下面是一个简单的Python实现的纸牌塔游戏的示例代码。这个游戏是基于简单的图形用户界面和命令行界面。
import random
import sys
import time
# 定义游戏中的卡片数量
CARD_COUNT = 52
# 定义游戏中的牌堆数量
DECK_COUNT = 4
# 定义游戏中的卡片等级
RANKS = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
# 定义游戏中的卡片花色
SUITS = ['♣', '♦', '♥', '♠']
# 初始化游戏中的牌堆
def init_decks():
decks = []
for _ in range(DECK_COUNT):
decks.append([])
for rank in RANKS:
for suit in SUITS:
decks[-1].append(f"{rank}{suit}")
return decks
# 洗牌
def shuffle_decks(decks):
for deck in decks:
random.shuffle(deck)
# 打印牌堆的状态
def print_decks(decks):
for i, deck in enumerate(decks):
print(f"Deck {i+1}:")
for card in deck:
print(card, end=' ')
print()
# 游戏主循环
def play_game(decks):
# 初始化游戏中的卡片堆
game_decks = [[card] for card in decks.pop()]
# 玩家的卡片堆
player_decks = [[], [], [], []]
# 玩家的卡片堆底部添加牌
for i in range(CARD_COUNT // DECK_COUNT):
for deck in decks:
player_decks[i % DECK_COUNT].append(deck.pop())
# 玩家的卡片堆顶部添加牌
for deck in player_decks:
deck.reverse()
# 玩家的卡片堆添加随机牌
while len(decks[0]) > 0:
for i in range(DECK_COUNT):
if len(decks[0]) > 0:
player_decks[i].append(decks[0].pop())
# 开始游戏
while len(game_decks[0]) >0:
for i in range(DECK_COUNT):
if len(game_decks[i]) > 0:
top_card = game_decks[i].pop()
player_decks[i].append(top_card)
for i in range(DECK_COUNT):
if len(player_decks[i]) > 0:
game_decks[i].append(player_decks[i].pop())
return game_decks
# 主函数
def main():
# 初始化牌堆
decks = init_decks()
# 洗牌
shuffle_decks(decks)
# 打印牌堆状态
print_decks(decks)
# 玩家开始游戏
game_decks = play_game(decks)
# 打印游戏结果
print("\nGame decks:")
print_decks(game_decks)
if __name__ == "__main__":
main()
这个游戏的实现包括了初始化牌堆、洗牌、打印牌堆状态、玩家开始游戏、打印游戏结果等功能。游戏中使用了一个52张的标准牌包含各种花色和等级的卡片,并且使用了简单的命令行界面来展示游戏过程。