VTK 数据处理:特征边提取
- VTK 数据处理:特征边提取
- 原理
- 实例 1:边界边提取
- 实例 2:模型特征边提取
- 实例 3:利用 vtkFeatureEdges 提取的边界补洞
- 实例 4:利用 vtkFillHolesFilter 补洞
VTK 数据处理:特征边提取
原理
VTK 的特征边提取只针对 PolyData,属于拓扑操作。
可以提取出 4 种类型的边:
- 边界边:只被 1 个网格使用的边;
- 流形边:被 2 个网格使用的边;
- 非流形边:被 2 个以上网格使用的边,一般不会在 PolyData 中出现;
- 特征边:属于流形边的一种,当一条流形边关联的两个面片的夹角大于特征角的话,它就是特征边。
实例 1:边界边提取
本实例创建了一个 vtkDiskSource 对象 disk,通过 vtkFeatureEdges 类提取 disk 的边界边,并设置不提取流形边、非流形边和特征边,并显示边界边的颜色以作区分。
VTKBoundaryEdge.h:
#pragma once#include <QtWidgets/QMainWindow>
#include "ui_VTKFeatureEdge.h"#include <QVTKOpenGLNativeWidget.h>class VTKBoundaryEdge : public QMainWindow
{Q_OBJECTpublic:VTKBoundaryEdge(QWidget* parent = nullptr);~VTKBoundaryEdge();private:Ui::VTKFeatureEdgeClass ui;QVTKOpenGLNativeWidget* _pVTKWidget = nullptr;
};
VTKBoundaryEdge.cpp:
#include "VTKBoundaryEdge.h"#include <vtkDiskSource.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkPolyData.h>
#include <vtkFeatureEdges.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>VTKBoundaryEdge::VTKBoundaryEdge(QWidget* parent) : QMainWindow(parent)
{ui.setupUi(this);_pVTKWidget = new QVTKOpenGLNativeWidget();this->setCentralWidget(_pVTKWidget);vtkNew<vtkRenderer> renderer;this->_pVTKWidget->renderWindow()->AddRenderer(renderer);this->_pVTKWidget->renderWindow()->Render();vtkNew<vtkDiskSource> disk;disk->Update();vtkNew<vtkFeatureEdges> featureEdges;featureEdges->SetInputConnection(disk->GetOutputPort());featureEdges->BoundaryEdgesOn(); // 提取边界边设置打开featureEdges->ManifoldEdgesOff();featureEdges->NonManifoldEdgesOff();featureEdges->FeatureEdgesOff();featureEdges->ColoringOn(); // 显示颜色vtkNew<vtkPolyDataMapper> diskMapper;diskMapper->SetInputConnection(disk->GetOutputPort());vtkNew<vtkPolyDataMapper> edgeMapper;edgeMapper->SetInputConnection(featureEdges->GetOutputPort());vtkNew<vtkActor> diskActor;diskActor->SetMapper(diskMapper);vtkNew<vtkActor> edgeActor;edgeActor->SetMapper(edgeMapper);renderer->AddActor(diskActor);renderer->AddActor(edgeActor);
}VTKBoundaryEdge::~VTKBoundaryEdge()
{
}
运行结果:
实例 2:模型特征边提取
前面提到特征边的识别取决于两个面片的夹角,如下图所示,指针指着的角就是夹角,VTK 默认将该角大于 30 度的都视为特征边。可以看出,连续性不是很好的边都被视为特征边。
本实例使用 vtkBYUReader 读取了一个牛的模型,并用 vtkFeatureEdges 类提取了模型的特征边,并设置不提取流形边、非流形边和边界边,并显示特征边的颜色以作区分。
VTKFeatureEdge.h:
#pragma once#include <QtWidgets/QMainWindow>
#include "ui_VTKFeatureEdge.h"#include <QVTKOpenGLNativeWidget.h>class VTKFeatureEdge : public QMainWindow
{Q_OBJECTpublic:VTKFeatureEdge(QWidget* parent = nullptr);~VTKFeatureEdge();private:Ui::VTKFeatureEdgeClass ui;QVTKOpenGLNativeWidget* _pVTKWidget = nullptr;
};
VTKFeatureEdge.cpp:
#include "VTKFeatureEdge.h"#include <vtkBYUReader.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkPolyData.h>
#include <vtkFeatureEdges.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>VTKFeatureEdge::VTKFeatureEdge(QWidget* parent): QMainWindow(parent)
{ui.setupUi(this);_pVTKWidget = new QVTKOpenGLNativeWidget();this->setCentralWidget(_pVTKWidget);vtkNew<vtkRenderer> renderer;this->_pVTKWidget->renderWindow()->AddRenderer(renderer);this->_pVTKWidget->renderWindow()->Render();vtkNew<vtkBYUReader> reader;reader->SetFileName("cow.g");reader->Update();vtkNew<vtkFeatureEdges> featureEdges;featureEdges->SetInputConnection(reader->GetOutputPort());featureEdges->BoundaryEdgesOff();featureEdges->ManifoldEdgesOn(); // 提取特征边设置打开featureEdges->NonManifoldEdgesOff();featureEdges->FeatureEdgesOff();featureEdges->ColoringOn(); // 显示颜色vtkNew<vtkPolyDataMapper> cowMapper;cowMapper->SetInputConnection(reader->GetOutputPort());vtkNew<vtkPolyDataMapper> edgeMapper;edgeMapper->SetInputConnection(featureEdges->GetOutputPort());vtkNew<vtkActor> cowActor;cowActor->SetMapper(cowMapper);vtkNew<vtkActor> edgeActor;edgeActor->SetMapper(edgeMapper);renderer->AddActor(cowActor);renderer->AddActor(edgeActor);
}VTKFeatureEdge::~VTKFeatureEdge()
{}
实例 3:利用 vtkFeatureEdges 提取的边界补洞
建立一个 vtkPlane 类对象作为截面, 设置好 plane 的法向量。利用 vtkClipPolyData 类将模型作为输入,将 plane 设为 clipper 的截取函数。再用 vtkFeatureEdges 类提取截取后模型 clipper 的边界边。将边界边作为 vtkStripper 类对象 boundaryStrips 的输入,将 featureEdges 生成的三角片连接成三角带,再转换成多边形数据 boundaryPolyData。最后把 clipper、featureEdges、boundaryPolyData 全部显示出来。
#include "VTKFeatureEdge.h"#include <vtkBYUReader.h>
#include <vtkPlane.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkPolyData.h>
#include <vtkClipPolyData.h>
#include <vtkFeatureEdges.h>
#include <vtkStripper.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>VTKFeatureEdge::VTKFeatureEdge(QWidget* parent): QMainWindow(parent)
{ui.setupUi(this);_pVTKWidget = new QVTKOpenGLNativeWidget();this->setCentralWidget(_pVTKWidget);vtkNew<vtkRenderer> renderer;this->_pVTKWidget->renderWindow()->AddRenderer(renderer);this->_pVTKWidget->renderWindow()->Render();vtkNew<vtkBYUReader> reader;reader->SetFileName("cow.g");reader->Update();// 截面vtkNew<vtkPlane> plane;plane->SetOrigin(reader->GetOutput()->GetCenter());plane->SetNormal(1.0, -1.0, -1.0); // 设置截面的法向量// 截取模型vtkNew<vtkClipPolyData> clipper;clipper->SetInputData(reader->GetOutput());clipper->SetClipFunction(plane); // 将 plane 设为 clipper 的截取函数clipper->SetValue(0.0);vtkNew<vtkFeatureEdges> featureEdges;featureEdges->SetInputConnection(clipper->GetOutputPort());featureEdges->BoundaryEdgesOn();featureEdges->ManifoldEdgesOff(); // 提取特征边设置打开featureEdges->NonManifoldEdgesOff();featureEdges->FeatureEdgesOff();featureEdges->ColoringOn(); // 显示颜色// 建立三角带对象vtkNew<vtkStripper> boundaryStrips;boundaryStrips->SetInputConnection(featureEdges->GetOutputPort()); // 将 featureEdges 生成的三角片连接成三角带boundaryStrips->Update();vtkNew<vtkPolyData> boundaryPolyData;boundaryPolyData->SetPoints(boundaryStrips->GetOutput()->GetPoints());boundaryPolyData->SetPolys(boundaryStrips->GetOutput()->GetLines());vtkNew<vtkPolyDataMapper> clipperMapper;clipperMapper->SetInputConnection(clipper->GetOutputPort());vtkNew<vtkPolyDataMapper> edgeMapper;edgeMapper->SetInputConnection(featureEdges->GetOutputPort());vtkNew<vtkPolyDataMapper> boundaryMapper;boundaryMapper->SetInputData(boundaryPolyData);vtkNew<vtkActor> clipperActor;clipperActor->SetMapper(clipperMapper);vtkNew<vtkActor> edgeActor;edgeActor->SetMapper(edgeMapper);vtkNew<vtkActor> boundaryActor;boundaryActor->SetMapper(boundaryMapper);renderer->AddActor(clipperActor);renderer->AddActor(edgeActor);renderer->AddActor(boundaryActor);
}VTKFeatureEdge::~VTKFeatureEdge()
{}
运行结果:
实例 4:利用 vtkFillHolesFilter 补洞
vtkFillHolesFilter 是 VTK 中用于自动填充三角网格模型中洞的过滤器。vtkFillHolesFilter 支持多种数据格式,包括 vtkPolyData、vtkUnstructuredGrid、vtkStructuredGrid、vtkImageData 等。它还支持多种洞填充算法,包括 Delaunay 三角剖分、路径填充、平面填充等。使用 vtkFillHolesFilter 进行填洞时,可以保持原始模型的拓扑结构,避免生成不良的三角形。
vtkFillHolesFilter 的内部执行过程是首先检测出网格中的所有边界边,然后找出这些边界边中的每一个闭合回路,最后将这些闭合回路进行三角化(即生成三角网格)以实现填补的目的。这个类也是非常简单的,只需要设置需要填补的网格数据即可。
需要注意的是,有些边界的闭合回路是不需要三角化的,例如一个平面网格,若填补其四周的边界边,则会与原网格产生覆盖。vtkFillHolesFilters 中的 SetHoleSize() 函数可用于控制需要修补的漏洞面积的最大值,大于该值的漏洞则不需要填补处理。
#include "VTKFeatureEdge.h"#include <vtkBYUReader.h>
#include <vtkPlane.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkPolyData.h>
#include <vtkClipPolyData.h>
#include <vtkFeatureEdges.h>
#include <vtkStripper.h>
#include <vtkFillHolesFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>VTKFeatureEdge::VTKFeatureEdge(QWidget* parent): QMainWindow(parent)
{ui.setupUi(this);_pVTKWidget = new QVTKOpenGLNativeWidget();this->setCentralWidget(_pVTKWidget);vtkNew<vtkRenderer> renderer;this->_pVTKWidget->renderWindow()->AddRenderer(renderer);this->_pVTKWidget->renderWindow()->Render();vtkNew<vtkBYUReader> reader;reader->SetFileName("cow.g");reader->Update();// 截面vtkNew<vtkPlane> plane;plane->SetOrigin(reader->GetOutput()->GetCenter());plane->SetNormal(1.0, -1.0, -1.0); // 设置截面的法向量// 截取模型vtkNew<vtkClipPolyData> clipper;clipper->SetInputData(reader->GetOutput());clipper->SetClipFunction(plane); // 将 plane 设为 clipper 的截取函数clipper->SetValue(0.0);/*vtkNew<vtkFeatureEdges> featureEdges;featureEdges->SetInputConnection(clipper->GetOutputPort());featureEdges->BoundaryEdgesOn();featureEdges->ManifoldEdgesOff(); // 提取特征边设置打开featureEdges->NonManifoldEdgesOff();featureEdges->FeatureEdgesOff();featureEdges->ColoringOn(); // 显示颜色// 建立三角带对象vtkNew<vtkStripper> boundaryStrips;boundaryStrips->SetInputConnection(featureEdges->GetOutputPort()); // 将 featureEdges 生成的三角片连接成三角带boundaryStrips->Update();vtkNew<vtkPolyData> boundaryPolyData;boundaryPolyData->SetPoints(boundaryStrips->GetOutput()->GetPoints());boundaryPolyData->SetPolys(boundaryStrips->GetOutput()->GetLines());vtkNew<vtkPolyDataMapper> clipperMapper;clipperMapper->SetInputConnection(clipper->GetOutputPort());vtkNew<vtkPolyDataMapper> edgeMapper;edgeMapper->SetInputConnection(featureEdges->GetOutputPort());vtkNew<vtkPolyDataMapper> boundaryMapper;boundaryMapper->SetInputData(boundaryPolyData);vtkNew<vtkActor> clipperActor;clipperActor->SetMapper(clipperMapper);vtkNew<vtkActor> edgeActor;edgeActor->SetMapper(edgeMapper);vtkNew<vtkActor> boundaryActor;boundaryActor->SetMapper(boundaryMapper);renderer->AddActor(clipperActor);renderer->AddActor(edgeActor);renderer->AddActor(boundaryActor);*/vtkNew<vtkFillHolesFilter> fillHolesFilter;fillHolesFilter->SetInputConnection(clipper->GetOutputPort());fillHolesFilter->SetHoleSize(1000.0); // 大于该值的漏洞则不需要填补处理vtkNew<vtkPolyDataMapper> fillHolesMapper;fillHolesMapper->SetInputConnection(fillHolesFilter->GetOutputPort());vtkNew<vtkActor> fillHolesActor;fillHolesActor->SetMapper(fillHolesMapper);renderer->AddActor(fillHolesActor);
}VTKFeatureEdge::~VTKFeatureEdge()
{}
运行结果: