为了完善上一篇的文字格斗游戏的细节,所以加了些代码,使得交互更加的具体有趣!
效果
大家可以多运行几次代码,得到不同的战况!!
代码实现
1.bean类
import java.util.Random;public class TextGame {private String name;private int blood;private String face;private char gender;String[] boyface = {"风流俊雅","气字轩品","相毂关俊","五官正","相较平平","一塌糊涂","面目狰狞"};String[] girlface = {"美奂绝伦","沉鱼落厂","婷婷玉立","身材娇好","相貌平平","相貌简所","不忍睹"};String[] attack_desc = {"%s使出了一招【背心钉】,转到对方的身后,一零向%s背心的关台穴拍去。","%s使出了一招【游空探爪】。飞起身形自半空中变章为抓锁向%s。","%s人喝一声,身形下伙,一招【劈雷坠地】,捶向%s双腿。","%s运气于景,一瞬间常心变得血红,一式【京心需】,推向%s。","%s明手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。","%s上步抢身,招中套报,一招【劈挂连环】,连环攻向%s。"};String[] injured_desc= {"结果%s退了半步,毫发无损","结果给%s适成一处察伤","结果一击命中。%s痛得弯下服","结果%s痛苦地闷哼了一声,是然受了点内伤","结果xs摇摇晃晃,一跤摔倒作地","结果%s脸色一下变得惨白,连逖了好几步","结果「轰】的一声,%s口中鲜血狂喷面出","结果%s一声惨叫,像滩软泥般塌了下去"};public TextGame() {}public TextGame(String name, int blood,char gender) {this.name = name;this.blood = blood;this.gender = gender;setface(gender);}/*** 获取* @return name*/public String getName() {return name;}/*** 设置* @param name*/public void setName(String name) {this.name = name;}/*** 获取* @return blood*/public int getBlood() {return blood;}/*** 设置* @param blood*/public void setBlood(int blood) {this.blood = blood;}public String toString() {return "TextGame{name = " + name + ", blood = " + blood + "}";}public void setface(char gender){Random random = new Random();if(gender == '男'){int index = random.nextInt(boyface.length);this.face = boyface[index];}else if(gender == '女') {int index = random.nextInt(girlface.length);this.face = girlface[index];}else{this.face = "面目狰狞";}}public char getGender() {return gender;}public void setGender(char gender) {this.gender = gender;}public String getFace(){return this.face;}public void attack(TextGame role){//攻击方的威力Random r1 = new Random();int index = r1.nextInt(attack_desc.length);String kungfu = attack_desc[index];//攻击效果System.out.printf(kungfu,this.getName(),role.getName());System.out.println();//被揍的人伤害点Random r = new Random() ;int hurt = r.nextInt(20) + 1;//修改挨揍人的血量int remainBlood = Math.max(0 , (role.getBlood() - hurt));role.setBlood(remainBlood);
// System.out.println(this.getName() + "了举起拳头,打了"+ role.getName() +"一下,造成了"+hurt+"点伤害,"+role.getName()+"还剩下"+remainBlood+"血量");if(remainBlood > 90){System.out.printf(injured_desc[0],role.getName());} else if (remainBlood > 80 && remainBlood <= 90) {System.out.printf(injured_desc[1],role.getName());} else if (remainBlood >70 && remainBlood <= 80) {System.out.printf(injured_desc[2],role.getName());}else if (remainBlood >60 && remainBlood <= 70) {System.out.printf(injured_desc[3],role.getName());}else if (remainBlood >40 && remainBlood <= 60) {System.out.printf(injured_desc[4],role.getName());}else if (remainBlood >20 && remainBlood <= 40) {System.out.printf(injured_desc[5],role.getName());}else if (remainBlood >10 && remainBlood <= 20) {System.out.printf(injured_desc[6],role.getName());}else{System.out.printf(injured_desc[7],role.getName());}System.out.println();}public void showRoleInfo(){System.out.println("姓名为:"+getName());System.out.println("血型为:"+getBlood());System.out.println("性别为:"+getGender());System.out.println("长相为:"+getFace());}
}
2.测试类
public class TextGameText {public static void main(String[] args) {TextGame q1 = new TextGame("乔峰", 100,'男');TextGame q2 = new TextGame("鸠摩智", 100,'男');q1.showRoleInfo();q2.showRoleInfo();while (true){q1.attack(q2);if(q2.getBlood() == 0){System.out.println(q1.getName() +"KO." + q2.getName());break;}q2.attack(q1);if(q1.getBlood() == 0){System.out.println(q2.getName() +"KO." + q1.getName());break;}}}
}
这样就丰富了一场格斗大战的游戏细节!!!