萤火虫特效由两部分组成。萤火虫粒子+底色粒子面片。萤火虫的旋转飞动主要由 Noise参数和Color over Lifetime模块控制。
贴图:中间实周边虚的圆,可随意自行制作
Shader:Universal Render Pipeline/2D/Sprite-Lit-Default
以下是粒子详细参数:
萤火虫部分:
Color over Lifetime颜色参数如下,复制黏贴:
UnityEditor.GradientWrapperJSON:{"gradient":{"serializedVersion":"2","key0":{"r":1.0,"g":1.0,"b":1.0,"a":0.0},"key1":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"key2":{"r":0.0,"g":0.0,"b":0.0,"a":0.3450980484485626},"key3":{"r":0.0,"g":0.0,"b":0.0,"a":1.0},"key4":{"r":0.0,"g":0.0,"b":0.0,"a":1.0},"key5":{"r":0.0,"g":0.0,"b":0.0,"a":0.1921568661928177},"key6":{"r":0.0,"g":0.0,"b":0.0,"a":1.0},"key7":{"r":0.0,"g":0.0,"b":0.0,"a":0.0},"ctime0":0,"ctime1":65535,"ctime2":0,"ctime3":0,"ctime4":0,"ctime5":0,"ctime6":0,"ctime7":0,"atime0":0,"atime1":10409,"atime2":19661,"atime3":28913,"atime4":38357,"atime5":49151,"atime6":55898,"atime7":65535,"m_Mode":0,"m_ColorSpace":0,"m_NumColorKeys":2,"m_NumAlphaKeys":8}}
底色光晕部分: