使用混入结合canvas做小程序的分享
在混入里面定义一个全局共享的分享样式,在遇到特殊页面需要单独处理
utils/share.js
import { ref } from 'vue';
export default {onShow() {// 创建时设置统一页面的默认值uni.$mpShare = {title: '分享的标题',path: '/pages/home/home',imageUrl: 'https:xxx',success: function (res) {// 转发成功之后的回调console.log('转发成功之后的回调', res);if (res.errMsg == 'shareAppMessage:ok') {}},fail: function () {// 转发失败之后的回调console.log('转发失败之后的回调', res);if (res.errMsg == 'shareAppMessage:fail cancel') {// 用户取消转发} else if (res.errMsg == 'shareAppMessage:fail') {// 转发失败,其中 detail message 为详细失败信息}},};},//发送给朋友onShareAppMessage(res) {console.log(' uni.$mpShare-----------', uni.$mpShare);return uni.$mpShare;},//分享到朋友圈onShareTimeline(res) {return uni.$mpShare;},
};
main.js混入
import share from '/utils/share.js';
export function createApp() {const app = createSSRApp(App);app.use(Pinia.createPinia());app.mixin(share); // 这里app.use(uviewPlus);return {app,Pinia,};
}
Canvas绘制海报
commonShare.js
/*** canvas* context* currentObj 绘制需要用到的对象* bgImg 背景图* dpr 设备分辨率* type 类型*/export async function createPoster(canvas, context, currentObj, bgImg, dpr, type) {const bgImage = await renderImg(canvas, bgImg);//绘制矩形context.drawImage(bgImage, 0, 0, canvas.width / dpr, canvas.height / dpr);context.fillStyle = '#FFF';context.strokeStyle = '#303030';context.lineWidth = 2;context.strokeRect(16, 100, 343, 180);context.fillRect(16, 100, 343, 180);switch (type) {//周边商品case 'periphery'://绘制商品图片const productPath = showPicture(currentObj.goodsPictures[0].picture);const productImg = await renderImg(canvas, productPath);context.drawImage(productImg, 28, 112, 150, 157);//绘制商品名称context.font = 'normal normal bold 19px SourceHanSansCN-Bold';context.fillStyle = '#0D1932';context.fillText(currentObj.goodsName, 189, 136);//绘制¥context.font = 'normal normal bold 25px SourceHanSansCN-Bold';context.fillStyle = '#FE2A12';context.fillText(`¥${currentObj.giftPrice}.${currentObj.giftPricePrefix}起`, 189, 256);break;
}let path = await generatePath(context);console.log('分享图片', path);return path;
}//图片显示
function showPicture(srcPath) {if (srcPath.includes('http')) {return srcPath;} else {return 'https://xxxxxx' + srcPath; // 注意路径}
}//创建图片对象
function renderImg(canvas, url) {// url传临时路径return new Promise((resolve) => {const img = canvas.createImage();img.src = `${url}?timestamp=${new Date().getTime()}`;img.onload = () => {resolve(img);};});
}function base64src(base64data, fun) {const base64 = base64data; //base64格式图片const time = new Date().getTime();const imgPath = uni.env.USER_DATA_PATH + '/poster' + time + 'share' + '.png';//如果图片字符串不含要清空的前缀,可以不执行下行代码.const imageData = base64.replace(/^data:image\/\w+;base64,/, '');const file = uni.getFileSystemManager();file.writeFileSync(imgPath, imageData, 'base64');fun(imgPath);
}async function generatePath(context) {let base64IMG = context.canvas.toDataURL();let pathImg = '';await base64src(base64IMG, (res) => {pathImg = res;});return pathImg;
}
Canvas.createImage() 创建Image对象onload事件在安卓真机下只会触发一次,
确保每次加载的 URL 是唯一的:通过在 URL 后面添加一个时间戳或随机数来避免缓存问题。
img = `${url}?timestamp=${new Date().getTime()}`;
单独页面的处理xxxx.vue
<view id="canvas" v-show="false"><canvas id="myCanvas" type="2d" canvas-id="myCanvas" style="width: 375px; height: 300px"></canvas>
</view><script setup>
//引入分享绘制canvas
import { createPoster } from '/utils/commonShare.js';
onShow(() => {generatorCanvasUrl();
});function generatorCanvasUrl() {uni.createSelectorQuery().select('#myCanvas').node((res) => {let canvas = res.node;let context = res.node.getContext('2d');uni.getSystemInfo({success: async function (sysRes) {const dpr = sysRes.devicePixelRatio;canvas.width = 375 * dpr;canvas.height = 300 * dpr;context.clearRect(0, 0, canvas.width, canvas.height);context.scale(dpr, dpr);let path = await createPoster(canvas, context, currentObj.value, canvasBgImg.value, dpr, canvasType.value);uni.$mpShare = {title: canvasTitle.value,path: '/pagesDiscover/group/group-product-dedails?from=sharePage&data=' + encodeURIComponent(JSON.stringify(currentObj.value)),imageUrl: path,};console.log('重绘成功');},});}).exec();}
</script>
注意几个问题
- canvas的绘制时间,需要在拿到数据之后,dom生成之前绘制完成,onShow不可以就试试onReady,否则就会绘制失败(图片找不到,数据undefined)
- 图片路径后面一定要加时间戳保证图片路径是唯一的,否则就会一直走缓存
- 如果页面想要重置分享但是不用canvas绘制,直接用下面这个
const shareData = computed(() => {// 分享的数据return {title: '重置',desc: '重置',path: '/xxxx/xxxx/xxxx',imageUrl: 'xxxxx',};
});
onShow(() => {uni.$mpShare = shareData.value; // 修改uni.$mpShare的值
});