一. snake.h
#include<stdio.h>
#include<stdlib.h>
#include<Windows.h>
#include<stdbool.h>
#include<locale.h>
#include<time.h>
#define Pos_x1 24
#define Pos_y1 5#define Pos_x2 24
#define Pos_y2 15
#define WALL L'□'#define KEY_PRESS(vk) ((GetAsyncKeyState(vk)&1)?1:0)//判断按键是按过还是没按过
//蛇的方向
enum DIRECTION
{UP = 1,DOWN,LEFT,RIGHT
};//蛇的状态
//正常,撞墙,撞到自己,正常退出
enum STATUS
{OK,//正常,继续游戏KILL_BY_WALL,//撞墙KILL_BY_SELF,//撞到自己KILL_BY_OTHER,//撞到别的蛇END_NORMAL//正常退出
};//蛇身的节点类型
typedef struct SnakeNode
{//坐标int x;int y;//指向下一个节点的指针struct SnakeNode* next;
}SnakeNode, * pSnakeNode;//贪吃蛇
typedef struct Snake
{pSnakeNode _pSnake;//指向蛇头的指针pSnakeNode _pFood;//指向食物节点的指针enum DIRECTION _dir;//蛇的方向enum STATUS _status;//游戏的状态int _food_weight;//一个食物的分数int _score;//总成绩int _sleep_time;//休息时间,时间越短,速度越快,时间越长,速度越慢
}Snake, * pSnake;//函数的声明//定位光标位置void SetPos(short x, short y);//双人游戏的初始化
void GameStart2(pSnake snake1,pSnake snake2);//欢迎界面的打印
void Welcome2();//创建地图
void CreateMap();//双人初始化蛇身
void InitSnake2(pSnake ps1, pSnake ps2);//创建食物
void CreateFood2(pSnake ps1,pSnake ps2);//打印帮助信息
void PrintHelpInfo();//查看节点是否是食物
int JubgeNextIsFood(pSnakeNode pn, pSnake ps);//双人游戏运行时的逻辑
void GameRun2(pSnake ps1, pSnake ps2);//游戏结束的处理
void GameEnd2(pSnake ps1, pSnake ps2);//检测蛇是否撞到墙
void KillWall(pSnake ps1,pSnake ps2);//检测蛇是否撞到自己
void KillSelf(pSnake ps1,pSnake ps2);//检测是否撞到别的蛇
void KillOther(pSnake ps1, pSnake ps2);
二. test.c
#include"snake.h"void test()
{int f = 1;srand((unsigned int)time(NULL));SetPos(35, 14);do{system("cls");//创建贪吃蛇Snake snake1 = { 0 };Snake snake2 = { 0 };//初始化游戏GameStart2(&snake1, &snake2);//玩游戏GameRun2(&snake1, &snake2);//结束游戏GameEnd2(&snake1,&snake2);SetPos(35, 14);printf("是否再来一局(Y/N):");while (1){if (KEY_PRESS(78)){f = 0;break;}if (KEY_PRESS(89)){break;}}} while (f);
}int main()
{setlocale(LC_ALL, "");test();return 0;
}
三. snake.c
#include"snake.h"
void SetPos(short x, short y)
{//获得标准输出设备的句柄HANDLE houtput = NULL;houtput = GetStdHandle(STD_OUTPUT_HANDLE);//定位光标的位置COORD pos = { x,y };SetConsoleCursorPosition(houtput, pos);//设置指定控制台屏幕缓冲区中光标的位置//参数:1. 控制台屏幕缓冲区的句柄//2. 指定新光标的位置的 COORD结构
}
int JubgeNextIsFood(pSnakeNode pn, pSnake ps)//判断下个节点是否是食物
{if (ps->_pFood->x == pn->x && ps->_pFood->y == pn->y)return 1;elsereturn 0;
}
void EatFood(pSnakeNode pn, pSnake ps,pSnake ps2)
{//头插法ps->_pFood->next = ps->_pSnake;//将食物的下一个变为头ps->_pSnake = ps->_pFood;//将食物定义为头free(pn);//不需要pn记录头的位置了,就销毁pn = NULL;//打印蛇身pSnakeNode cur = ps->_pSnake;SetPos(cur->x, cur->y);wprintf(L"%lc", L'◆');cur = cur->next;while (cur){SetPos(cur->x, cur->y);wprintf(L"%lc", L'●');cur = cur->next;}ps->_score += ps->_food_weight;//重新创建食物CreateFood2(ps,ps2);//因为从thc.h里已经声明了,所以不用再上面声明
}
void NoFood(pSnakeNode pn, pSnake ps)
{pn->next = ps->_pSnake;//下一步的位置之后链接上头结点ps->_pSnake = pn;//将头变为下一步的位置pSnakeNode cur = pn->next, qrev = pn;while (cur->next){cur = cur->next;qrev = qrev->next;}SetPos(cur->x, cur->y);printf(" ");free(cur);cur = NULL;qrev->next = NULL;//打印蛇身cur = ps->_pSnake;SetPos(cur->x, cur->y);wprintf(L"%lc", L'◆');cur = cur->next;while (cur){SetPos(cur->x, cur->y);wprintf(L"%lc", L'●');cur = cur->next;}
}
void EatFood2(pSnakeNode pn, pSnake ps,pSnake ps1)
{//头插法ps->_pFood->next = ps->_pSnake;//将食物的下一个变为头ps->_pSnake = ps->_pFood;//将食物定义为头free(pn);//不需要pn记录头的位置了,就销毁pn = NULL;//打印蛇身pSnakeNode cur = ps->_pSnake;cur = ps->_pSnake;SetPos(cur->x, cur->y);wprintf(L"%lc", L'◇');cur = cur->next;int tmp = 0;while (cur){tmp++;SetPos(cur->x, cur->y);wprintf(L"%lc", L'●');cur = cur->next;}ps->_score += ps->_food_weight;//重新创建食物CreateFood2(ps,ps1);//因为从snake.h里已经声明了,所以不用再上面声明
}
void NoFood2(pSnakeNode pn, pSnake ps)
{pn->next = ps->_pSnake;//下一步的位置之后链接上头结点ps->_pSnake = pn;//将头变为下一步的位置pSnakeNode cur = pn->next, qrev = pn;while (cur->next){cur = cur->next;qrev = qrev->next;}SetPos(cur->x, cur->y);printf(" ");free(cur);cur = NULL;qrev->next = NULL;//打印蛇身cur = ps->_pSnake;SetPos(cur->x, cur->y);wprintf(L"%lc", L'◇');cur = cur->next;int tmp = 0;while (cur){tmp++;SetPos(cur->x, cur->y);wprintf(L"%lc", L'●');cur = cur->next;}
}
void Pause()//暂停函数
{while (1)//无限暂停直到再按一次空格键{Sleep(200);if (KEY_PRESS(VK_SPACE)){break;}}
}
void KillWall(pSnake ps1,pSnake ps2)
{if (ps1->_pSnake->x == 0 || ps1->_pSnake->x == 56 || ps1->_pSnake->y == 0 || ps1->_pSnake->y == 26){ps1->_status = KILL_BY_WALL;}if (ps2->_pSnake->x == 0 || ps2->_pSnake->x == 56 || ps2->_pSnake->y == 0 || ps2->_pSnake->y == 26){ps2->_status = KILL_BY_WALL;}}
void KillSelf(pSnake ps)
{pSnakeNode cur = ps->_pSnake->next;while (cur){if (cur->x == ps->_pSnake->x && cur->y == ps->_pSnake->y){ps->_status = KILL_BY_SELF;break;}cur = cur->next;}
}void KillOther(pSnake ps1,pSnake ps2)
{pSnakeNode cur1 = ps1->_pSnake->next;pSnakeNode cur2 = ps2->_pSnake->next;while (cur1){if (cur1->x == ps2->_pSnake->x && cur1->y == ps2->_pSnake->y){ps2->_status = KILL_BY_OTHER;break;}cur1 = cur1->next;}while (cur2){if (cur2->x == ps1->_pSnake->x && cur2->y == ps1->_pSnake->y){ps1->_status = KILL_BY_OTHER;break;}cur2 = cur2->next;}}void Welcome2()
{SetPos(40, 14);wprintf(L"欢迎来到贪吃蛇小游戏\n");SetPos(42, 20);system("pause");//暂停system("cls");//清空屏幕SetPos(36, 14);wprintf(L"用↑↓←→来操控一号蛇的移动方向\n");SetPos(40, 16);system("pause");//暂停system("cls");SetPos(36, 14);wprintf(L"用W S A D来操控二号蛇的移动方向\n");SetPos(40, 16);system("pause");//暂停system("cls");//清空屏幕SetPos(40, 14);wprintf(L"F7加速,F8减速\n");SetPos(40, 16);system("pause");//暂停system("cls");SetPos(38, 14);wprintf(L"加速能得到更高的分数\n");SetPos(40, 16);system("pause");system("cls");
}//双人模式蛇的移动
void SnakeMove2(pSnake ps1, pSnake ps2)
{SnakeNode* pNextNode1 = (SnakeNode*)malloc(sizeof(SnakeNode));SnakeNode* pNextNode2 = (SnakeNode*)malloc(sizeof(SnakeNode));if (pNextNode1 == NULL||pNextNode2==NULL){perror("SnakeMove()::malloc()");return;}switch (ps1->_dir){case UP:pNextNode1->x = ps1->_pSnake->x;pNextNode1->y = ps1->_pSnake->y - 1;break;case DOWN:pNextNode1->x = ps1->_pSnake->x;pNextNode1->y = ps1->_pSnake->y + 1;break;case RIGHT:pNextNode1->x = ps1->_pSnake->x + 2;pNextNode1->y = ps1->_pSnake->y;break;case LEFT:pNextNode1->x = ps1->_pSnake->x - 2;pNextNode1->y = ps1->_pSnake->y;break;}switch (ps2->_dir){case UP:pNextNode2->x = ps2->_pSnake->x;pNextNode2->y = ps2->_pSnake->y - 1;break;case DOWN:pNextNode2->x = ps2->_pSnake->x;pNextNode2->y = ps2->_pSnake->y + 1;break;case RIGHT:pNextNode2->x = ps2->_pSnake->x + 2;pNextNode2->y = ps2->_pSnake->y;break;case LEFT:pNextNode2->x = ps2->_pSnake->x - 2;pNextNode2->y = ps2->_pSnake->y;break;}if (JubgeNextIsFood(pNextNode1, ps1))//检测一号蛇下一个坐标是否是食物{EatFood(pNextNode1, ps1,ps2);//第一个参数记录头的位置,要在函数里销毁}else{NoFood(pNextNode1, ps1);}if (JubgeNextIsFood(pNextNode2, ps2))//检测二号蛇下一个坐标是否是食物{EatFood2(pNextNode2, ps2,ps1);//第一个参数记录头的位置,要在函数里销毁}else{NoFood2(pNextNode2, ps2);}//撞墙死亡KillWall(ps1,ps2);//撞到自己死亡KillSelf(ps1);KillSelf(ps2);//撞到其它蛇死亡KillOther(ps1,ps2);
}void CreateMap()//创造墙
{//上for (int i = 0; i < 29; i++)wprintf(L"%lc", L'□');//下SetPos(0, 26);for (int i = 0; i < 29; i++)wprintf(L"%lc", L'□');//左for (int i = 1; i <= 25; i++){SetPos(0, i);wprintf(L"%lc", L'□');}//右for (int i = 1; i <= 25; i++){SetPos(56, i);wprintf(L"%lc", L'□');}
}void InitSnake2(pSnake ps1, pSnake ps2)//初始化双人模式蛇
{pSnakeNode cur1 = NULL;pSnakeNode cur2 = NULL;//一号蛇初始化身体for (int i = 0; i < 5; i++){cur1 = (pSnakeNode)malloc(sizeof(SnakeNode));if (cur1 == NULL){perror("InitSnake()::malloc()");return;}cur1->next = NULL;cur1->x = Pos_x1 + 2 * i;cur1->y = Pos_y1;//头插法插入链表if (ps1->_pSnake == NULL)//空链表{ps1->_pSnake = cur1;}else //非空{cur1->next = ps1->_pSnake;ps1->_pSnake = cur1;}}//二号蛇初始化身体for (int i = 0; i < 5; i++){cur2 = (pSnakeNode)malloc(sizeof(SnakeNode));if (cur2 == NULL){perror("InitSnake()::malloc()");return;}cur2->next = NULL;cur2->x = Pos_x2 + 2 * i;cur2->y = Pos_y2;//头插法插入链表if (ps2->_pSnake == NULL)//空链表{ps2->_pSnake = cur2;}else //非空{cur2->next = ps2->_pSnake;ps2->_pSnake = cur2;}}//一号蛇身体打印cur1 = ps1->_pSnake;SetPos(cur1->x, cur1->y);wprintf(L"%lc", L'◆');cur1 = cur1->next;while (cur1){SetPos(cur1->x, cur1->y);wprintf(L"%lc", L'●');cur1 = cur1->next;}//二号蛇身体打印cur2 = ps2->_pSnake;SetPos(cur2->x, cur2->y);wprintf(L"%lc", L'◇');cur2 = cur2->next;while (cur2){SetPos(cur2->x, cur2->y);wprintf(L"%lc", L'●');cur2 = cur2->next;}//设置贪吃蛇1的属性ps1->_dir = RIGHT;//默认向右ps1->_score = 0;//总成绩初始为0ps1->_food_weight = 10;//食物的奖励分数ps1->_sleep_time = 200;//蛇多久动一次,单位是毫秒ps1->_status = OK;//蛇的状态是正常的//设置贪吃蛇2的属性ps2->_dir = RIGHT;//默认向右ps2->_score = 0;//总成绩初始为0ps2->_food_weight = 10;//食物的奖励分数ps2->_sleep_time = 200;//蛇多久动一次,单位是毫秒ps2->_status = OK;//蛇的状态是正常的
}void CreateFood2(pSnake ps1,pSnake ps2)//随机生成食物
{int x = 0;int y = 0;//生成x是2的倍数//x: 2至54//y: 1至25
again:do{x = rand() % 53 + 2;y = rand() % 25 + 1;} while (x % 2 != 0);//x和y的坐标不能和两条蛇的身体坐标冲突pSnakeNode cur1 = ps1->_pSnake;pSnakeNode cur2 = ps2->_pSnake;while (cur1){if (x == cur1->x && y == cur1->y){goto again;//如果食物和1蛇身重叠就返回重新生成食物}cur1 = cur1->next;}while (cur2){if (x == cur2->x && y == cur2->y){goto again;//如果食物和2蛇身重叠就返回重新生成食物}cur2 = cur2->next;}//创建食物的节点pSnakeNode pfood = (pSnakeNode)malloc(sizeof(SnakeNode));if (pfood == NULL){perror("CreateFood()::malloc()");return;}pfood->x = x;pfood->y = y;pfood->next = NULL;SetPos(x, y);//定位食物位置wprintf(L"%lc", L'★');ps1->_pFood = pfood;ps2->_pFood = pfood;
}void PrintHelpInfo()
{SetPos(64, 12);wprintf(L"%ls", L"不能穿墙,不能咬到自己和别人");SetPos(64, 16);wprintf(L"%ls", L"用↑↓←→来控制一号蛇");SetPos(64, 17);wprintf(L"%ls", L"用 W A S D 来控制二号蛇");SetPos(64, 19);wprintf(L"%ls", L"按F7加速,按F8减速");SetPos(64, 20);wprintf(L"%ls", L"按ESC退出游戏,空格暂停游戏");
}//双人模式运行
void GameRun2(pSnake ps1, pSnake ps2)
{//打印帮助信息PrintHelpInfo();do{//打印总分数和食物的分值SetPos(64, 10);printf("一号蛇总分数:%d\n", ps1->_score);//总分数SetPos(64, 11);printf("一号蛇食物的分值:%2d\n", ps1->_food_weight);//食物的分值,%2d防止分数减少后面的0不去除SetPos(64, 13);printf("二号蛇总分数:%d\n", ps2->_score);//总分数SetPos(64, 14);printf("二号蛇食物的分值:%2d\n", ps2->_food_weight);//蛇只能向当前方向的左右转向,不能朝后转向if (KEY_PRESS(VK_UP) && ps1->_dir != DOWN)//{ps1->_dir = UP;}else if (KEY_PRESS(87) && ps2->_dir != DOWN){ps2->_dir = UP;}else if (KEY_PRESS(VK_DOWN) && ps1->_dir != UP){ps1->_dir = DOWN;}else if (KEY_PRESS(83) && ps2->_dir != UP){ps2->_dir = DOWN;}else if (KEY_PRESS(VK_LEFT) && ps1->_dir != RIGHT){ps1->_dir = LEFT;}else if (KEY_PRESS(65) && ps2->_dir != RIGHT){ps2->_dir = LEFT;}else if (KEY_PRESS(VK_RIGHT) && ps1->_dir != LEFT){ps1->_dir = RIGHT;}else if (KEY_PRESS(68) && ps2->_dir != LEFT){ps2->_dir = RIGHT;}else if (KEY_PRESS(VK_SPACE)){Pause();}else if (KEY_PRESS(VK_ESCAPE)){ps1->_status = END_NORMAL;//游戏状态设置为退出ps2->_status = END_NORMAL;//游戏状态设置为退出}else if (KEY_PRESS(VK_F7))//加速{if (ps2->_sleep_time > 80){ps1->_sleep_time -= 30;ps1->_food_weight += 2;//速度增加食物分数增加ps2->_sleep_time -= 30;ps2->_food_weight += 2;//速度增加食物分数增加}}else if (KEY_PRESS(VK_F8))//减速{if (ps2->_sleep_time < 320){ps1->_sleep_time += 30;ps1->_food_weight -= 2;ps2->_sleep_time += 30;ps2->_food_weight -= 2;}}SnakeMove2(ps1, ps2);//蛇的移动Sleep(ps1->_sleep_time);} while (ps1->_status == OK && ps2->_status == OK);}
void GameEnd2(pSnake ps1,pSnake ps2)
{SetPos(60, 5);if (ps1->_status == END_NORMAL)printf("退出游戏\n");else if (ps1->_status != OK && ps2->_status != OK)printf("同归于尽啦\n");else if (ps1->_status == KILL_BY_WALL && ps2->_status == OK)printf("二号蛇胜利^_^\n");else if (ps1->_status == KILL_BY_SELF && ps2->_status == OK)printf("二号蛇胜利^_^\n");else if (ps1->_status == KILL_BY_OTHER && ps2->_status == OK)printf("二号蛇胜利^_^\n");else if (ps2->_status == KILL_BY_WALL && ps1->_status == OK)printf("一号蛇胜利^_^\n");else if (ps2->_status == KILL_BY_SELF && ps1->_status == OK)printf("一号蛇胜利^_^\n");else if (ps2->_status == KILL_BY_OTHER && ps1->_status == OK)printf("一号蛇胜利^_^\n");//释放蛇身的链表pSnakeNode cur1 = ps1->_pSnake;while (cur1){pSnakeNode tmp = cur1;cur1 = cur1->next;free(tmp);tmp = NULL;}pSnakeNode cur2 = ps2->_pSnake;while (cur2){pSnakeNode tmp = cur2;cur2 = cur2->next;free(tmp);tmp = NULL;}}void GameStart2(pSnake ps1, pSnake ps2)
{//0. 设置窗口大小,隐藏光标system("mode con cols=100 lines=30");system("title 贪吃蛇");HANDLE houtput = GetStdHandle(STD_OUTPUT_HANDLE);//隐藏光标操作 CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(houtput, &CursorInfo);//获取控制台光标状态CursorInfo.bVisible = false;//隐藏控制台光标SetConsoleCursorInfo(houtput, &CursorInfo);//设置控制台光标状态//1. 打印环境界面Welcome2();//2. 绘制地图 CreateMap();//3. 创建蛇InitSnake2(ps1, ps2);//4. 创建食物CreateFood2(ps1,ps2);
}
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