Unity 创建快捷方式自动启动
- 🌭食用方法
🌭食用方法
先导入插件包👈,再 把导入的ZYF_AutoRunApp.cs
挂到物体上即可。
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace ZYF
{public class ZYF_AutoRunApp : MonoBehaviour{private static string ShortcutName = "zyf.lnk";private void OnEnable(){//Debug.Log(Environment.GetFolderPath(Environment.SpecialFolder.Startup));if (IsStartup() == false && Application.isEditor == false){ShortcutName = $"{Application.productName}.lnk";SetupStartup(exePath: System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName,shortCutName: ShortcutName);}}public static void SetupStartup(string exePath ,string shortCutName="xxx.lnk"){CreateShortcut(Environment.GetFolderPath(Environment.SpecialFolder.Startup),shortCutName,targetPath:exePath);}private bool IsStartup(){return System.IO.File.Exists(Environment.GetFolderPath(Environment.SpecialFolder.Startup) + "\\" + ShortcutName);}public static bool CreateShortcut(string directory, string shortcurName, string targetPath, string description = null, string iconLocation = null){try{if (!Directory.Exists(directory)){Directory.CreateDirectory(directory);}....return true;}catch{}return false;}private static void DeleteOldShortcut(string shortscurPath){if (System.IO.File.Exists(shortscurPath)) { System.IO.File.Delete(shortscurPath);Debug.Log($"删除旧的:{shortscurPath}");}}}
}