使用three.js 和 heatMap.js 实现在 三维场景中展示热力图的效果,以下代码复制粘贴即可在你的本机运行。
在线编辑运行预览可方位 https://threehub.cn/#/codeMirror?navigation=ThreeJS&classify=expand&id=heatmap3D
在 https://threehub.cn 中还有很多案例
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<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<script src="https://z2586300277.github.io/three-cesium-examples/js/heatmap.js"></script>
<script type="importmap">
{"imports": {"three": "https://threejs.org/build/three.module.min.js","three/addons/": "https://threejs.org/examples/jsm/","three/examples/jsm/": "https://threejs.org/examples/jsm/","gsap": "https://z2586300277.github.io/3d-file-server/js/gsap/index.js","postprocessing": "https://z2586300277.github.io/three-cesium-examples/js/postprocessing.js","dat.gui": "https://z2586300277.github.io/three-cesium-examples/js/dat.gui.module.js","@tweenjs/tween.js": "https://z2586300277.github.io/three-cesium-examples/js/tween.esm.js"}
}
</script>
<style>body {margin: 0;padding: 1px;box-sizing: border-box;background-color: #1f1f1f;display: flex;flex-direction: column;width: 100vw;height: 100vh;overflow: hidden;}#box {width: 100%;height: 100%;}
</style>
</head>
<body>
<div id="box"></div>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import * as dat from 'dat.gui'
/* heatmap.js 自行安装module 方式引入 此处我为src 方式引入 */const DOM = document.getElementById('box')const scene = new THREE.Scene()const camera = new THREE.PerspectiveCamera(75, DOM.clientWidth / DOM.clientHeight, 0.1, 1000)camera.position.set(0, 40, 40)const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })renderer.setSize(DOM.clientWidth, DOM.clientHeight)DOM.appendChild(renderer.domElement)new OrbitControls(camera, renderer.domElement)scene.add(new THREE.AxesHelper(500), new THREE.AmbientLight(0xffffff, 3))window.onresize = () => {renderer.setSize(DOM.clientWidth, DOM.clientHeight)camera.aspect = DOM.clientWidth / DOM.clientHeightcamera.updateProjectionMatrix()}animate()// 渲染
function animate() {renderer.render(scene, camera)requestAnimationFrame(animate)}const getRandom = (max, min) => Math.round((Math.random() * (max - min + 1) + min) * 10) / 10var heatmap = h337.create({container: document.createElement('div'),width: 256,height: 256,blur: '0.8',radius: 10
});var i = 0, max = 10, data = [];
while (i < 2000) {data.push({ x: getRandom(1, 256), y: getRandom(1, 256), value: getRandom(1, 6) });i++;
}heatmap.setData({max: max,data: data
});const texture = new THREE.CanvasTexture(heatmap._renderer.canvas);
const geometry = new THREE.PlaneGeometry(50, 50, 1000, 1000);
geometry.rotateX(-Math.PI * 0.5);const material = new THREE.ShaderMaterial({uniforms: {heightMap: { value: texture },heightRatio: { value: 5 }},vertexShader: ` uniform sampler2D heightMap;uniform float heightRatio;varying vec2 vUv;varying float hValue;varying vec3 cl;void main() {vUv = uv;vec3 pos = position;cl = texture2D(heightMap, vUv).rgb;hValue = texture2D(heightMap, vUv).r;pos.y = hValue * heightRatio;gl_Position = projectionMatrix * modelViewMatrix * vec4(pos,1.0);}`,fragmentShader: `varying float hValue;varying vec3 cl;void main() {float v = abs(hValue - 1.);gl_FragColor = vec4(cl, .8 - v * v) ; }`,transparent: true,
})const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);new dat.GUI().add(mesh.material.uniforms.heightRatio, "value", 1, 15).name("heightRatio")</script>
</body>
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