last_dir[x][y];coordinate[steps++] = x*GRID_SIZE_X+y;x=fx;y=fy;}while(steps--){pos_x = coordinate[steps]/GRID_SIZE_X;pos_y = coordinate[steps]%GRID_SIZE_X;direction = dir[steps];if(has_marker){drawRobotWithBg(pos_x,pos_y,direction);}else{drawRobot(pos_x, pos_y,direction);}sleep(300);}}int main(int argc, char **argv) {char grid[GRID_SIZE_X][GRID_SIZE_X];initializeGrid(grid);Robot robot;robot.x = ROBOT_X; // Initial X positionrobot.y = ROBOT_Y; // Initial Y positionrobot.direction = Direction::EAST;robot.carryingMarker = false;// Display the initial griddisplayGrid(grid);drawHome(HOME_X, HOME_Y);drawMarker(MARKER_X,MARKER_Y);drawBlocks(8,8); drawBlocks(9,5);drawBlocks(8,5);drawBlocks(7,5);drawBlocks(6,7);drawBlocks(8,7);drawBlocks(7,8);drawBlocks(2,2);drawBlocks(3,3);drawBlocks(4,4);drawBlocks(5,5);drawBlocks(6,6);#if 0findAndCollectMarkers(&robot, grid);#elif 0while (!robot.carryingMarker) {if(canMoveForward(&robot, grid)){forward(robot, grid);}else{left(robot);}sleep(500);//printf("robot.x = %d y = %d dir = %d\n",robot.x,robot.y,robot.direction);}
#elsewhile (!findShortestPath(robot.x,robot.y, grid,visit_first)) {forward(&robot, grid);sleep(500); // Adjust sleep duration for animation speed}print_path(MARKER_X,MARKER_Y,false);robot.x = MARKER_X;robot.y = MARKER_Y;grid[MARKER_X][MARKER_Y] = EMPTY;grid[HOME_X][HOME_Y] = MARKER;while (!findShortestPath(robot.x,robot.y, grid,visit_second)) {forward(&robot, grid);sleep(500); // Adjust sleep duration for animation speed}print_path(HOME_X,HOME_Y,true);#endifreturn 0;
}