使用可序列化类保存配置,并且将可序列化类保存成Unity的自定义文件(.asset),然后配置自定义文件(.asset)。
[Serializable][CreateAssetMenu(menuName = "ScriptableOject/BuildConfig")]public class BuildConfigTool : ScriptableObject{public string configVersion = "1.0.1";public LoadAssetsMode loadAssetsMode;public string keyStorePassword = "abcdef";public string keyStoreAlias = "zjgd";public string keyStoreAliasPassword = "123456";public int bundleVersionCode = 1;public bool isBuildDev;}