World of Warcraft [CLASSIC] plugin lua 魔兽世界lua脚本插件
World of Warcraft API - Wowpedia - Your wiki guide to the World of Warcraft
D:\World of Warcraft\_classic_\Interface\AddOns
zwf.lua
function CountdownFunc()CountdownFrame = CreateFrame("Frame") FrameScript = function() if GetTime() - MarkTime > 1 then if S == 0 then SendChatMessage(">>烟雾弹<<结束", "YELL") FrameScript = nil CountdownFrame:SetScript("OnUpdate",FrameScript) else SendChatMessage(S,"YELL") end MarkTime = GetTime() S = S - 1 end end MarkTime = GetTime() S = 5 CountdownFrame:SetScript("OnUpdate",FrameScript) SendChatMessage(">>烟雾弹<<已释放", "YELL")
end MainFrame = CreateFrame("Frame")
MainFrame:RegisterEvent("UNIT_SPELLCAST_SENT")
MainFrame:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
MainFrame:SetScript("OnEvent", function(_, _, a, b, _, c) if a == "player" and b== "烟雾弹" then n = type(c) == "string" and c or CountdownFunc() end
end)
zwf.toc
zwf.lua
==Console==
Console.lua
local PlayerName = GetUnitName("Player")
local _, PlayerClass = UnitClass("Player")
--print("ha")local Console = CreateFrame("Frame", nil, UIParent)
ConsolePointer = ConsoleConsole.isInit = false--Console:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
Console:RegisterEvent("PLAYER_LOGIN")
Console:RegisterEvent("ADDON_LOADED")
Console:SetScript("OnEvent", function(self,e,...) local func = self.HandleFunc[e]func(...)
end)
--[[
Console:SetScript("OnUpdate", function(self, elapsed)local func = self.HandleFunc["ON_UPDATE"]func(elapsed)
end
]]--
Console.HandleFunc = {ADDON_LOADED = function(...)local AddonName = ...if AddonName ~= "Console" then return end--Initialize Saved Variables if Necessaryif ConsoleData == nil then ConsoleData = {}ConsoleData.Position = {X = 335, Y = 155}if ConsoleData.CurrentText == nil then ConsoleData.CurrentText = ""endend--print("Spells:", type(ItIsReadyData["Spells"]))end,PLAYER_LOGIN = function (...)Console.Main = CreateFrame("Frame", nil, UIParent)Console.Main:SetHeight(500)Console.Main:SetWidth(500)Console.Main:SetBackdrop({bgFile = "Interface\\AddOns\\Sora's Threat\\Media\\Solid", -- 背景材质路径 insets = {left = 1,right = 1,top = 1,bottom = 1}, -- 背景收缩程度,单位为像素,例如,top = 1即背景材质的上边缘向内收缩1个像素 edgeFile = "Interface\\AddOns\\Sora's Threat\\Media\\Solid", -- 边框材质路径 edgeSize = 1, -- 边框宽度 })Console.Main:SetBackdropColor(0, 0, 0, 0.5)Console.Main:SetBackdropBorderColor(0, 0, 0, 0.7)Console.Main:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", ConsoleData.Position.X, ConsoleData.Position.Y)Console.Main:SetMovable(true)Console.Main:EnableMouse(true)Console.Main:RegisterForDrag("LeftButton")Console.Main:SetScript("OnDragStart", Console.Main.StartMoving)Console.Main:SetScript("OnDragStop", function()Console.Main:StopMovingOrSizing()ConsoleData.Position.Y = Console.Main:GetBottom() ConsoleData.Position.X = Console.Main:GetLeft() end)Console.Main.Title = Console.Main:CreateFontString(nil, "OVERLAY")Console.Main.Title:SetFont(GameTooltipText:GetFont(), 15, "THINOUTLINE")Console.Main.Title:SetText("Lua Console")Console.Main.Title:SetPoint("TOP" , Console.Main, "TOP", 0, -5)Console.ScriptFrame = CreateFrame("EditBox", nil, Console.Main)Console.ScriptFrame:SetSize(480, 450)--Console.ScriptFrame:SetPoint("CENTER", Console.Main, "CENTER", 0, 3)Console.ScriptFrame:SetBackdrop({bgFile = "Interface\\AddOns\\Sora's Threat\\Media\\Solid", -- 背景材质路径 insets = {left = 1,right = 1,top = 1,bottom = 1}, -- 背景收缩程度,单位为像素,例如,top = 1即背景材质的上边缘向内收缩1个像素 edgeFile = "Interface\\AddOns\\Sora's Threat\\Media\\Solid", -- 边框材质路径 edgeSize = 1, -- 边框宽度 })Console.ScriptFrame:SetBackdropColor(0, 0, 0, 0.8)Console.ScriptFrame:SetBackdropBorderColor(0, 0, 0, 0.8)Console.ScriptFrame:ClearFocus()Console.ScriptFrame:SetMultiLine(true)Console.ScriptFrame:SetMaxBytes(0)Console.ScriptFrame:SetMaxLetters(0)Console.ScriptFrame:SetAutoFocus(false)Console.ScriptFrame:SetFontObject(ChatFontNormal)Console.ScriptFrame:EnableMouse(true)Console.ScriptFrame:SetText(ConsoleData.CurrentText)Console.ScriptScroll = CreateFrame("ScrollFrame", "ScrollHandle", Console.Main, "UIPanelScrollFrameTemplate")Console.ScriptScroll:SetPoint("TOPLEFT", Console.Main, "TOPLEFT", 10, -22)Console.ScriptScroll:SetPoint("BOTTOMRIGHT", Console.Main, "BOTTOMRIGHT", -30, 25)Console.ScriptScroll:SetScrollChild(Console.ScriptFrame)Console.HideAndShowButton = CreateFrame("Button", "ConsoleDisplayControl", UIParent, "UIPanelButtonTemplate")Console.HideAndShowButton:SetText("Hide")Console.HideAndShowButton:SetScript("OnClick", function() local func = Console.HandleFunc["HIDE_SHOW_BUTTON_CLICK"]func()end)Console.HideAndShowButton:SetPoint("BOTTOMLEFT", Console.Main, "BOTTOMLEFT", 5, -24)Console.HideAndShowButton:SetSize(55, 22)Console.RunBotton = CreateFrame("Button", "RunBotton", Console.Main, "UIPanelButtonTemplate")Console.RunBotton:SetText("Run!")Console.RunBotton:SetScript("OnClick", function()local func = Console.HandleFunc["RUN_BOTTON_CLICK"]func()end)Console.RunBotton:SetPoint("BOTTOMRIGHT", Console.Main, "BOTTOMRIGHT", -5, 2)Console.RunBotton:SetSize(55, 22)Console.ReloadUIButton = CreateFrame("Button", "ReloadUIButton", Console.Main, "UIPanelButtonTemplate")Console.ReloadUIButton:SetText("ReloadUI")Console.ReloadUIButton:SetScript("OnClick", function() ConsoleData.CurrentText = Console.ScriptFrame:GetText()ReloadUI()end)Console.ReloadUIButton:SetPoint("BOTTOMLEFT", Console.Main, "BOTTOMLEFT", 5, 2)Console.ReloadUIButton:SetSize(75, 22)print("Console has inicialized")--print(type(ConsoleData.CurrentText))end,HIDE_SHOW_BUTTON_CLICK = function()if Console.Main:IsShown() thenConsole.Main:Hide()Console.HideAndShowButton:SetText("Show")elseConsole.Main:Show()Console.HideAndShowButton:SetText("Hide")endend,RUN_BOTTON_CLICK = function()local code = Console.ScriptFrame:GetText()--code = string.gsub(code, "\t", "___")print(">> "..code)local f = assert(loadstring(code))f()end}
Console.toc
## Interface: 50300
## Version: 0.0.1
## Author: Wing
## Title: lua Console
## Notes: allows you to directly type lua script and run it in WOW
## SavedVariablesPerCharacter: ConsoleDataConsole.xml
Console.xml
<Ui xmlns="http://www.blizzard.com/wow/ui/"><Script file="Console.lua"/><Script file="Slash.lua"/></Ui>
Slash.lua
--[[SLASH_SAYSOMETHING1 = "/sayit"
SLASH_SAYSOMETHING2 = "/si"SlashCmdList["SAYSOMETHING"] = function(...)local msg = ...print(msg)ItIsReadyData.msg = msg
endSLASH_LOADSOMETHING1 = "/loadit"SlashCmdList["LOADSOMETHING"] = function(...)print(ItIsReadyData.msg)
end
]]--SLASH_RELOADUISHORT1 = "/rl"SlashCmdList["RELOADUISHORT"] = function(...)ReloadUI()
endlocal Console = ConsolePointer
local help_info1 = "\t To add spell watch, enter /iir add {spell id}.\n To remove spell watch, enter /iir rm {spell id}.\n To list all watch, enter /iir list.\n To open/close debug, enter /iir debug.\n"
local help_info2 = "\t To add spell watch group, enter /iir addg {group name}.\n To remove spell watch group, enter /iir rmg {group name}.\n To select a group, enter /iir sel {group name}"function Console:releaseOnUpdate()self:SetScript("OnUpdate", function(self, elapsed) end)
endSLASH_ITISREADY1 = "/console"
SLASH_ITISREADY2 = "/cmd"SlashCmdList["CONSOLE"] = function (...)local arg, var = ...arg, var = strsplit(" ", arg)--print(arg)--print(var)if arg == "add" then end
endConsole.SlashHandleFunc = {}
==督军战士,督军猎人==