Unity HDRP 2023 Release-Notes

🌈Unity HDRP 2023 Release-Notes

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版本更新内容
2023.2.17HDRP: Fixed game view flicker while on HDR and Reflection probe.(UUM-64343)
2023.2.17HDRP: HDRP: Fixed invalid AABB error in the console when using the APV with reflection probes.(UUM-64617)
2023.2.15HDRP: Fixed artifacts on low resolution SSGI when dynamic resolution values are low.(UUM-57785)
2023.2.15HDRP: Fixed shader warning.(UUM-45234)
2023.2.14HDRP: Fixed an issue where HDRP shaders were not HLSL2021 compliant.(UUM-64747)
2023.2.13HDRP: Improved scene culling performance when APV is enabled in the project.
2023.2.12HDRP: Optimize PBR sky precomputation and memory usage.(UUM-58381)
2023.2.12HDRP: Optimize the OnDisable of DecalProjector component when disabling a lot of decals at the same time.
2023.2.12HDRP: Remove the error message “Decal texture atlas out of space…” in release builds (it now only appears in the Editor or Development Builds).
2023.2.10HDRP: Fixed a water in SSR reflections.(UUM-60788)
2023.2.10HDRP: Fixed an offset in refraction in XR issue.(UUM-31909)
2023.2.9HDRP: Fixed the scroll bar jumping at the top of the window when focusing a settings from the same panel in the project settings.(UUM-53429)
2023.2.8HDRP: Fixed for motion blur blending.(UUM-54446)
2023.2.8HDRP: Fixed NullReferenceException when exiting Play Mode with HDRP + DLSS + XR(UUM-48894)
2023.2.5HDRP: Fixed a culling result sharing issue between custom passes and the camera rendering them.(UUM-53945)
2023.2.5HDRP: Fixed a null ref exception when baking APV without GPU streaming enabled.(UUM-58735)
2023.2.5HDRP: Fixed an issue by removing now unnecessary required setting for the Water System sample.(UUM-58619)
2023.2.5HDRP: Fixed Blackman-Harris filter for temporal AA.(UUM-57155)
2023.2.5HDRP: Fixed Console errors with ReflectionProxyVolume component Gizmo.(UUM-56069)
2023.2.5HDRP: Fixed creating mirror Gameobject not being placed in prefab hierarchy.(UUM-56424)
2023.2.5HDRP: Fixed Disk Light’s property not being updated when changing it’s radius using the gizmo in the scene.(UUM-51530)
2023.2.5HDRP: Fixed exception thrown when running projects for an extended amount of time.(UUM-49102)
2023.2.5HDRP: Fixed inverted shadows from transparent objects in HDRP path tracer.(UUM-56536)
2023.2.5HDRP: Fixed post-processing when the LUT size is not a power of 2.(UUM-42714)
2023.2.5HDRP: Fixed sentence in “Ray Tracing: Getting started” documentation.(UUM-57200)
2023.2.5HDRP: Fixed ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data.(UUM-56632)
2023.2.5HDRP: Flares now respect the cameras culling mask and the game objects layer (Occlusion and Rendering).(HDRP-3062)
2023.2.5HDRP: Increase HDRP’s maximum cube reflection probes on screen.(UUM-53178)
2023.2.4HDRP: Fixed caustics in XR.(UUM-54398)
2023.2.4HDRP: Fixed time step of watersystem for recorder.(UUM-52054)
2023.2.3HDRP: Fixed triplanar on alpha clipped geometry.(UUM-56664)
2023.2.1HDRP: Added a new LOD mode for High Quality Lines that is based on screen coverage.
2023.2.1HDRP: You can now set the width of High Quality Lines in centimeter units on a per-vertex basis via Shader Graph.
2023.2.1HDRP: Added missing texture array global mip bias override for texture array grad samplers.(UUM-53676)
2023.2.1HDRP: Corrected dynamic resolution settings for offscreen UI.(UUM-53449)
2023.2.1HDRP: Fixed a non-development player crash that occurred when using the High Quality Lines feature.(UUM-41319)
2023.2.1HDRP: Fixed an issue Dropdown serialization and bindings. Ctrl + Z is now working.(UUM-48489)
2023.2.1HDRP: Fixed an issue that caused standalone runtime rebuilds of hair instances to fail when using High Quality Lines.(UUM-45401)
2023.2.1HDRP: Fixed an issue where cloud rendering was applied in prefab view.(UUM-46854)
2023.2.1HDRP: Fixed an issue where High Quality Line Renderers fail to draw on Metal API.(UUM-48570)
2023.2.1HDRP: Fixed an issue where if you open a newly created Shader Graph asset, the asset appears to have been modified.(UUM-17912)
2023.2.1HDRP: Fixed an issue with double Shadow Quality UI in HD Lights.(UUM-53779)
2023.2.1HDRP: Fixed an issue with High Quality Line Rendering spamming the console with errors in certain frame setting configurations.(UUM-45668)
2023.2.1HDRP: Fixed NaN propagation for path traced hair.(UUM-41442)
2023.2.1HDRP: Fixed potential leaks when using dynamic resolution and objects with refraction.(UUM-34731)
2023.2.1HDRP: HDRP: Added index seed mode for path tracing to avoid “sticky” noise patterns when using path tracing in conjunction with Recorder.(UUM-52633)
2023.2.0HDRP: Fixed an issue where XR SPI was not disabled after processing a render request.(UUM-49454)
2023.2.0HDRP: Fixed performance issues in the Reflection Probe inspector.(UUM-53681)
2023.2.0HDRP: Added a material type for thin objects with colored transmission.
2023.2.0HDRP: Added a ShaderGraph output for a physically based sky and added controls to author a moon.
2023.2.0HDRP: Added a visualization of async compute passes and their synchronization points to the Render Graph Viewer.
2023.2.0HDRP: Added support for clustered decals in the HDRP path tracer.
2023.2.0HDRP: Added support for shader graph decals to affect transparent objects.
2023.2.0HDRP: Added the Global Pass API to allow injecting custom passes in the rendering without GameObjects in the scene.
2023.2.0HDRP: Added the possibility for APV to stream data directly from the disk. This feature is limited to compute capable devices.
2023.2.0HDRP: Added Volume Profile to HD Render Pipeline Asset.
2023.2.0HDRP: Added volumetric fog fullscreen debug mode output for AOV.
2023.2.0HDRP: Displayed the option to disable clear coat on the material for Lit ShaderGraphs.
2023.2.0HDRP: Implemented beer shadow maps for volumetric clouds.
2023.2.0HDRP: Added WorldSpacePosition to fullscreen debug modes.
2023.2.0HDRP: Added a cinematic mode for the physically-based hair shader. This more closely matches path traced references.
2023.2.0HDRP: Added a fog fullscreen debug mode to HDRP. This will display the fog that is applied to the opaque geometry in the scene. The fog display can be controlled through the debug exposure.
2023.2.0HDRP: Added a script which drives dynamic resolution scaling in HDRP.
2023.2.0HDRP: Added a warning to the HDRP Wizard if a users project contains materials that can’t be upgraded.(UUM-46394)
2023.2.0HDRP: Added an Off Setting to Reflection and Planar Probes.
2023.2.0HDRP: Added functionality to lock the sun for HDRI Sky.
2023.2.0HDRP: Added Henyey Greenstein evaluation and sampling to fog volume scattering.
2023.2.0HDRP: Added the functionality to set shadow resolution to 0 to turn off shadows.
2023.2.0HDRP: Added various optimizations of C# code.
2023.2.0HDRP: Decreased the number of Diffusion Profile imported in the HDGlobalSettings Diffusion Profile List when importing the Material Samples.
2023.2.0HDRP: Enabled Compute Shaders to be stripped when HDRP is disabled.(UUM-29122)
2023.2.0HDRP: Improved CPU performances by disabling QuantizedFrontToBack sorting in opaque rendering.
2023.2.0HDRP: Improved Directional Lights PCSS Shadows.
2023.2.0HDRP: Improved HDRP Water sample with minor fixes.
2023.2.0HDRP: Improved skyContext caching when the sky renderer changes.(UUM-43697)
2023.2.0HDRP: Improved the performance of entering and leaving playmode for scenes containing large numbers of decal projectors.
2023.2.0HDRP: Improved the ray traced reflection denoiser.
2023.2.0HDRP: Improved the sample import system on SRP packages to import dependencies for each sample.
2023.2.0HDRP: Improved the slider for the inner angle control of spotlight.
2023.2.0HDRP: Improved water system performance.
2023.2.0HDRP: Improvements to avoid clamping to integers for HDR manipulation.(UUM-29767)
2023.2.0HDRP: Introduced a “stripping” system that allows you to specify which render pipeline graphics settings (IRenderPipelineGraphicsSettings) go into a build.
2023.2.0HDRP: Optimized water surface scripting interactions.
2023.2.0HDRP: Reduced GC Allocation when using raytracing and HDRP.(UUM-40657)
2023.2.0HDRP: Reduced memory consumed by LTC area light table.
2023.2.0HDRP: Separated Shadow Filtering Quality settings into settings for directional light and settings for punctual light in HDRP.
2023.2.0HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting(UUM-42539)
2023.2.0HDRP: Updated HDProbes to support custom resolutions for all rendering modes.
2023.2.0HDRP: Updated some shaders to support DOTS instancing.
2023.2.0HDRP: Deprecated: HDLightType, HDLightTypeAndShape, SpotLightShape, and AreaLightShape. HDRP directly uses Light.type in native Unity, and handles the upgrade automatically.
2023.2.0HDRP: Obsoleted: Marked RenderPipelineSettings.supportDitheringCrossFade obsolete.
2023.2.0HDRP: Added new scenes using Water System in the HDRP Samples.
2023.2.0HDRP: Changed references of Diffusion Profile in the HDRP Wizard check by the ones in the HDRP Package.
2023.2.0HDRP: Changed the default light probe system to APV.
2023.2.0HDRP: Enabled Extend Shadow Culling in Raytracing by default.(UUM-21784)
2023.2.0HDRP: Modified Dynamic Resolution System to use Fixed Scaling Steps.
2023.2.0HDRP: Removed Custom DLSSProjectId from Global Settings.
2023.2.0Graphics: Made multiple fixes to performance knobs for PBR Depth of Field on HDRP:
2023.2.0HDRP: Added a check to make sure gizmos are only rendered when they should be.(UUM-22315)
2023.2.0HDRP: Added a custom pass injection point called BeforeFogAndSky that HDRP executes between the AfterOpaque and BeforePreRefraction injection points.(UUM-35024)
2023.2.0HDRP: Added a missing node to detect underwater pixels.(UUM-22011)
2023.2.0HDRP: Added a warning prompt for local custom pass volumes that don’t have a collider.(UUM-35651)
2023.2.0HDRP: Added a warning to the reflection probe editor to prevent a user from baking in a low quality level.(UUM-41531)
2023.2.0HDRP: Added DecalShaderGraphGUI.SetupDecalKeywordsAndPass back.
2023.2.0HDRP: Added Lens Flares properties to render pipeline assets to be able to strip shaders when not needed.(UUM-35895)
2023.2.0HDRP: Added missing shadergraph HLSL files in HDRP.(UUM-51851)
2023.2.0HDRP: Added note to the ray tracking documentation not supporting box-shaped spot light.(UUM-48478)
2023.2.0HDRP: Added public APIs on the water surface Monobehavior to set the simulation start time, so that surfaces can be synced across a network.(UUM-21622)
2023.2.0HDRP: Added support for high-quality line rendering inSingle-Pass XR mode.(UUM-30721)
2023.2.0HDRP: Added the RemoveFromTUAndAA checkbox in Surface Options to exclude materials from temporal anti aliasing.(UUM-37206)
2023.2.0HDRP: Added various space transform fixes.(UUM-38146)
2023.2.0HDRP: Changed all cached draw distances to reset when the global draw distance changes to prevent old draw distances persisting. Also, added a warning to the decal projector if its draw distance is greater than the global draw distance.
2023.2.0HDRP: Changed HDRP RenderPIpelineSettings to become public to enable customizing the HDRP asset.(UUM-33589)
2023.2.0HDRP: Enabled path tracing to now produce correct results when dynamic resolution is enabled.(UUM-23315)
2023.2.0HDRP: Enabled the correct light position when changing distance on a Light Anchor.(UUM-26172)
2023.2.0HDRP: Enabled the volumetric clouds to be synced per camera. Previously, the clouds were synced through a global time, leading to discrepencies with cameras that update at different rates.(UUM-21985)
2023.2.0HDRP: Enabled CustomPassUtils.RenderDepthFromCamera to now use depth shader tag IDs instead of forward shader tags.
2023.2.0HDRP: Fixed a black spot caused by a point light under a water surface.
2023.2.0HDRP: Fixed a crash that happened when HDRP performs a cleanup of the reflection probe camera cache.(UUM-43926)
2023.2.0HDRP: Fixed a crash when using realtime reflection probe with water.
2023.2.0HDRP: Fixed a Direct X validation area in lights in the HDShadowAtlas.(UUM-35804)
2023.2.0HDRP: Fixed a driver issue that would occur when enabling the HDRP water system on the macOS platform.(UUM-47762)
2023.2.0HDRP: Fixed a glitch in one frame in the Editor when using path tracing.(UUM-22917)
2023.2.0HDRP: Fixed a GraphicsBuffer leak in the APV binding code.
2023.2.0HDRP: Fixed a memory leak error when entering Play Mode in asset demo.(UUM-25070)
2023.2.0HDRP: Fixed a performance reduction caused by MemClear calls on large frame buffers in HDRP PrepareLightsForGPU.
2023.2.0HDRP: Fixed a potential GPU crash or hang that hapepned when using local volumetric fogs.(UUM-48064)
2023.2.0HDRP: Fixed a serialization issue affecting other objects.
2023.2.0HDRP: Fixed a SetData error caused by a higher number of lights in a scene than the max light count value.(UUM-46001)
2023.2.0HDRP: Fixed a shader compilation issue that occurred on fog volumes when Turkish language was installed as the locale.
2023.2.0HDRP: Fixed accidental logs being left in last changes.
2023.2.0HDRP: Fixed an Editor-only reflection probe rendering regression introduced by new offsetting for reflection and planar probes.
2023.2.0HDRP: Fixed an error that happened when a water component used a non-water material.(UUM-46256)
2023.2.0HDRP: Fixed an error with water and dynamic pass culling.
2023.2.0HDRP: Fixed an exception on the first frame when using water scripting interactions.(UUM-28748)
2023.2.0HDRP: Fixed an issue occuring on TAAU when the camera rect is adjusted.(UUM-25737)
2023.2.0HDRP: Fixed an issue so that water deformation is now visible in wireframe mode.
2023.2.0HDRP: Fixed an issue that caused the Decal property Additive Normal Blending to have no effect on Shader Graph materials.(UUM-38065)
2023.2.0HDRP: Fixed an issue that caused white pixels to appear on the horizon when the camera was underwater.(UUM-40008)
2023.2.0HDRP: Fixed an issue that disabled HDR output on Macs.
2023.2.0HDRP: Fixed an issue that placed an upper limit on the total number of segments drawn by the High Quality Line Renderer.
2023.2.0HDRP: Fixed an issue that would prevent games from switching off HDR at runtime.(UUM-29770)
2023.2.0HDRP: Fixed an issue to clarified HDRP velocity documentation to reflect that frame position is in Object space.(UUM-50992)
2023.2.0HDRP: Fixed an issue where an asynchronous pass would try to synchronize with a culled pass.(UUM-44493)
2023.2.0HDRP: Fixed an issue where HDRP disabled async compute screen space lighting effects, such as screen space ambient occlusion (SSAO) and screen space reflections, if you enabled raytracing.(UUM-31322)
2023.2.0HDRP: Fixed an issue where High Quality Line instances were not being drawn in back to front order.
2023.2.0HDRP: Fixed an issue where it was possible to attempt to freeze probe placement when no Probe Volume data had been baked, resulting in an error.(UUM-29582)
2023.2.0HDRP: Fixed an issue where LOD-related frame render settings UI on the camera component would not reflect the current global default settings.(UUM-27546)
2023.2.0HDRP: Fixed an issue where material previews were rendered in black.(UUM-29305)
2023.2.0HDRP: Fixed an issue where mixed runtime lights were not considering the intensity multiplier during bakes. These changes fix this behaviour and make bakes more intuitive.(UUM-41081)
2023.2.0HDRP: Fixed an issue where moving a GameObject with a Reflection Proxy Volume caused visual glitches. Applies only to the Unity Editor on Apple Silicon devices.(UUM-42099)
2023.2.0HDRP: Fixed an issue where Refraction happened on a very small distance for ocean when there were only ripples.(UUM-26886)
2023.2.0HDRP: Fixed an issue where ShaderGraph material had a metallic appearance when using sub-surface scattering.(UUM-27413)
2023.2.0HDRP: Fixed an issue where the DLSS Ultra performance setting was not calculating the correct resolution.(UUM-29281)
2023.2.0HDRP: Fixed an issue where the HDRP Decal Emisive Map was drawn incorrectly when a decal is at a certain distance from the Camera and specific Clipping Planes property values were set under the Camera component.(UUM-28486)
2023.2.0HDRP: Fixed an issue where the Quad Overdraw debugger did not work as intended at high resolution.(UUM-33220)
2023.2.0HDRP: Fixed an issue where the asset model material was not rendered properly in the Inspector preview until the model was moved.(UUM-42162)
2023.2.0HDRP: Fixed an issue where the Cloud System did not allow for smooth rotation at low rotation speeds.(UUM-35087)
2023.2.0HDRP: Fixed an issue where the Interact with Sky flag affected non-directional lights.(UUM-46848)
2023.2.0HDRP: Fixed an issue where the material preview texture was the incorrect size.(UUM-31221)
2023.2.0HDRP: Fixed an issue where the maximum number of lights allowed in a local neighbourhood in the HDRP path tracer was too low and could cause render artefacts.(UUM-47230)
2023.2.0HDRP: Fixed an issue where the quality settings tags did not fully display.(UUM-31849)
2023.2.0HDRP: Fixed an issue where XR SPI was not disabled after processing a render request.(UUM-49454)
2023.2.0HDRP: Fixed an issue where RTHandle.GetScaledSize did not always return the correct result.(UUM-34513)
2023.2.0HDRP: Fixed an issue with Helpbox UI for the LightProbeGroup inspector.(UUM-38113)
2023.2.0HDRP: Fixed an issue with Mac and HDR so it now shows correct results when HDR is enabled.(UUM-26282)
2023.2.0HDRP: Fixed an issue with missing current sector data in debug modes.(UUM-46552)
2023.2.0HDRP: Fixed an issue with mixed tracing mode for transparent screenspace reflections so it now mixes both tracing modes as expected instead of only using ray traced reflections.(UUM-33701)
2023.2.0HDRP: Fixed an issue with ray tracing initialization when switching between render pipeline assets.(UUM-24692)
2023.2.0HDRP: Fixed an issue with ShaderGraph Decal material position issue by using world space position.(UUM-42716)
2023.2.0HDRP: Fixed an issue with specifying how much memory gets allocated for High Quality Line Rendering.
2023.2.0HDRP: Fixed an issue with the logic used to set up materials featuring displacement mapping that could result in artifacts or suboptimal performance.(UUM-44723)
2023.2.0HDRP: Fixed an issue with the real-time Reflection probe that caused the volumetrics clouds wind to stop.(UUM-37387)
2023.2.0HDRP: Fixed an issue with the Water Surface component so it is now drawn correctly in the Inspector.(UUM-40843)
2023.2.0HDRP: Fixed APV brick placement when multiple probe volumes with different object layer mask and subdivision levels overlap.(UUM-29073)
2023.2.0HDRP: Fixed baking so it properly takes sky attenuation into account.(UUM-28513)
2023.2.0HDRP: Fixed blending between cascaded shadowmaps and shadowmasks, and changed behavior to cascade border ranges.(UUM-46922)
2023.2.0HDRP: Fixed Decal Projectors with a neutral normal so they work correctly when you enable Additive Normal Blending.(UUM-22853)
2023.2.0HDRP: Fixed Depth Of Field so it no longer displays square artefacts and a shader warning if you disable Enable High Resolution.(UUM-34487)
2023.2.0HDRP: Fixed errors and flickering shadows when adding to the shadowsWithValidData hash map.(UUM-49242)
2023.2.0HDRP: Fixed exceptions that occured if Area Lights were disabled in HDRP Config.(UUM-28113)
2023.2.0HDRP: Fixed GPU warnings cased by the HDRP water system.
2023.2.0HDRP: Fixed HDRP’s rendering logic to avoid accessing the decal system atlas when decals are not enabled.
2023.2.0HDRP: Fixed HDSceneDepth triggering errors for uninitialized values.(UUM-21185)
2023.2.0HDRP: Fixed inconsistent documentation about raytracing support on various platforms.(UUM-39577)
2023.2.0HDRP: Fixed incorrect UI alignment when Raytraced AO is enabled.(UUM-35581)
2023.2.0HDRP: Fixed issue where an OS displaying in Turkish incorrectly set DLSS as unavailable.(UUM-48557)
2023.2.0HDRP: Fixed issue where some colliders were disabled after a cancelled APV bake.(UUM-28815)
2023.2.0HDRP: Fixed issue where Unity still used free CullingGroups during culling.(UUM-29379)
2023.2.0HDRP: Fixed issue with displacement mapping that occurred when using the Layered Lit shader.(UUM-49812)
2023.2.0HDRP: Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World.(UUM-22821)
2023.2.0HDRP: Fixed jittering when rendering objects after post process with TAA and Dynamic resolution enabled.
2023.2.0HDRP: Fixed local volumetric fog updates so that they happen before the script update, to ensure Unity takes them into account when doing the rendering from the script update.(UUM-32169)
2023.2.0HDRP: Fixed material upgrader when executing tests.(UUM-20743)
2023.2.0HDRP: Fixed missing pragma only_renderers in HDRP compute shaders which caused multiple shader errors in the console window.(UUM-15114)
2023.2.0HDRP: Fixed OSX Support for High Quality Lines.
2023.2.0HDRP: Fixed out of bounds access when XR is enabled.(UUM-41445)
2023.2.0HDRP: Fixed performance issues in the Reflection Probe inspector.(UUM-53681)
2023.2.0HDRP: Fixed ray-traced emissive reflections.(UUM-30969)
2023.2.0HDRP: Fixed rendering cubemaps when underwater is enabled.
2023.2.0HDRP: Fixed several issues for High Quality Line Rendering that were discovered on the “Enemies” production.
2023.2.0HDRP: Fixed static batching when using APV.
2023.2.0HDRP: Fixed swapped tooltips on decal materials for ambient occlusion and smoothness.(UUM-29660)
2023.2.0HDRP: Fixed TAA aliasing edge issues on alpha output for recorder / green screen.(UUM-33950)
2023.2.0HDRP: Fixed the Affect BaseColor property so that the base color texture is visible through decal materials when Affect BaseColor is disabled.(UUM-29083)
2023.2.0HDRP: Fixed the albedo and specular color override so it is now considered as sRGB.(UUM-23268)
2023.2.0HDRP: Fixed the angle attenuation of spot lights. Previously, the angle attentuation did not take the light radius hack into account, which caused issues when objects are close to a light.
2023.2.0HDRP: Fixed the appearance of foam on shore waves.(UUM-47716)
2023.2.0HDRP: Fixed the appearance of water excluders when a camera is underwater.(UUM-33247)
2023.2.0HDRP: Fixed the area light basis used by the Water shader.
2023.2.0HDRP: Fixed the default value of _ZTestDepthEqualForOpaque in unlit ShaderGraphs.(UUM-31690)
2023.2.0HDRP: Fixed the diffusion profile list upgrade.
2023.2.0HDRP: Fixed the directional light Percentage Closer Soft Shadows (PCSS) API to make the maximum blur size the same for different angular diameters.
2023.2.0HDRP: Fixed the error that Unity throws when you have more than 64 texture deformers.(UUM-27183)
2023.2.0HDRP: Fixed the exposure for SSR debug rendering.(UUM-19575)
2023.2.0HDRP: Fixed the foam generator so it is now relative to GameObject scale.(UUM-20903)
2023.2.0HDRP: Fixed the HDRP Global Settings window so it displays an error when Rendering Layer Names is empty.(UUM-41803)
2023.2.0HDRP: Fixed the incorrect base color of decals in forward rendering and in path-tracing.(UUM-38038)
2023.2.0HDRP: Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project.(UUM-21776)
2023.2.0HDRP: Fixed the initial mask extent value for water surfaces.(UUM-20904)
2023.2.0HDRP: Fixed the label and improved the documentation for After Post Process depth test flag to provide more detail about Depth Test being automatically disabled in some cases.
2023.2.0HDRP: Fixed the lightShadowCasterMode property to only affect the shadow caster culling behaviour when baked lighting includes shadow mask.(UUM-26410)
2023.2.0HDRP: Fixed the local volumetric fog so it is now culled correctly.(UUM-26198)
2023.2.0HDRP: Fixed the low resolution transparents using Shader Graph.(UUM-21628)
2023.2.0HDRP: Fixed the PrefabStage with Lensflare not included in the object, include the lensflare only if it was included on the prefab (children included).(UUM-12160)
2023.2.0HDRP: Fixed the preview for refractive materials in MSAA.
2023.2.0HDRP: Fixed the Quality Level version when migrating a HDRP Asset to a newer HDRP version.
2023.2.0HDRP: Fixed the raytraced reflections for box lights so they are no longer cut off if the range is too small.(UUM-21442)
2023.2.0HDRP: Fixed the shadow culling planes for box-shaped spot lights.
2023.2.0HDRP: Fixed the sharpening pass in order to avoid washed-out colors when using a render target with an alpha channel.(UUM-44448)
2023.2.0HDRP: Fixed the time determinism for water surfaces.(UUM-22814)
2023.2.0HDRP: Fixed the unsupported high quality line rendering targets for the Shader Graph inspector.(UUM-26179)
2023.2.0HDRP: Fixed the usage of FindObjectsByType so it now uses FindObjectsSortMode.None.
2023.2.0HDRP: Fixed the usage of HDMaterial.ValidateMaterial for materials created from ShaderGraphs.
2023.2.0HDRP: Fixed the Water shader’s area light lookup texture parametrization.
2023.2.0HDRP: Fixed the world position offset in water CPU simulation.(UUM-21873)
2023.2.0HDRP: Fixed transparent decal textures being added into atlas even if the material properties have disabled them.(UUM-29093)
2023.2.0HDRP: Fixed transparent reflections when raytracing is enabled.(UUM-35596)
2023.2.0HDRP: Fixed Virtual Texturing initialization to avoid RTHandle allocation occurring outside of the HDRP rendering loop.(UUM-31058)
2023.2.0HDRP: Fixed Volumetric Clouds jittering when the sun was not casting shadow.(UUM-27919)
2023.2.0HDRP: Fixed water caustics tiling factor which caused issue when the camera was moving.(UUM-26246)
2023.2.0HDRP: Fixed Water System Resolution property names.(UUM-28960)
2023.2.0HDRP: Improved DLSS ghosting artifacts and fixed an issue that reset the history of DLSS camera cuts.(UUM-37205)
2023.2.0HDRP: Improved the console warning message when the maximum number of shadows is reached in the view.(UUM-28072)
2023.2.0HDRP: Improved the reflection probe debug.
2023.2.0HDRP: Improved VolumetricSky caching and reduced the amount of memory allocated for scenes with multiple realtime reflection probes.(UUM-42724)
2023.2.0HDRP: Increased the maximum light count of the FPTL (Fine Pruned Tiled Lighting) shader option to 255. A higher value makes like flickering more likely.(UUM-39924)
2023.2.0HDRP: Made the Light cluster override property grey and added a warning message when raytracing is disabled.(UUM-46736)
2023.2.0HDRP: Preserved ShaderGraph custom keywords on material validation.(UUM-27176)
2023.2.0HDRP: Removed baked lights from the cached shadow atlas.(UUM-34189)
2023.2.0HDRP: Removed duplicated assets when saving the HDRP scene template.(UUM-36599)
2023.2.0HDRP: Removed linq and complexity on light units validation. Light units validation was previously using Linq, which is full of memory allocations and is very expensive in the CPU. Unity now uses a simple bitmask to check whether a light unit is valid for a certain light type.(UUM-30744)
2023.2.0HDRP: Stopped HDRP from computing the virtual offset when the Distance property is set to 0.
2023.2.0HDRP: Updated missing HDRP component documentation URLs.(UUM-9449)
2023.2.0HDRP: Updated the Decal and Frame Settings documentation to clarify the use of Full Depth Prepass within Deferred.
2023.2.0HDRP: Upgraded DLSS 2.4 to DLSS 3.0.(UUM-36246)
2023.2.0Virtual Texturing: Introduced virtual texturing features for HDRP:
2023.1.20HDRP: Added additional documentation for cached shadows of directional lights.
2023.1.20HDRP: Added in which space custom velocity should be computed.(UUM-50992)
2023.1.20HDRP: Ensure documentation clearly lists lack of support for Box Lights in path tracing.(UUM-48478)
2023.1.20HDRP: Fixed an issue where Reflection Proxy Volume would cause artifacts to cover the editor on Apple Silicone devices.(UUM-42099)
2023.1.20HDRP: Fixed argument exception when trying to add to shadowsWithValidData.(UUM-49242)
2023.1.20HDRP: Fixed Turkish OS incorrectly deducing DLSS is not available.(UUM-48557)
2023.1.20HDRP: Fixed XR SPI is not disabled after processing the render request.(UUM-49454)
2023.1.20HDRP: The lightShadowCasterMode property on Light now only affects shadow caster culling when baked lighting includes shadow mask, as intended.(UUM-26410)
2023.1.20HDRP: Updated decal projector draw distances when global draw distance changes.
2023.1.18HDRP: Fixed layered lit displacement.(UUM-49812)
2023.1.18HDRP: New checkbox in surface options to allow materials to be excluded from temporal anti aliasing. The checkbox name is “RemoveFromTUAndAA”. This checkbox is ideal for surfaces that contain texture scrolling that has to be neat and does not have velocity information.For now, this checkbox is only exposed to transparent materials since they are the only ones that can fit a stencil bit for such operation.(UUM-37206)
2023.1.17HDRP: Added a warning to the HDRP Wizard if a users project contains materials that cant be upgraded.(UUM-46394)
2023.1.17HDRP: Improved skyContext caching when the sky renderer changes.(UUM-43697)
2023.1.17HDRP: Allowed users to change the maximum amount of lights used in a local neighborhood in the HDRP path tracer through the shader config mechanism.(UUM-47230)
2023.1.17HDRP: Fixed a SetData error when using more lights in a scene than the configured max light count settings.(UUM-46001)
2023.1.17HDRP: Fixed an issue where non directional light could react to “interact with sky” flag.(UUM-46848)
2023.1.17HDRP: Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges.(UUM-46922)
2023.1.17HDRP: Fixed crash when cleaning up the reflection probe camera cache.(UUM-43926)
2023.1.17HDRP: Fixed missing shadergraph include on HDRP.(UUM-51851)
2023.1.17HDRP: Gray out the UI of light cluster override and show the same message as path tracing if raytracing is disabled.(UUM-46736)
2023.1.17HDRP: Improved VolumetricSky caching and Reduced significantly memory allocation for scenes with multiple realtime reflection probes.(UUM-42724)
2023.1.16HDRP: Fixed a DLSS error in the Standalone Profiler console for Unity 2023.1 by backporting a PR that recently fixed it in 2023.2.(UUM-41355)
2023.1.15HDRP: Fixed error when assigning non water material to water.
2023.1.15HDRP: Fixed foam generated on shore waves.
2023.1.15HDRP: Fixed GPU warnings due to water system.
2023.1.15HDRP: Fixed missing current sector data in debug modes.(UUM-46552)
2023.1.15HDRP: Fixed missing foam color parameter.
2023.1.15HDRP: Fixed to sample settings helper.
2023.1.14HDRP: Avoid clamping to integers for HDR manipulation.(UUM-29767)
2023.1.14HDRP: Reduced GC Alloc when using raytracing and HDRP.(UUM-40657)
2023.1.14HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting.(UUM-42539)
2023.1.14HDRP: Added error when the Rendering Layer names in HDRP Global Settings is empty.(UUM-41803)
2023.1.14HDRP: Allow the game to switch HDR on or off during run time.(UUM-29770)
2023.1.14HDRP: Fixed a potential GPU crash/hang when using local volumetric fogs.(UUM-48064)
2023.1.14HDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly.(UUM-44493)
2023.1.14HDRP: Fixed custom post process volume component example in doc.(UUM-45394)
2023.1.14HDRP: Fixed error on water inspector when no SRP is active.(UUM-40843)
2023.1.14HDRP: Fixed GraphicsBuffer leak from APV binding code.
2023.1.14HDRP: Fixed Helpbox UI for LightProbeGroup Inspector.(UUM-38113)
2023.1.14HDRP: Fixed preview for refractive materials with MSAA.
2023.1.14HDRP: Fixed ShaderGraph Decal material position issue by using world space position.(UUM-42716)
2023.1.14HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance.(UUM-44723)
2023.1.14HDRP: Fixed the sharpening pass in order to avoid washed-out colors when using a render target with an alpha channel.(UUM-44448)
2023.1.14HDRP: Fixed: realtime Reflection probe makes volumetrics clouds wind stop.(UUM-37387)
2023.1.14HDRP: Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections.(UUM-33701)
2023.1.14HDRP: Re-enabled HDR output on Mac (Was disabled).
2023.1.13Editor: Editor: HDRP: Avoid crash on MacOS by no longer passing Probe Volumes buffer with unexpected stride.(UUM-41474)
2023.1.13HDRP: Fixed prefab preview rendering dark until moved.(UUM-42162)
2023.1.9HDRP: Fixed custom pass injection point “After Opaque And Sky” happening after cloud rendering.
2023.1.9HDRP: Fixed FTLP (Fine Tiled Light Pruning) Shader Options max light count. Previous support only supported up to 63 These changes allow to go up to 255 with higher instability as numbers per tile approach 255.For support greater than 255, do it at your own risk! (and expect some flickering).(UUM-39924)
2023.1.9HDRP: Fixed out of bounds access when XR is enabled.(UUM-41445)
2023.1.9HDRP: Fixed the incorrect size of the material preview texture.(UUM-31221)
2023.1.9HDRP: Mixed runtime lights were not considering the intensity multiplier during bakes. These changes fix this behaviour and make bakes more intuitive.(UUM-41081)
2023.1.8HDRP: Added warning to reflection probe editor to prevent user from baking in a low quality level.(UUM-41531)
2023.1.8HDRP: Fixed Decal additive normal blending on shadergraph materials.(UUM-38065)
2023.1.8HDRP: Fixed decal projector with neutral normal when using surface gradient.(UUM-22853)
2023.1.8HDRP: Fixed recovering the current Quality level when migrating a HDRP Asset.(UUM-37398)
2023.1.5HDRP: Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required.(UUM-36095)
2023.1.5HDRP: Fixed fireflies in path traced volume scattering using MIS. Add support for anisotropic fog.(UUM-33755)
2023.1.3HDRP: Fixed wrong metapass when using planar/triplanar projection in HDRP.(UUM-22089)
2023.1.2HDRP: Added a new custom pass injection after opaque and sky finished rendering.(UUM-35024)
2023.1.2HDRP: Added an helpbox for local custom pass volumes that doesn’t have a collider attached.(UUM-35651)
2023.1.2HDRP: Fixed baked light being wrongly put in the cached shadow atlas.(UUM-34189)
2023.1.2HDRP: Fixed D3D validation error for area lights in HDShadowAtlas.(UUM-35804)
2023.1.2HDRP: Fixed inconsistent documentation about hardware supporting raytracing.(UUM-39577)
2023.1.2HDRP: Fixed scene template dependencies.(UUM-36599)
2023.1.2HDRP: Fixed Virtual offset being computed if distance was 0.
2023.1.2HDRP: Improving DLSS ghosting artifacts a little bit, by using a better pre-exposure parameter. Fixing reset history issues on DLSS camera cuts.(UUM-37205)
2023.1.2HDRP: Minor fix to HDRP UI when Raytraced AO is enabled.(UUM-35581)
2023.1.2HDRP: Respect the transparent reflections settings when using raytracing.(UUM-35596)
2023.1.2HDRP: Show base color texture on decal materials if Affect BaseColor is disabled.(UUM-29083)
2023.1.1HDRP: Fixed HDProbes to support custom resolutions for all rendering modes
2023.1.1HDRP: Fixed shaders stripping for Lens Flares(UUM-35895)
2023.1.1HDRP: Various space transform fixes(UUM-38146)
2023.1.1HDRP: [Backport] Fix the incorrect base color of decals for transparency.(UUM-38038)
2023.1.0HDRP: Added check to ensure gismos arent rendered when they shouldnt be.(UUM-22315)
2023.1.0HDRP: Fixed cloud layer rotation does not allow for smooth rotation.(UUM-35087)
2023.1.0HDRP: Fixed GetScaledSize when not using scaling.(UUM-34513)
2023.1.0HDRP: Fixed quad overdraw debug at high resolution.(UUM-33220)
2023.1.0HDRP: Fixed TAA aliasing edge issues on alpha output for recorder / green screen. This fix does the following:
2023.1.0HDRP: Fixed VT init to avoid RTHandle allocation outside of HDRP rendering loop.(UUM-31058)
2023.1.0HDRP: Upgrading from DLSS 2.4 to DLSS 3.0 for upscaling part.(UUM-36246)
2023.1.0HDRP: Added a foam system to the HDRP Water System.
2023.1.0HDRP: Added a third level of noise for volumetric clouds.
2023.1.0HDRP: Added Generic Rendering Layer mode support.
2023.1.0HDRP: Added High Quality Line Rendering which unlocks improved performance and image quality for line topology.
2023.1.0HDRP: Added improvements to the SSS lighting model.
2023.1.0HDRP: Added Ray Tracing Terrain support for HDRP.
2023.1.0HDRP: Added raytraced shadows for Pyramid and Box shaped Spot Lights.
2023.1.0HDRP: Added Screen Space Lens Flare feature.
2023.1.0HDRP: Added Screen Space Lens Flare feature.
2023.1.0HDRP: Added the Ray Tracing Light Cluster to Path Tracer.
2023.1.0HDRP: Added various improvements to the HDRP Water System.
2023.1.0HDRP: Added volumetric material support for local volumetric fog volumes.
2023.1.0HDRP: Exposed Material Type in materials using the Lit ShaderGraph.
2023.1.0HDRP: Improved stripping of unused features.
2023.1.0HDRP: Specular color on HDRP/Lit and HDRP/StackLit below 2% can be used to suppress specular lighting completely when “Specular Fade” is enabled.
2023.1.0HDRP: Added “WorldSpacePosition” to fullscreen debug modes.
2023.1.0HDRP: Added a script to drive dynamic resolution scaling in HDRP.
2023.1.0HDRP: Added more options to run TAA Sharpening.
2023.1.0HDRP: Allowed non square reflection probe atlas sizes.
2023.1.0HDRP: Changed ACES luminance fit to allow pure whites.
2023.1.0HDRP: Enabled multi-editing for Diffusion Profiles.
2023.1.0HDRP: Enabled Progressive Exposure Adaptation in scene view.
2023.1.0HDRP: Improved CPU performances by disabling “QuantizedFrontToBack” sorting in opaque rendering.
2023.1.0HDRP: Improved CPU shadow performance with burst.
2023.1.0HDRP: Improved optimization for the HDRP Volumetric Clouds.
2023.1.0HDRP: Improved performance of subsurface scattering pass for high resolution.
2023.1.0HDRP: Improved rendering by adding caustics support for cinematic eye shader in HDRP material samples eye graph.
2023.1.0HDRP: Improved the name for Dynamic Resolution property.
2023.1.0HDRP: Improved water line detection.
2023.1.0HDRP: New iteration on the water system.
2023.1.0HDRP: Removed diffusion profiles from global settings.
2023.1.0HDRP: Tooltips improvement.
2023.1.0HDRP: Updated an out-of-date guide in TextureStack.hlsl.(UUM-2513)
2023.1.0HDRP: Updated the Custom pass docoumentation for DrawRenderers with Terrain.
2023.1.0HDRP: Updated the platform support message for consoles.(UUM-16315)
2023.1.0HDRP: Changed: Added support of Runtime Display Stats to Strip Debug Shader Variants.
2023.1.0HDRP: Added new scenes using Water System in the HDRP Samples.
2023.1.0HDRP: Changed DiffusionProfileOverride so that now it accumulates profiles instead of replacing when interpolating at runtime.
2023.1.0HDRP: Changed references of Diffusion Profile in the HDRP Wizard check by the ones in the HDRP Package.
2023.1.0HDRP: Changed the order of transparent FrameSettings.
2023.1.0HDRP: Changed the type of Surface Texture on HDAdditionalLightData from Texture2D to Texture.
2023.1.0HDRP: Deprecated ScriptableRenderPipelineExtensionAttribute and LightingExplorerExtensionAttribute.
2023.1.0HDRP: Disabled HDRP Global Settings when HDRP is not active.
2023.1.0HDRP: Enabled Extend Shadow Culling in Raytracing by default.(UUM-21784)
2023.1.0HDRP: Improved performance of HD light LateUpdates by combining their callbacks.
2023.1.0HDRP: Removed Preview from Label of Raytracing, Eye shader node, and Water shader node.
2023.1.0HDRP: Replaced CustomEditorForRenderPipeline and VolumeComponentMenuForRenderPipeline with separate attributes.
2023.1.0HDRP: Added async compute support doc.(UUM-6183)
2023.1.0HDRP: Added check to ensure gismos arent rendered when they shouldnt be.(UUM-22315)
2023.1.0HDRP: Added clarification on HDR Output not supporting Scene View.(UUM-16184)
2023.1.0HDRP: Added error when MSAA and non-MSAA buffers are bound simultaneously in custom passes.(UUM-22996)
2023.1.0HDRP: Added missing using statements in one of the example scripts in the documentation for the accumulation API.(UUM-3224)
2023.1.0HDRP: Added note when debug overlay dissapears.(UUM-18913)
2023.1.0HDRP: Better Reflection Probe Debug_“Icon”.
2023.1.0HDRP: ComputeThicknes control Rendering group.(UUM-19836)
2023.1.0HDRP: Disabled Volumetric Clouds for Default Sky Volumes.(UUM-6185)
2023.1.0HDRP: Display Stats is now always shown in the first position on the Rendering Debugger.(UUM-10698)
2023.1.0HDRP: Enabled SSR transparent in default framesettings.(UUM-19598)
2023.1.0HDRP: Enabled the path tracer to include baked light sources.(UUM-3333)
2023.1.0HDRP: Enabled Water Graph to support custom interpolators.(UUM-20956)
2023.1.0HDRP: Enabling raytracing no longer disable screen space lighting effect (SSAO, SSR) async compute.(UUM-31322)
2023.1.0HDRP: Ensure correct light position when changing distance on a Light Anchor.(UUM-26172)
2023.1.0HDRP: Excluded Main Light node from CustomRenderTexture Target.
2023.1.0HDRP: Fixed a black screen issue with master builds on HDRP.(UUM-17388)
2023.1.0HDRP: Fixed a bug occuring on TAAU when the camera rect gets adjusted has been fixed.(UUM-25737)
2023.1.0HDRP: Fixed a discrepency between recursive rendering and path tracing for refraction models.(UUM-6179)
2023.1.0HDRP: Fixed a NullReferenceException when importing empty material.
2023.1.0HDRP: Fixed a number of outdated reference to “HDRP Default Settings” in the UI.(UUM-11494)
2023.1.0HDRP: Fixed a regression issue which breaks XR font rendering.(GFXRPCXR-15)
2023.1.0HDRP: Fixed a render graph error when rendering a scene with no opaque objects in forward.(UUM-6189)
2023.1.0HDRP: Fixed a rounding issue in ray traced reflections at half resolution.(UUM-6177)
2023.1.0HDRP: Fixed a serialization issue affecting other objects.
2023.1.0HDRP: Fixed a shader compilation issue on fog volumes when Turkish language is installed as locale.
2023.1.0HDRP: Fixed a shader error on mac with the fullscreen samples.(UUM-22441)
2023.1.0HDRP: Fixed a shader warning in the foam of the water system.
2023.1.0HDRP: Fixed albedo and specular color override to be properly considered as sRGB.(UUM-23268)
2023.1.0HDRP: Fixed ambient probe for volumetric clouds.
2023.1.0HDRP: Fixed an error regarding the reflection atlas size after upgrading a project.(UUM-10459)
2023.1.0HDRP: Fixed an implementation problem related to the environment lights and ray tracing.(UUM-14693)
2023.1.0HDRP: Fixed an issue that Data Driven Lens Flare are not occluded with the volumetric clouds.(1421739)
2023.1.0HDRP: Fixed an issue that placed an upper limit on the total number of segments drawn by the High Quality Line Renderer.
2023.1.0HDRP: Fixed an issue that the Lens Flare Data Driven are now occluded by cloud layer.(1412514)
2023.1.0HDRP: Fixed an issue that the Shaders now correctly fallback to error shader.(UUM-1417)
2023.1.0HDRP: Fixed an issue to initialize DLSS at loading of HDRP asset. Previously intialization was too late (ad HDRP pipeline constructor). Moved initialization to OnEnable of SRP asset.(UUM-5928)
2023.1.0HDRP: Fixed an issue to initialize Volume before diffusion profile list.(UUM-7729)
2023.1.0HDRP: Fixed an issue when using strict variant matching option.
2023.1.0HDRP: Fixed an issue where a user couldn’t specify how much memory gets allocated for High Quality Line Rendering.
2023.1.0HDRP: Fixed an issue where calling HDCamera.Reset() would not reset internal frame count of individual sky and cloud renderers.(UUM-19077)
2023.1.0HDRP: Fixed an issue where Fog Volume Voxelization would serialize execution of the compute pipe.(UUM-13369)
2023.1.0HDRP: Fixed an issue where LOD-related frame render settings UI on the camera component would not reflect the current global default settings.(UUM-27546)
2023.1.0HDRP: Fixed an issue where Shadow near plane could not be set to 0, and clamped to 0.01 can only occur on Cone, Pyramid and Point Lights.
2023.1.0HDRP: Fixed an issue where the HDRP Wizzard showed up when opening the Standalone Profiler.
2023.1.0HDRP: Fixed an issue where the quality settings tags were displayed cut-off.(UUM-31849)
2023.1.0HDRP: Fixed an issue where the SRP Lens flares occlusion did not work as well as it should.(UUM-11771)
2023.1.0HDRP: Fixed an issue with APV debug max subdiv after having a new bake with higher subdiv level.(UUM-20112)
2023.1.0HDRP: Fixed an issue with Bloom and Depth of Field in game view when filtering in the hierarchy.(UUM-17739)
2023.1.0HDRP: Fixed an issue with DOTS and Look Dev tool causing entities in the tool to be drawn in the game view.(UUM-6188)
2023.1.0HDRP: Fixed an issue with flickering game view when using HDR output and a realtime reflection probe.(UUM-17557)
2023.1.0HDRP: Fixed an issue with low resolution depth of field producing a cropped result in some scenarios.(UUM-11354)
2023.1.0HDRP: Fixed an issue with Mac and HDR showing wrong results when HDR is enabled.(UUM-26282)
2023.1.0HDRP: Fixed an issue with ray tracing initialization when switching between render pipeline assets.(UUM-24692)
2023.1.0HDRP: Fixed an issue with reflection probes so that they will no longer reference an unused custom texture.(1405254)
2023.1.0HDRP: Fixed an with new scene being created with bad directional light.(UUM-8321)
2023.1.0HDRP: Fixed an with new scene being created with bad directional light.(UUM-8321)
2023.1.0HDRP: Fixed and issue where High Quality Line instances were not being drawn in back to front order.
2023.1.0HDRP: Fixed APV brick placement when multiple probe volumes with different object layer mask and subdivision levels overlaps.(UUM-29073)
2023.1.0HDRP: Fixed artifacts on PBR DOF camera cuts such as the COC sticking around with blurry values.(UUM-6187)
2023.1.0HDRP: Fixed artifacts on quarter and half res depth of field when dynamic resolution jumps between resolutions.(UUM-6184)
2023.1.0HDRP: Fixed asset import regression.(UUM-21636)
2023.1.0HDRP: Fixed bad rendering when using contact shadows on xbox.(UUM-13424)
2023.1.0HDRP: Fixed bad undo behaviour with light layers and shadows.(UUM-5701)
2023.1.0HDRP: Fixed Baked GI override and Baked GI node to now take APV into account.
2023.1.0HDRP: Fixed black dots when clouds rendered in local mode.(UUM-11651)
2023.1.0HDRP: Fixed blending artifacts with physically based DoF.(1375978)
2023.1.0HDRP: Fixed blinking Ray traced reflection with dynamic resolution.(UUM-6180)
2023.1.0HDRP: Fixed blinking SSGI with dynamic resolution.(UUM-6181)
2023.1.0HDRP: Fixed broken denoiser for ray traced shadows in HDRP.(UUM-2140)
2023.1.0HDRP: Fixed clamp mouse pixel coords in tile debug view.
2023.1.0HDRP: Fixed cloud layer rotation does not allow for smooth rotation.(UUM-35087)
2023.1.0HDRP: Fixed cloud layer so it now matches with ambient lighting.(UUM-16954)
2023.1.0HDRP: Fixed coat mask when using iridescence.(UUM-19681)
2023.1.0HDRP: Fixed color grading issue when multiple cameras have same volume properties but different frame settings.(UUM-3314)
2023.1.0HDRP: Fixed color grading so it no longer outputs negative colors.(UUM-11110)
2023.1.0HDRP: Fixed cull mode toggle in transparent material inspector shifting the UI.(UUM-6186)
2023.1.0HDRP: Fixed custom pass scaling issues with dynamic resolution.(UUM-10882)
2023.1.0HDRP: Fixed Decal Layer Texture lifetime in rendergraph.(UUM-6664)
2023.1.0HDRP: Fixed decal material upgrade.
2023.1.0HDRP: Fixed decal material validation after saving.(UUM-12750)
2023.1.0HDRP: Fixed Depth Of Field compute shader warnings on metal.(UUM-7783)
2023.1.0HDRP: Fixed diffusion profile list upgrade.
2023.1.0HDRP: Fixed DLSS Ultra performance setting which was not calculating the correct resolution. The setting was not pushing the correct resolution due to a typo in the code.(UUM-29281)
2023.1.0HDRP: Fixed duplicated code sample in the custom pass documentation.(UUM-6173)
2023.1.0HDRP: Fixed embedding the config package when it’s not a direct dependency.(UUM-8012)
2023.1.0HDRP: Fixed emissive mesh viewer of Area light missing from standalone player.(UUM-31531)
2023.1.0HDRP: Fixed enabling raytracing in the HDRP asset if resources are in a bad state.(UUM-18728)
2023.1.0HDRP: Fixed env smoothness attenuation on pools.(UUM-18945)
2023.1.0HDRP: Fixed error with water and dynamic pass culling.(UUM-26182)
2023.1.0HDRP: Fixed exposure for SSR debug rendering.(UUM-19575)
2023.1.0HDRP: Fixed foam appearing outside of a water mask when setting.(UUM-18562)
2023.1.0HDRP: Fixed for low resolution transparents using shader graph and sampling the color or depth buffer.(UUM-21628)
2023.1.0HDRP: Fixed for one frame glitch in the editor when using path tracing.(UUM-22917)
2023.1.0HDRP: Fixed forward materials with motion vectors rendered twice.
2023.1.0HDRP: Fixed free CullingGroups still being used during culling.(UUM-29379)
2023.1.0HDRP: Fixed GC alloc in water system.
2023.1.0HDRP: Fixed GetScaledSize when not using scaling.(UUM-34513)
2023.1.0HDRP: Fixed Graph Settings in Water Shader Graphs.
2023.1.0HDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy.(UUM-11952)
2023.1.0HDRP: Fixed grey out profile list button instead of throwing error.(UUM-6174)
2023.1.0HDRP: Fixed hard eges on volumetric clouds.(UUM-3153)
2023.1.0HDRP: Fixed HDR Output behaviour when platform doesn’t give back properly detected data.(UUM-6400)
2023.1.0HDRP: Fixed HDRP Decal Emisive Map is drawn incorrectly when Decal is at a certain distance from Camera and specific “Clipping Planes” property values are set under the “Camera” component.(UUM-28486)
2023.1.0HDRP: Fixed HDSceneDepth triggers errors about uninitialized value.(UUM-21185)
2023.1.0HDRP: Fixed incorrect distortion when hardware DRS is enabled.(UUM-3322)
2023.1.0HDRP: Fixed incorrect false positives in shadow culling.(UUM-1294)
2023.1.0HDRP: Fixed init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project.(UUM-21776)
2023.1.0HDRP: Fixed isssue with up direction of the light anchor tool sometime getting wrong.(UUM-6190)
2023.1.0HDRP: Fixed issue introduced by a VFX PR which broke DXR VFX.
2023.1.0HDRP: Fixed issue with Light Probe Proxy Volume not render correctly when Bounding Box Mode is Automatic World.(UUM-22821)
2023.1.0HDRP: Fixed issues with ray traced area light shadows.(UUM-5925)
2023.1.0HDRP: Fixed issues with renderer list culling.(UUM-16043)
2023.1.0HDRP: Fixed keyword clear when creating shadergraph material.(UUM-31873)
2023.1.0HDRP: Fixed Layer List is not duplicated when duplicating a LayeredLit Material.(UUM-11123)
2023.1.0HDRP: Fixed leaks in ray tracing effects due to missing ambient probe for ray tracing effects.(UUM-589)
2023.1.0HDRP: Fixed lens flare permutation.(UUM-28444)
2023.1.0HDRP: Fixed lens flare wobbling caused by using jittered matrix, more visible with DLSS.
2023.1.0HDRP: Fixed material preview with SSS.(UUM-9375)
2023.1.0HDRP: Fixed material upgrader when executing tests.(UUM-20743)
2023.1.0HDRP: Fixed memory leak in HDLightRenderDatabase when switching between editor and play and no lights are in the scene.(UUM-29271)
2023.1.0HDRP: Fixed migration of diffusion profiles on read only packages.(UUM-14818)
2023.1.0HDRP: Fixed missing limitation in path tracing documentation regarding Local Volumetric Fog.(UUM-13354)
2023.1.0HDRP: Fixed missing pragma only_renderers in HDRP compute shaders.(UUM-15114)
2023.1.0HDRP: Fixed missing RT shader passes for the LOD terrain mesh.(UUM-8924)
2023.1.0HDRP: Fixed missing tag on decal shader properties.
2023.1.0HDRP: Fixed Missing tooltip for Screen Weight Distance in Screen Space Refraction Override.(UUM-16930)
2023.1.0HDRP: Fixed motion blur issues caused on fast movements.(UUM-19339)
2023.1.0HDRP: Fixed motion vector debug visualization suite to provide a way to visualize intensities.(1430303)
2023.1.0HDRP: Fixed nan occuring in volumetric clouds when changing elevation drastically.
2023.1.0HDRP: Fixed nullref exception when trying to use the HD Wizard “fix all” button.(UUM-12793)
2023.1.0HDRP: Fixed OSX Support for High Quality Lines.
2023.1.0HDRP: Fixed performance when using low quality shadows.
2023.1.0HDRP: Fixed quad artifacts on TAA and fixed an issue on bicubic filtering.(UUM-6205)
2023.1.0HDRP: Fixed quad overdraw debug at high resolution.(UUM-33220)
2023.1.0HDRP: Fixed range of spill removal parameter in graphics compositor UI.(UUM-11634)
2023.1.0HDRP: Fixed Ray Tracing Mixed Mode Collisions.(UUM-14613)
2023.1.0HDRP: Fixed ray-traced emissive reflections.(UUM-30969)
2023.1.0HDRP: Fixed raytraced reflections for box lights being cut off if the range was too small.(UUM-21442)
2023.1.0HDRP: Fixed re-ordering issue in the custom pass list.(UUM-6176)
2023.1.0HDRP: Fixed reflection issue upon scene filtering.(UUM-6514)
2023.1.0HDRP: Fixed removal of DecalShaderGraphGUI.SetupDecalKeywordsAndPass.
2023.1.0HDRP: Fixed rendering cubemaps when underwater is enabled.
2023.1.0HDRP: Fixed resetting water surface component.(UUM-18911)
2023.1.0HDRP: Fixed saving after auto register of a diffusion profile.(UUM-9488)
2023.1.0HDRP: Fixed scalarization issues on a console platform.
2023.1.0HDRP: Fixed scalarization not scalarizing properly.(UUM-6360)
2023.1.0HDRP: Fixed scroll speed in Local Density Volumes not updating.(UUM-9984)
2023.1.0HDRP: Fixed several issues for High Quality Line Rendering that were discovered on the “Enemies” production.
2023.1.0HDRP: Fixed shader compilation errors when adding OpenGL in an HDRP project.(UUM-3644)
2023.1.0HDRP: Fixed ShaderGraph materials using SSS.(UUM-27413)
2023.1.0HDRP: Fixed shadergraph using derivatives and Raytracing Quality keyword.(UUM-8358)
2023.1.0HDRP: Fixed shadow dimmer not affecting screen space shadows.(UUM-6512)
2023.1.0HDRP: Fixed slight change of color in background when changing scene hierarchy.(UUM-14324)
2023.1.0HDRP: Fixed some colliders being disabled when cancelling an APV bake.(UUM-28815)
2023.1.0HDRP: Fixed specular occlusion fallback on normal when bent normal is not available.(UUM-6662)
2023.1.0HDRP: Fixed square artifacts on 1/4 res pbr dof and warning during player builds.(UUM-34487)
2023.1.0HDRP: Fixed SSGI using garbage outside the frustum.(UUM-6175)
2023.1.0HDRP: Fixed static batching when using APV.
2023.1.0HDRP: Fixed stripping on shadergraph depth prepass.(UUM-17613)
2023.1.0HDRP: Fixed stripping on shadergraph depth prepass.(UUM-17613)
2023.1.0HDRP: Fixed swapped tooltips on decal materials for ambient occlusion and smoothness.(UUM-29660)
2023.1.0HDRP: Fixed TAA aliasing edge issues on alpha output for recorder / green screen. This fix does the following:
2023.1.0HDRP: Fixed tesselation when the water surface is far from the origin creating a white line artifact on the surface.(UUM-21407)
2023.1.0HDRP: Fixed tessellation in XR.(UUM-3338)
2023.1.0HDRP: Fixed Text alignment in Transparency Inputs section.(UUM-17208)
2023.1.0HDRP: Fixed texture wrapping of cloud layer.(UUM-15591)
2023.1.0HDRP: Fixed the clamp happening on the sum of ray tracing samples instead of per sample.(UUM-6513)
2023.1.0HDRP: Fixed the culling layers so that they are now taken into account for the water surfaces.(UUM-21449)
2023.1.0HDRP: Fixed the default DXR volume not having any DXR effects enabled.(UUM-6182)
2023.1.0HDRP: Fixed the default value of _ZTestDepthEqualForOpaque in unlit ShaderGraphs.(UUM-31690)
2023.1.0HDRP: Fixed the fallback section so it now disappears when hiding the additional data.(UUM-16780)
2023.1.0HDRP: Fixed the indirect diffuse lighting in ray tracing so it now always works properly.(UUM-14083)
2023.1.0HDRP: Fixed the label and improved documentation for After Post Process depth test flag to give more detail about “Depth Test” being automatically disabled in some cases.
2023.1.0HDRP: Fixed the majority of GCAllocs with realtime planar probes and on demand update of reflection probes.(UUM-3327)
2023.1.0HDRP: Fixed the material rendering pass not correctly changed with multi-selection.(UUM-2236)
2023.1.0HDRP: Fixed the PrefabStage with Lensflare not included in the object, include the lensflare only if it’s included on the prefab (children included).(UUM-12160)
2023.1.0HDRP: Fixed the ray tracing shadow denoiser s it no longer produces leaks at the edge of spotlight shadows.(UUM-17794)
2023.1.0HDRP: Fixed the selected correct size for atlas sizes for reflections during migration.
2023.1.0HDRP: Fixed the shadow culling planes for box-shaped spot lights.
2023.1.0HDRP: Fixed the shadow of the directional light so it now affects the water caustics.(UUM-20896)
2023.1.0HDRP: Fixed the sun direction when rotating cloud layer.
2023.1.0HDRP: Fixed the usage of HDMaterial.ValidateMaterial for materials created from ShaderGraphs.
2023.1.0HDRP: Fixed the volumetric clouds presets so it now propagates their values if changed by script.(UUM-14272)
2023.1.0HDRP: Fixed the volumetric clouds presets so that they now propagate their values if changed by the script.(UUM-14272)
2023.1.0HDRP: Fixed the water system causing exceptions when enabling MSAA.(UUM-13880)
2023.1.0HDRP: Fixed tiling artifacts with physically based DoF.(1413534)
2023.1.0HDRP: Fixed time determinism for water surfaces.(UUM-22814)
2023.1.0HDRP: Fixed tonemapping not being applied when using the Show Cascades debug view.(UUM-3942)
2023.1.0HDRP: Fixed transmission for box lights.(UUM-8765)
2023.1.0HDRP: Fixed transmission on directional lights.(UUM-15003)
2023.1.0HDRP: Fixed transparent decal textures added into atlas even if the material properties disabled them.(UUM-29093)
2023.1.0HDRP: Fixed UI allowing to freeze probe placement when no data have been baked.(UUM-29582)
2023.1.0HDRP: Fixed UI issues in Render Graph Viewer.(UUM-28844)
2023.1.0HDRP: Fixed underwater refraction.
2023.1.0HDRP: Fixed unlit pixels contributing to screen space effects.(UUM-7911)
2023.1.0HDRP: Fixed unnecessary loss of precision when all post processing are disabled.(UUM-13277)
2023.1.0HDRP: Fixed usage of FindObjectsByType to use FindObjectsSortMode.None.
2023.1.0HDRP: Fixed Virtual texturing streaming loading to be no longer hindered by transparent materials. Transparent materials, depending on their transmitance or alpha, will let the VT streaming system requests textures appropiately.(1423890)
2023.1.0HDRP: Fixed volumetric cloud so it now correctly displays in lighting debug mode.
2023.1.0HDRP: Fixed volumetric clouds disappearing.(UUM-20244)
2023.1.0HDRP: Fixed Volumetric Clouds jittering when sun is not casting shadow.(UUM-27919)
2023.1.0HDRP: Fixed VT init to avoid RTHandle allocation outside of HDRP rendering loop.(UUM-31058)
2023.1.0HDRP: Fixed warning in LensFlare shader.(UUM-16792)
2023.1.0HDRP: Fixed water normal redirection factor.(UUM-18945)
2023.1.0HDRP: Fixed water position on Mac and in debug modes.(UUM-19573)
2023.1.0HDRP: Fixed world position offset in water CPU simulation.(UUM-21873)
2023.1.0HDRP: Fixed zfighting artifacts for ray tracing.(UUM-7668)
2023.1.0HDRP: Fixed [HDRP] Noisy top shadows when using ‘High’ Filtering Quality with Tesselated Meshes (Lit Tesselation).(UUM-3341)
2023.1.0HDRP: Implemented proper interactions between the water and the cloud system.(UUM-14789)
2023.1.0HDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO.(UUM-13152)
2023.1.0HDRP: Improved warning message in the console when the max number of shadows is reached in the view.(UUM-28072)
2023.1.0HDRP: Made HDRP RenderPIpelineSettings public to enable customizing the HDRP asset.(UUM-33589)
2023.1.0HDRP: Moved Debug Shader Variants to Shader Stripping section on HDRP Global Settings.
2023.1.0HDRP: Path tracing will no longer produce incorrect results when dynamic resolution is enabled.(UUM-23315)
2023.1.0HDRP: Preserve ShaderGraph custom keywords on material validation.(UUM-27176)
2023.1.0HDRP: Properly take into account sky attenuation for baking.(UUM-28513)
2023.1.0HDRP: Removed misleading part of a LensFlare tooltip.(UUM-13946)
2023.1.0HDRP: Removed unused voluimetric clouds volume component on new scenes templates.(UUM-11451)
2023.1.0HDRP: Removed unused Water ShaderGraph node.(UUM-20371)
2023.1.0HDRP: Removed unwanted RTAO effect on indirect specular lighting.(UUM-8772)
2023.1.0HDRP: Removed visibility of Vertex Density debug mode on console platforms.(UUM-14641)
2023.1.0HDRP: Renamed Amplitude Multipliers to Amplitude Dimmers for the water surface.(UUM-18559)
2023.1.0HDRP: Renamed IOR output in Eye shadergraph for clarification.(UUM-15849)
2023.1.0HDRP: Updated misleading tooltip in the environment lighting in HDRP.(UUM-6178)
2023.1.0HDRP: Updated some missing HDRP component documentation URLs.(UUM-9449)
2023.1.0HDRP: Upgrading from DLSS 2.4 to DLSS 3.0 for upscaling part.(UUM-36246)
2023.1.0HDRP: Volumetric clouds are synced per camera and not via a global time leading to discrepencies when you have a cameras that updates at different rate.(UUM-21985)
2023.1.0HDRP: Worked around exception when enabling raytracing when resources for raytracing have not been built.(UUM-9570)

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