three.js 毛玻璃着色器的效果
在线链接:https://threehub.cn/#/codeMirror?navigation=ThreeJS&classify=shader&id=groundglass
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github地址: https://github.com/z2586300277/three-cesium-examples
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import * as dat from 'dat.gui'const box = document.getElementById('box')const scene = new THREE.Scene()const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)camera.position.set(0, 0, 1)const renderer = new THREE.WebGLRenderer()renderer.setSize(box.clientWidth, box.clientHeight)box.appendChild(renderer.domElement)new OrbitControls(camera, renderer.domElement)animate()function animate() {requestAnimationFrame(animate)renderer.render(scene, camera)}window.onresize = () => {renderer.setSize(box.clientWidth, box.clientHeight)camera.aspect = box.clientWidth / box.clientHeightcamera.updateProjectionMatrix()}const vertexShader = ` varying vec2 vUv;void main(){vUv = uv;gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}`const fragmentShader = `varying vec2 vUv;uniform sampler2D tDiffuse;uniform vec2 vScreenSize;uniform float fRadius;float rand(vec2 co) {float a = fract(dot(co, vec2(2.067390879775102, 12.451168662908249))) - 0.5;float s = a * (6.182785114200511 + a * a * (-38.026512460676566 + a * a * 53.392573080032137));float t = fract(s * 43758.5453);return t;}void main() {float x = (vUv.x * vScreenSize.x) + rand(vUv) * fRadius * 2.0 - fRadius;float y = (vUv.y * vScreenSize.y) + rand(vec2(vUv.y, vUv.x)) * fRadius * 2.0 - fRadius;vec4 textureColor = texture2D(tDiffuse, vec2(x, y) / vScreenSize);gl_FragColor = textureColor;
}`const uniforms = {tDiffuse: { type: 't', value: new THREE.TextureLoader().load(`https://threehub.cn/` + 'files/author/flowers-10.jpg') },vScreenSize: { type: "v2", value: new THREE.Vector2(window.innerWidth, window.innerHeight) },fRadius: { type: "f", value: 20.0 },}const material = new THREE.ShaderMaterial({ uniforms, vertexShader, fragmentShader });const geometry = new THREE.PlaneGeometry();const mesh = new THREE.Mesh(geometry, material);scene.add(mesh);var gui = new dat.GUI();
gui.add(uniforms['fRadius'], 'value', 1.0, 100.0).step(1.0).name('mosaicScale');/*** 名称: 毛玻璃* 作者: 优雅永不过时 https://github.com/z2586300277* 参考来源:https://github.com/hafly */