Python爱心表白代码
感觉的紫色要更加浪漫,其中的文字也是可以直接更改的,非常方便
<文末附带精品籽料>
- 改变爱心的颜色:
在源代码的13-15行位置,可以通过更改16进制颜色色值进行改变爱心的颜色,这里小编改了一点绿色!
可以看到爱心外圈变成了绿色,这里只能填写十六进制的颜色,rgb和英文颜色名字都是不支持的!
不知道怎么填颜色的小伙伴可以试试这款在线的调色工具,直接选择喜欢的色就可以复制16进制色值了,非常的方便!
图中框住的就是16进制的色值
- 改变文字
源代码181行的位置__爱你的XXX
是右下角显示的文字,可以直接修改,在修改的时候注意引号不要删掉了,不然会报错,后面的微软雅黑
和18
分别是上面文字的字体和字号,也可以进行自定义设置,值得注意的是所设置的字体要保证设备上安装了,不然没有效果,字号是设置的越大字体就越大,184行的我爱你
是爱心中间显示的文字,也可以支持直接更改的,后面的和上面的一样,按需修改即可!
完整代码
# Beating Heart
# default input
import random
from math import sin, cos, pi, log
from tkinter import *
CANVAS_WIDTH = 980 # frame_width
CANVAS_HEIGHT = 720 # frame_height
CANVAS_CENTER_X = CANVAS_WIDTH / 2 # frame_center_x
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # center_y
IMAGE_ENLARGE = 11 # ratio
# color list
HEART_COLOR_LIST = ["#d974ff", "#be77fa", "#a478f3", "#8b78ea", "#7377e0","#4871c6", "#5c74d3", "#fa6ea9", "#dc6db1", "#ec2c2c","#e91e41", "#8b4593", "#2bd3ec", "#00be93", "#2bec62"]
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):"""create a heart:param shrink_ratio: ratio:param t: parameter:return: x, y"""# basic function, sizex = 16 * (sin(t) ** 3)y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))# zoomx *= shrink_ratioy *= shrink_ratio# centerx += CANVAS_CENTER_Xy += CANVAS_CENTER_Yreturn int(x), int(y)
def scatter_inside(x, y, beta=1.15):"""random inner spreading:param x: orig x:param y: orig y:param beta: strength:return: new x, y"""ratio_x = - beta * log(random.random())ratio_y = - beta * log(random.random())dx = ratio_x * (x - CANVAS_CENTER_X)dy = ratio_y * (y - CANVAS_CENTER_Y)return x - dx, y - dy
def shrink(x, y, ratio):"""shrink:param x: orig x:param y: orig y:param ratio: ratio:return: new x,y"""force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...dx = ratio * force * (x - CANVAS_CENTER_X)dy = ratio * force * (y - CANVAS_CENTER_Y)return x - dx, y - dy
def curve(p):"""tune beating period:param p: parameter:return: sin"""# algreturn 2 * (2 * sin(4 * p)) / (2 * pi)
class Heart:def __init__(self, generate_frame=20):self._points = set()self._edge_diffusion_points = set()self._center_diffusion_points = set()self.all_points = {}self.build(2000)self.random_halo = 1000self.generate_frame = generate_framefor frame in range(generate_frame):self.calc(frame)def build(self, number):# heartfor _ in range(number):t = random.uniform(0, 2 * pi)x, y = heart_function(t)self._points.add((x, y))# inner heart 1for _x, _y in list(self._points):for _ in range(3):x, y = scatter_inside(_x, _y, 0.05)self._edge_diffusion_points.add((x, y))# inner heart 2point_list = list(self._points)for _ in range(6000):x, y = random.choice(point_list)x, y = scatter_inside(x, y, 0.17)self._center_diffusion_points.add((x, y))@staticmethoddef calc_position(x, y, ratio):# tune ratioforce = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) # algdx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)return x - dx, y - dydef calc(self, generate_frame):ratio = 10 * curve(generate_frame / 10 * pi) # curvehalo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))halo_number = int(3000 + 6000 * abs(curve(generate_frame / 10 * pi) ** 2))all_points = []# ringheart_halo_point = set() # x,y of ring ptsfor _ in range(halo_number):t = random.uniform(0, 2 * pi)x, y = heart_function(t, shrink_ratio=11.6) # algx, y = shrink(x, y, halo_radius)if (x, y) not in heart_halo_point:# new ptsheart_halo_point.add((x, y))x += random.randint(-14, 14)y += random.randint(-14, 14)size = random.choice((1, 2, 2))all_points.append((x, y, size))# appearancefor x, y in self._points:x, y = self.calc_position(x, y, ratio)size = random.randint(1, 3)all_points.append((x, y, size))# contentfor x, y in self._edge_diffusion_points:x, y = self.calc_position(x, y, ratio)size = random.randint(1, 2)all_points.append((x, y, size))for x, y in self._center_diffusion_points:x, y = self.calc_position(x, y, ratio)size = random.randint(1, 2)all_points.append((x, y, size))self.all_points[generate_frame] = all_pointsdef render(self, render_canvas, render_frame):for x, y, size in self.all_points[render_frame % self.generate_frame]:render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=random.choice(HEART_COLOR_LIST))
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):render_canvas.delete('all')render_heart.render(render_canvas, render_frame)main.after(70, draw, main, render_canvas, render_heart, render_frame + 1)
if __name__ == '__main__':root = Tk() # Tkcanvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)canvas.pack()heart = Heart()draw(root, canvas, heart) # drawtext1 = Label(root, text="__爱你的XXX", font=("微软雅黑", 18), fg="#c12bec", bg="black")text1.place(x=650, y=500)text2 = Label(root, text="我爱你", font=("微软雅黑", 18), fg="#c12bec", bg="black") #text2.place(x=460, y=350)root.mainloop()
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