Android network — 进程指定网络发包
- 0. 前言
- 1. 进程绑定网络
- 1.1 App进程绑定网络
- 1.2 Native进程绑定网络
- 2. 源码原理分析
- 2.1 申请网络requestNetwork
- 2.2 绑定网络 BindProcessToNetwork
- 3. 总结
0. 前言
在android 中,一个app使用网络,需要在manifest 申请一下
<uses-permission android:name="android.permission.INTERNET"/>
这种方式将使用default网络,比如WIFI 和 数据网络,android 同一个时间点,只能有一个default网络,default网络由Android 网络评分机制选择。
那有没有一种方式可以不使用默认网络呢,比如某一个App只想使用WiFi或者别的某一个网络,而不受默认网络变化的影响,答案是有的
1. 进程绑定网络
1.1 App进程绑定网络
对于App进程,ConnectivityService中提供了bindProcessToNetwork 接口进行绑定,使用说明如下
- 通过 requestNetwork 申请一个网络
- 在NetworkCallback中的onAvailable的方法去调用bindProcessToNetwork 去bind这个网络
- 上两步后APP的网络流量将会走这个network,或者说走这个network 指定的 网卡
补充说明一下 :NetworkRequest 在CS对应一个NetworkRequestInfo ,一般情况下一个NetworkRequestInfo对应了一个client进程
使用示例:
NetworkRequest request = new NetworkRequest.Builder().addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET).addTransportType(NetworkCapabilities.TRANSPORT_CELLULAR).build();mNetworkCallback = new ConnectivityManager.NetworkCallback() {@Overridepublic void onAvailable(final Network network) {runOnUiThread(new Runnable() {@Overridepublic void run() {// requires android.permission.INTERNETif (!mConnectivityManager.bindProcessToNetwork(network)) {} else {Log.d(TAG, "Network available");}}});
1.2 Native进程绑定网络
对于Native进程,我们可以模仿Framework的底层实现,具体可参考后面2. 原理实现部分
#include “NetdClient.h”
此文件,此文件在netd的源码中,并 动态链接libnetd_client.so
,注意一定是动态链接- 调用 setNetworkForProcess() 传入需要绑定网络的 netid
- 强调一下,一定是动态链接,具体原因在后面原理分析中进行解释
补充说明一下 :同一网络,如某一个wifi或以太网,在断开重连后,netid是变化的,因此,实际使用中,要考虑到异常断开场景后,netid如何固定下来
使用示例:
// Android.bp
cc_binary {name: "netd_client_example",srcs: ["main.cpp"],vendor: true,sdk_version: "current",defaults: ["netd_defaults"],shared_libs: [......"libnetd_client"],......
}// main.cpp
#include <NetdClient.h>......
result = setNetworkForProcess(netId);......
2. 源码原理分析
2.1 申请网络requestNetwork
//frameworks/base/core/java/android/net/ConnectivityManager.java
public void requestNetwork(NetworkRequest request, NetworkCallback networkCallback) {
}
- NetworkRequest 可以设置 TransportType 比如 TRANSPORT_CELLULAR或者 TRANSPORT_WIFI
- NetworkRequest 可以设置NetworkCapabilities比如NET_CAPABILITY_INTERNET或者其他类型
这个方法可能导致一个新的Network的出现,对应ConnectivityService中就是一个NetworkAgentInfo,这里可以简单的认为一个NetworkAgentInfo代表一个网络通道
NetworkCallback 里面有一些回调,说明一下
回调名称 | 说明 |
---|---|
onAvailable(Network network) | 在框架连接并声明新网络可供使用时调用。 |
onBlockedStatusChanged(Network network, boolean blocked) | 在阻止或取消阻止对指定网络的访问时调用。 |
onCapabilitiesChanged(Network network, NetworkCapabilities networkCapabilities) | 当连接到该请求的框架改变功能但仍满足所述需求时调用该网络。 |
onLinkPropertiesChanged(Network network, LinkProperties linkProperties) | 当网络连接到此请求的框架更改 LinkProperties 。 |
onLosing(Network network, int maxMsToLive) | 在网络即将丢失时调用,通常是因为没有未完成留给它的请求。 |
onLost(Network network) | 当网络断开连接或以其他方式不再满足此请求时调用 |
onUnavailable() | 如果在调用中指定的超时时间内未找到网络,或者如果 无法满足请求的网络请求(无论是否超时 指定) |
常用回调发生情况:
2.2 绑定网络 BindProcessToNetwork
// packages/modules/Connectivity/framework/src/android/net/ConnectivityManager.javapublic boolean bindProcessToNetwork(@Nullable Network network) {// Forcing callers to call through non-static function ensures ConnectivityManager// instantiated.return setProcessDefaultNetwork(network);}@Deprecatedpublic static boolean setProcessDefaultNetwork(@Nullable Network network) {int netId = (network == null) ? NETID_UNSET : network.netId;boolean isSameNetId = (netId == NetworkUtils.getBoundNetworkForProcess());if (netId != NETID_UNSET) {netId = network.getNetIdForResolv();}if (!NetworkUtils.bindProcessToNetwork(netId)) {return false;}......return true;}
我们可以看到实际是调用到NetworkUtils.bindProcessToNetwork
// packages/modules/Connectivity/framework/src/android/net/NetworkUtils.javapublic static boolean bindProcessToNetwork(int netId) {return bindProcessToNetworkHandle(new Network(netId).getNetworkHandle());}private static native boolean bindProcessToNetworkHandle(long netHandle);
这里是通过jni调用
//packages/modules/Connectivity/framework/jni/android_net_NetworkUtils.cppstatic const JNINativeMethod gNetworkUtilMethods[] = {/* name, signature, funcPtr */{ "bindProcessToNetworkHandle", "(J)Z", (void*) android_net_utils_bindProcessToNetworkHandle },.......
};static jboolean android_net_utils_bindProcessToNetworkHandle(JNIEnv *env, jclass clazz,jlong netHandle)
{return (jboolean) !android_setprocnetwork(netHandle);
}
我们继续跟踪android_setprocnetwork看看
// frameworks/base/native/android/net.c
int android_setprocnetwork(net_handle_t network) {unsigned netid;if (!getnetidfromhandle(network, &netid)) {errno = EINVAL;return -1;}int rval = setNetworkForProcess(netid);// libnetd_client.soif (rval < 0) {errno = -rval;rval = -1;}return rval;
}
这里我们可以看到bindProcessToNetwork ,这个方法通过jni的方式调用了libnetd_client.so 的setNetworkForProcess
//system/netd/client/NetdClient.cpp
extern "C" int setNetworkForProcess(unsigned netId) {return setNetworkForTarget(netId, &netIdForProcess);
}int setNetworkForTarget(unsigned netId, std::atomic_uint* target) {const unsigned requestedNetId = netId;netId &= ~NETID_USE_LOCAL_NAMESERVERS;if (netId == NETID_UNSET) {*target = netId;return 0;}// Verify that we are allowed to use |netId|, by creating a socket and trying to have it marked// with the netId. Call libcSocket() directly; else the socket creation (via netdClientSocket())// might itself cause another check with the fwmark server, which would be wasteful.const auto socketFunc = libcSocket ? libcSocket : socket;int socketFd = socketFunc(AF_INET6, SOCK_DGRAM | SOCK_CLOEXEC, 0);if (socketFd < 0) {return -errno;}int error = setNetworkForSocket(netId, socketFd); //设置mark标记if (!error) {*target = requestedNetId; //将netIdForProcess设置为我们选择的netid}close(socketFd);return error;
}
这里我们看到setNetworkForProcess 最终将netIdForProcess设置为了我们选择的netid,那为什么调用了setNetworkForProcess ,之后app不管采用何种方式的访问网络,比如okhttp 或者HttpURLConnection的原生方式都能路由到特定的网卡上呢?让我们来看下
其实不管采用方式,本质都使用了socket的,最终都会调用到sys/socket.h的socket(c库)
//bionic/libc/include/sys/socket.h
#include <sys/socket.h> 代码使用int socket(int domain, int type, int protocol) {return FDTRACK_CREATE(__netdClientDispatch.socket(domain, type, protocol));
}
__netdClientDispatch.socket 最初会被赋值为__socket(int, int, int);
// bionic/libc/bionic/NetdClientDispatch.cpp
extern "C" __socketcall int __socket(int, int, int);
在__libc_preinit_impl 的时候会通过dlsym的方式调用/system/lib/libnetd_client.so中的netdClientSocket(前面说的要动态链接的原因)
// bionic/libc/bionic/libc_init_dynamic.cpp
__attribute__((noinline))
static void __libc_preinit_impl() {......netdClientInit();
}
// bionic/libc/bionic/NetdClient.cpp
static void netdClientInitFunction(void* handle, const char* symbol, FunctionType* function) {typedef void (*InitFunctionType)(FunctionType*);InitFunctionType initFunction = reinterpret_cast<InitFunctionType>(dlsym(handle, symbol));// dlsym 的方式if (initFunction != nullptr) {initFunction(function);}
}static void netdClientInitImpl() {......void* handle = dlopen("libnetd_client.so", RTLD_NOW); // dlopen 打开 libnetd_client.soif (handle == nullptr) {// If the library is not available, it's not an error. We'll just use// default implementations of functions that it would've overridden.return;}netdClientInitFunction(handle, "netdClientInitAccept4", &__netdClientDispatch.accept4); netdClientInitFunction(handle, "netdClientInitConnect", &__netdClientDispatch.connect);netdClientInitFunction(handle, "netdClientInitSendmmsg", &__netdClientDispatch.sendmmsg);netdClientInitFunction(handle, "netdClientInitSendmsg", &__netdClientDispatch.sendmsg);netdClientInitFunction(handle, "netdClientInitSendto", &__netdClientDispatch.sendto);netdClientInitFunction(handle, "netdClientInitSocket", &__netdClientDispatch.socket); // 通过dlsym 动态链接找到netdClientInitSocketnetdClientInitFunction(handle, "netdClientInitNetIdForResolv",&__netdClientDispatch.netIdForResolv);netdClientInitFunction(handle, "netdClientInitDnsOpenProxy",&__netdClientDispatch.dnsOpenProxy);
}static pthread_once_t netdClientInitOnce = PTHREAD_ONCE_INIT;extern "C" __LIBC_HIDDEN__ void netdClientInit() {if (pthread_once(&netdClientInitOnce, netdClientInitImpl)) {async_safe_format_log(ANDROID_LOG_ERROR, "netdClient", "Failed to initialize libnetd_client");}
netdClientInitSocket 执行后会使得__netdClientDispatch.socket 被赋值为netdClientSocket 而libcSocket赋值为__scoket(系统调用)
// system/netd/client/NetdClient.cpp
#define HOOK_ON_FUNC(remoteFunc, nativeFunc, localFunc) \do { \if ((remoteFunc) && *(remoteFunc)) { \(nativeFunc) = *(remoteFunc); \*(remoteFunc) = (localFunc); \} \} while (false)extern "C" void netdClientInitSocket(SocketFunctionType* function) {HOOK_ON_FUNC(function, libcSocket, netdClientSocket);
}
Android app 和 native 创建的socket最终会调用到netClientSocket
// system/netd/client/NetdClient.cpp
int netdClientSocket(int domain, int type, int protocol) {// Block creating AF_INET/AF_INET6 socket if networking is not allowed.if (FwmarkCommand::isSupportedFamily(domain) && !allowNetworkingForProcess.load()) {errno = EPERM;return -1;}// 系统调用得到一个标准的socketint socketFd = libcSocket(domain, type, protocol);if (socketFd == -1) {return -1;}// 将netdid 设置为我们之前保存的netIdForProcessunsigned netId = netIdForProcess & ~NETID_USE_LOCAL_NAMESERVERS;// **将socket 打上 netId的mark**if (netId != NETID_UNSET && FwmarkClient::shouldSetFwmark(domain)) {if (int error = setNetworkForSocket(netId, socketFd)) {return closeFdAndSetErrno(socketFd, error);}}return socketFd;
}
在netdClientSocket创建的socket 会给socket打上netIdForProcess数值的mark,这个netIdForProcess其实就是bindProcessToNetwork 设置的netId,这样导致创建的socket都含有此mark,自然路由到netId对应的网卡了,hook的思想的体现!!
这个mark将会匹配到android的策略路由中,走到network对应网卡的路由表中.
例如network 的netId =101
#ip rule 查看策略路由0: from all lookup local
9000: from all lookup main
10000: from all fwmark 0xc0000/0xd0000 lookup legacy_system
10500: from all oif dummy0 uidrange 0-0 lookup dummy0
10500: from all oif rmnet_data1 uidrange 0-0 lookup rmnet_data1
10500: from all oif rmnet_data0 uidrange 0-0 lookup rmnet_data0
10500: from all oif p2p0 uidrange 0-0 lookup local_network
13000: from all fwmark 0x10063/0x1ffff lookup local_network
13000: from all fwmark 0x10066/0x1ffff lookup rmnet_data1
13000: from all fwmark 0x10065/0x1ffff lookup rmnet_data0
注意这个 0x10065 ,65就是101的16进制,就是说设置netid 101 mark的数据包会走到这条策略路由,进而通过rmnet_data网卡发送数据。
3. 总结
再次感叹android的源码真优雅,设计的如此巧妙,修改了linux的c库,通过hook的方式,在app 创建的socket自动打上mark,结合策略路由,实现了数据包的指定发送!!