500行代码实现贪吃蛇(2)

文章目录

    • 3. 贪吃蛇的具体实现

3. 贪吃蛇的具体实现

  1. 首先,我们要让整个程序适应本地化
int main()
{//修改适配本地中文环境setlocale(LC_ALL, "");return 0;
}
  1. 蛇身节点的创建
//蛇身结点的定义
typedef struct SnakeNode
{int x; int y;struct SnakeNode* next;
}SnakeNode, * pSnakeNode;//typedef struct SnakeNode* pSnakeNode;//上面的写法和这个写法是一个效果
  1. 再定义一个结构体来维护整个贪吃蛇游戏
//游戏的状态
enum GAME_STATUS
{OK = 1,//正常运行ESC,//按了ESC键退出,正常退出KILL_BY_WALL,//撞墙KILL_BY_SELF//撞到自身
};//蛇行走的方向
enum DIRECTION
{UP = 1,DOWN,LEFT,RIGHT
};//贪吃蛇
typedef struct Snake
{pSnakeNode pSnake;//维护整条蛇的指针,是指向蛇头pSnakeNode pFood;//指向食物的指针int Score;//当前累积的分数int FoodWeight;//一个食物的分数int SleepTime;//蛇休眠的时间,休眠的时间越短,蛇的速度越快,休眠的时间越长,蛇的速度越慢enum GAME_STATUS status;//当前的状态enum DIRECTION dir;//蛇当前走的方向
}Snake, * pSnake;
  1. 游戏开始的函数

GameStart:

void GameStart(pSnake ps)
{//设置控制台的信息,窗口大小,窗口名system("mode con cols=100 lines=30");system("title 贪吃蛇");//隐藏光标HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息CursorInfo.bVisible = false;SetConsoleCursorInfo(handle, &CursorInfo);//打印欢迎信息WelcomeToGame();//绘制地图CreateMap();//初始化蛇InitSnake(ps);//创建食物CreateFood(ps);
}

打印欢迎信息:

void SetPos(int x, int y)
{//获得设备句柄HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);//根据句柄设置光标的位置COORD pos = { x, y };SetConsoleCursorPosition(handle, pos);
}void WelcomeToGame()
{//欢迎信息SetPos(35, 10);printf("欢迎来到贪吃蛇小游戏\n");SetPos(38, 20);system("pause");system("cls");//功能介绍信息SetPos(15, 10);printf("用 ↑ . ↓ . ← . → 来控制蛇的移动,F3是加速,F4是减速\n");SetPos(15, 11);printf("加速能得到更高的分数");SetPos(38, 20);system("pause");system("cls");
}

绘制地图:

#define WALL L'□'
void CreateMap()
{int i = 0;//上SetPos(0, 0);for (i = 0; i <= 56; i += 2){wprintf(L"%lc", WALL);}//下SetPos(0, 26);for (i = 0; i <= 56; i += 2){wprintf(L"%lc", WALL);}//左for (i = 1; i <= 25; i++){SetPos(0, i);wprintf(L"%lc", WALL);}//右for (i = 1; i <= 25; i++){SetPos(56, i);wprintf(L"%lc", WALL);}
}

初始化蛇:

注意: 蛇的每个节点的x坐标必须是2的倍数,否则可能会出现蛇的⼀个节点有一半出现在墙体中,另外⼀半在墙外的现象,坐标不好对齐。

#define BODY L'●'//蛇默认的起始坐标
#define POS_X 24
#define POS_Y 5
void InitSnake(pSnake ps)
{//创建5个蛇身的结点pSnakeNode cur = NULL;int i = 0;for (i = 0; i < 5; i++){cur = (pSnakeNode)malloc(sizeof(SnakeNode));if (NULL == cur){perror("InitSnake():malloc()");return;}cur->x = POS_X + 2 * i;cur->y = POS_Y;cur->next = NULL;//头插法if (NULL == ps->pSnake){ps->pSnake = cur;}else{cur->next = ps->pSnake;ps->pSnake = cur;}}//打印蛇身while (cur){SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);cur = cur->next;}//贪吃蛇的其他信息初始化ps->dir = RIGHT;ps->FoodWeight = 10;ps->pFood = NULL;ps->Score = 0;ps->SleepTime = 200;ps->status = OK;
}

创建食物:

关于食物,就是在墙体内随机生成⼀个坐标(x坐标必须是2的倍数),坐标不能和蛇的身体重合,然后打印★。

#define FOOD L'★'
void CreateFood(pSnake ps)
{int x = 0;int y = 0;again:do{x = rand() % 53 + 2;y = rand() % 24 + 1;} while (x % 2 != 0);//坐标和蛇的身体的每个节点的坐标比较pSnakeNode cur = ps->pSnake;while (cur){if (x == cur->x && y == cur->y){goto again;}cur = cur->next;}//创建食物pSnakeNode pFood = (pSnakeNode)malloc(sizeof(SnakeNode));if (NULL == pFood){perror("CreatFood():malloc()");return;}pFood->x = x;pFood->y = y;pFood->next = NULL;ps->pFood = pFood;SetPos(x, y);wprintf(L"%lc", FOOD);
}
int main()
{srand((unsigned int)time(NULL));return 0;
}
  1. 游戏运行的函数

打印帮助信息:

void PrintHelpInfo()
{SetPos(62, 15);printf("1.不能穿墙,不能咬到自己");SetPos(62, 16);printf("2.用 ↑.↓.←.→ 来控制蛇的移动");SetPos(62, 17);printf("3.F3是加速,F4是减速");SetPos(62, 18);printf("4.ESC:退出游戏 space:暂停游戏");
}

GameRun:

#define KEY_PRESS(VK) ((GetAsyncKeyState(VK) & 0x1) ? 1 : 0)
void GameRun(pSnake ps)
{//打印帮助信息PrintHelpInfo();if (KEY_PRESS(VK_UP) || KEY_PRESS(VK_DOWN) ||KEY_PRESS(VK_LEFT) || KEY_PRESS(VK_RIGHT) ||KEY_PRESS(VK_ESCAPE) || KEY_PRESS(VK_SPACE) ||KEY_PRESS(VK_F3) || KEY_PRESS(VK_F4)){;//消除之前 按任意键继续 的影响,比如我按了空格然后进入了游戏,这里不检测,那么下面的代码会检测到我按过空格,游戏一开始就会暂停}do{//当前的分数情况SetPos(62, 10);printf("总分:%5d\n", ps->Score);SetPos(62, 11);printf("食物的分值:%02d\n", ps->FoodWeight);//检测按键//上、下、左、右、ESC、空格、F3、F4if (KEY_PRESS(VK_UP) && ps->dir != DOWN){ps->dir = UP;}else if (KEY_PRESS(VK_DOWN) && ps->dir != UP){ps->dir = DOWN;}else if (KEY_PRESS(VK_LEFT) && ps->dir != RIGHT){ps->dir = LEFT;}else if (KEY_PRESS(VK_RIGHT) && ps->dir != LEFT){ps->dir = RIGHT;}else if (KEY_PRESS(VK_ESCAPE)){ps->status = ESC;break;}else if (KEY_PRESS(VK_SPACE)){//游戏要暂停pause();//暂停和恢复暂停}else if (KEY_PRESS(VK_F3)){if (ps->SleepTime > 80){ps->SleepTime -= 30;ps->FoodWeight += 2;}}else if (KEY_PRESS(VK_F4)){if (ps->FoodWeight > 2){ps->SleepTime += 30;ps->FoodWeight -= 2;}}//走一步SnakeMove(ps);//睡眠一下Sleep(ps->SleepTime);} while (OK == ps->status);
}

pause:

void pause()
{while (1){Sleep(100);if (KEY_PRESS(VK_SPACE)){break;}}
}

SnakeMove:

void SnakeMove(pSnake ps)
{pSnakeNode pNext = (pSnakeNode)malloc(sizeof(SnakeNode));if (NULL == pNext){perror("SnakeMove()::malloc()");return;}pNext->next = NULL;switch (ps->dir){case UP:pNext->x = ps->pSnake->x;pNext->y = ps->pSnake->y - 1;break;case DOWN:pNext->x = ps->pSnake->x;pNext->y = ps->pSnake->y + 1;break;case LEFT:pNext->x = ps->pSnake->x - 2;pNext->y = ps->pSnake->y;break;case RIGHT:pNext->x = ps->pSnake->x + 2;pNext->y = ps->pSnake->y;break;}//下一个坐标处是否是食物if (NextIsFood(ps, pNext)){//是食物就吃掉EatFood(ps, pNext);}else{//不是食物就正常走一步NotEatFood(ps, pNext);}//检测撞墙KillByWall(ps);//检测撞到自己KillBySelf(ps);
}

NextIsFood:

int NextIsFood(pSnake ps, pSnakeNode pNext)
{if (ps->pFood->x == pNext->x && ps->pFood->y == pNext->y){return 1;//下一个坐标处是食物}else{return 0;}
}

EatFood:

void EatFood(pSnake ps, pSnakeNode pNext)
{pNext->next = ps->pSnake;ps->pSnake = pNext;//打印蛇pSnakeNode cur = ps->pSnake;while (cur){SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);cur = cur->next;}ps->Score += ps->FoodWeight;//释放旧的食物free(ps->pFood);ps->pFood = NULL;//新建食物CreateFood(ps);
}

NotEatFood:

void NotEatFood(pSnake ps, pSnakeNode pNext)
{//头插法pNext->next = ps->pSnake;ps->pSnake = pNext;//释放尾结点pSnakeNode cur = ps->pSnake;while (cur->next->next){SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);cur = cur->next;}SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);//将尾节点的位置打印成空白字符SetPos(cur->next->x, cur->next->y);printf("  ");free(cur->next);cur->next = NULL;
}

KillByWall:

void KillByWall(pSnake ps)
{if (0 == ps->pSnake->x ||56 == ps->pSnake->x ||0 == ps->pSnake->y ||26 == ps->pSnake->y){ps->status = KILL_BY_WALL;}
}

KillBySelf:

void KillBySelf(pSnake ps)
{pSnakeNode cur = ps->pSnake->next;//从第二个节点开始while (cur){if (cur->x == ps->pSnake->x && cur->y == ps->pSnake->y){ps->status = KILL_BY_SELF;return;}cur = cur->next;}
}
  1. 游戏的善后工作
void GameEnd(pSnake ps)
{SetPos(15, 12);switch (ps->status){case ESC:printf("主动退出游戏,正常退出\n");break;case KILL_BY_WALL:printf("很遗憾,撞墙了,游戏结束\n");break;case KILL_BY_SELF:printf("很遗憾,咬到自己了,游戏结束\n");break;}//释放贪吃蛇的链表资源pSnakeNode cur = ps->pSnake;pSnakeNode del = NULL;while (cur){del = cur;cur = cur->next;free(del);del = NULL;}free(ps->pFood);ps->pFood = NULL;ps  = NULL;
}
int main()
{SetPos(0, 26);//让整个程序结束后的提示放到界面的最下面return 0;
}
  1. 让游戏循环起来
void test()
{int ch = 0;do{//创建贪吃蛇Snake snake = { 0 };GameStart(&snake);//游戏开始前的初始化GameRun(&snake);//玩游戏的过程GameEnd(&snake);//善后的工作SetPos(20, 15);printf("再来一局吗?(Y/N):");ch = getchar();getchar();//清理\n} while ('Y' == ch || 'y' == ch);
}

完整代码:

//snake.h#include <locale.h>
#include <stdlib.h>
#include <windows.h>
#include <stdbool.h>
#include <stdio.h>#define WALL L'□'
#define BODY L'●'
#define FOOD L'★'//蛇默认的起始坐标
#define POS_X 24
#define POS_Y 5#define KEY_PRESS(VK) ((GetAsyncKeyState(VK) & 0x1) ? 1 : 0)//游戏的状态
enum GAME_STATUS
{OK = 1,//正常运行ESC,//按了ESC键退出,正常退出KILL_BY_WALL,//撞墙KILL_BY_SELF//撞到自身
};//蛇行走的方向
enum DIRECTION
{UP = 1,DOWN,LEFT,RIGHT
};//蛇身结点的定义
typedef struct SnakeNode
{int x; int y;struct SnakeNode* next;
}SnakeNode, * pSnakeNode;//typedef struct SnakeNode* pSnakeNode;//上面的写法和这个写法是一个效果//贪吃蛇
typedef struct Snake
{pSnakeNode pSnake;//维护整条蛇的指针,是指向蛇头pSnakeNode pFood;//指向食物的指针int Score;//当前累积的分数int FoodWeight;//一个食物的分数int SleepTime;//蛇休眠的时间,休眠的时间越短,蛇的速度越快,休眠的时间越长,蛇的速度越慢enum GAME_STATUS status;//当前的状态enum DIRECTION dir;//蛇当前走的方向
}Snake, * pSnake;//游戏开始前的准备
void GameStart(pSnake ps);//游戏运行的整个逻辑
void GameRun(pSnake ps);//游戏结束的资源释放
void GameEnd(pSnake ps);//定位控制台光标位置
void SetPos(int x, int y);
//snake.c#include "snake.h"void SetPos(int x, int y)
{//获得设备句柄HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);//根据句柄设置光标的位置COORD pos = { x, y };SetConsoleCursorPosition(handle, pos);
}void WelcomeToGame()
{//欢迎信息SetPos(35, 10);printf("欢迎来到贪吃蛇小游戏\n");SetPos(38, 20);system("pause");system("cls");//功能介绍信息SetPos(15, 10);printf("用 ↑ . ↓ . ← . → 来控制蛇的移动,F3是加速,F4是减速\n");SetPos(15, 11);printf("加速能得到更高的分数");SetPos(38, 20);system("pause");system("cls");
}void CreateMap()
{int i = 0;//上SetPos(0, 0);for (i = 0; i <= 56; i += 2){wprintf(L"%lc", WALL);}//下SetPos(0, 26);for (i = 0; i <= 56; i += 2){wprintf(L"%lc", WALL);}//左for (i = 1; i <= 25; i++){SetPos(0, i);wprintf(L"%lc", WALL);}//右for (i = 1; i <= 25; i++){SetPos(56, i);wprintf(L"%lc", WALL);}
}void InitSnake(pSnake ps)
{//创建5个蛇身的结点pSnakeNode cur = NULL;int i = 0;for (i = 0; i < 5; i++){cur = (pSnakeNode)malloc(sizeof(SnakeNode));if (NULL == cur){perror("InitSnake():malloc()");return;}cur->x = POS_X + 2 * i;cur->y = POS_Y;cur->next = NULL;//头插法if (NULL == ps->pSnake){ps->pSnake = cur;}else{cur->next = ps->pSnake;ps->pSnake = cur;}}//打印蛇身while (cur){SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);cur = cur->next;}//贪吃蛇的其他信息初始化ps->dir = RIGHT;ps->FoodWeight = 10;ps->pFood = NULL;ps->Score = 0;ps->SleepTime = 200;ps->status = OK;
}void CreateFood(pSnake ps)
{int x = 0;int y = 0;again:do{x = rand() % 53 + 2;y = rand() % 24 + 1;} while (x % 2 != 0);//坐标和蛇的身体的每个节点的坐标比较pSnakeNode cur = ps->pSnake;while (cur){if (x == cur->x && y == cur->y){goto again;}cur = cur->next;}//创建食物pSnakeNode pFood = (pSnakeNode)malloc(sizeof(SnakeNode));if (NULL == pFood){perror("CreatFood():malloc()");return;}pFood->x = x;pFood->y = y;pFood->next = NULL;ps->pFood = pFood;SetPos(x, y);wprintf(L"%lc", FOOD);
}void GameStart(pSnake ps)
{//设置控制台的信息,窗口大小,窗口名system("mode con cols=100 lines=30");system("title 贪吃蛇");//隐藏光标HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息CursorInfo.bVisible = false;SetConsoleCursorInfo(handle, &CursorInfo);//打印欢迎信息WelcomeToGame();//绘制地图CreateMap();//初始化蛇InitSnake(ps);//创建食物CreateFood(ps);
}void PrintHelpInfo()
{SetPos(62, 15);printf("1.不能穿墙,不能咬到自己");SetPos(62, 16);printf("2.用 ↑.↓.←.→ 来控制蛇的移动");SetPos(62, 17);printf("3.F3是加速,F4是减速");SetPos(62, 18);printf("4.ESC:退出游戏 space:暂停游戏");
}void pause()
{while (1){Sleep(100);if (KEY_PRESS(VK_SPACE)){break;}}
}int NextIsFood(pSnake ps, pSnakeNode pNext)
{if (ps->pFood->x == pNext->x && ps->pFood->y == pNext->y){return 1;//下一个坐标处是食物}else{return 0;}
}void EatFood(pSnake ps, pSnakeNode pNext)
{pNext->next = ps->pSnake;ps->pSnake = pNext;//打印蛇pSnakeNode cur = ps->pSnake;while (cur){SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);cur = cur->next;}ps->Score += ps->FoodWeight;//释放旧的食物free(ps->pFood);ps->pFood = NULL;//新建食物CreateFood(ps);
}void NotEatFood(pSnake ps, pSnakeNode pNext)
{//头插法pNext->next = ps->pSnake;ps->pSnake = pNext;//释放尾结点pSnakeNode cur = ps->pSnake;while (cur->next->next){SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);cur = cur->next;}SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);//将尾节点的位置打印成空白字符SetPos(cur->next->x, cur->next->y);printf("  ");free(cur->next);cur->next = NULL;
}void KillByWall(pSnake ps)
{if (0 == ps->pSnake->x ||56 == ps->pSnake->x ||0 == ps->pSnake->y ||26 == ps->pSnake->y){ps->status = KILL_BY_WALL;}
}void KillBySelf(pSnake ps)
{pSnakeNode cur = ps->pSnake->next;//从第二个节点开始while (cur){if (cur->x == ps->pSnake->x && cur->y == ps->pSnake->y){ps->status = KILL_BY_SELF;return;}cur = cur->next;}
}void SnakeMove(pSnake ps)
{pSnakeNode pNext = (pSnakeNode)malloc(sizeof(SnakeNode));if (NULL == pNext){perror("SnakeMove()::malloc()");return;}pNext->next = NULL;switch (ps->dir){case UP:pNext->x = ps->pSnake->x;pNext->y = ps->pSnake->y - 1;break;case DOWN:pNext->x = ps->pSnake->x;pNext->y = ps->pSnake->y + 1;break;case LEFT:pNext->x = ps->pSnake->x - 2;pNext->y = ps->pSnake->y;break;case RIGHT:pNext->x = ps->pSnake->x + 2;pNext->y = ps->pSnake->y;break;}//下一个坐标处是否是食物if (NextIsFood(ps, pNext)){//是食物就吃掉EatFood(ps, pNext);}else{//不是食物就正常走一步NotEatFood(ps, pNext);}//检测撞墙KillByWall(ps);//检测撞到自己KillBySelf(ps);
}void GameRun(pSnake ps)
{//打印帮助信息PrintHelpInfo();if (KEY_PRESS(VK_UP) || KEY_PRESS(VK_DOWN) ||KEY_PRESS(VK_LEFT) || KEY_PRESS(VK_RIGHT) ||KEY_PRESS(VK_ESCAPE) || KEY_PRESS(VK_SPACE) ||KEY_PRESS(VK_F3) || KEY_PRESS(VK_F4)){;//消除之前 按任意键继续 的影响,比如我按了空格然后进入了游戏,这里不检测,那么下面的代码会检测到我按过空格,游戏一开始就会暂停}do{//当前的分数情况SetPos(62, 10);printf("总分:%5d\n", ps->Score);SetPos(62, 11);printf("食物的分值:%02d\n", ps->FoodWeight);//检测按键//上、下、左、右、ESC、空格、F3、F4if (KEY_PRESS(VK_UP) && ps->dir != DOWN){ps->dir = UP;}else if (KEY_PRESS(VK_DOWN) && ps->dir != UP){ps->dir = DOWN;}else if (KEY_PRESS(VK_LEFT) && ps->dir != RIGHT){ps->dir = LEFT;}else if (KEY_PRESS(VK_RIGHT) && ps->dir != LEFT){ps->dir = RIGHT;}else if (KEY_PRESS(VK_ESCAPE)){ps->status = ESC;break;}else if (KEY_PRESS(VK_SPACE)){//游戏要暂停pause();//暂停和恢复暂停}else if (KEY_PRESS(VK_F3)){if (ps->SleepTime > 80){ps->SleepTime -= 30;ps->FoodWeight += 2;}}else if (KEY_PRESS(VK_F4)){if (ps->FoodWeight > 2){ps->SleepTime += 30;ps->FoodWeight -= 2;}}//走一步SnakeMove(ps);//睡眠一下Sleep(ps->SleepTime);} while (OK == ps->status);
}void GameEnd(pSnake ps)
{SetPos(15, 12);switch (ps->status){case ESC:printf("主动退出游戏,正常退出\n");break;case KILL_BY_WALL:printf("很遗憾,撞墙了,游戏结束\n");break;case KILL_BY_SELF:printf("很遗憾,咬到自己了,游戏结束\n");break;}//释放贪吃蛇的链表资源pSnakeNode cur = ps->pSnake;pSnakeNode del = NULL;while (cur){del = cur;cur = cur->next;free(del);del = NULL;}free(ps->pFood);ps->pFood = NULL;ps  = NULL;
}
//test.c#include "snake.h"void test()
{int ch = 0;do{//创建贪吃蛇Snake snake = { 0 };GameStart(&snake);//游戏开始前的初始化GameRun(&snake);//玩游戏的过程GameEnd(&snake);//善后的工作SetPos(20, 15);printf("再来一局吗?(Y/N):");ch = getchar();getchar();//清理\n} while ('Y' == ch || 'y' == ch);
}int main()
{//修改适配本地中文环境setlocale(LC_ALL, "");srand((unsigned int)time(NULL));test();//贪吃蛇游戏的测试SetPos(0, 26);return 0;
}

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