这次和大家分享6个非常清爽的加载动画.
😊 效果如下 😊
一共三个文件 , 可以直接编译运行的呢
//main.cpp
#include "LoadingAnimWidget.h"
#include <QApplication>
#include <QGridLayout>
int main(int argc, char *argv[])
{QApplication a(argc, argv);QWidget w;w.setWindowTitle("加载动画 第9季");QGridLayout * mainLayout = new QGridLayout;auto* anim1 = new ThreeRevolvingBalls;mainLayout->addWidget(anim1,0,0);auto* anim2 = new InfinityLoop;mainLayout->addWidget(anim2,0,1);auto* anim3 = new Fingerprint;mainLayout->addWidget(anim3,0,2);auto* anim4 = new Solitary9Swords;mainLayout->addWidget(anim4,1,0);auto* anim5 = new LithiumWave;mainLayout->addWidget(anim5,1,1);auto* anim6 = new DotInCircle;mainLayout->addWidget(anim6,1,2);w.setLayout(mainLayout);w.show();anim1->start();anim2->start();anim3->start();anim4->start();anim5->start();anim6->start();return a.exec();
}
//LoadingAnimWidget.h
#ifndef LOADINGANIMWIDGET_H
#define LOADINGANIMWIDGET_H
#include <QPropertyAnimation>
#include <QWidget>
class LoadingAnimBase:public QWidget
{Q_OBJECTQ_PROPERTY(qreal angle READ angle WRITE setAngle)
public:LoadingAnimBase(QWidget* parent=nullptr);virtual ~LoadingAnimBase();qreal angle()const;void setAngle(qreal an);
public slots:virtual void exec();virtual void start();virtual void stop();
protected:QPropertyAnimation mAnim;qreal mAngle;
};
class ThreeRevolvingBalls:public LoadingAnimBase{
public:ThreeRevolvingBalls(QWidget* parent = nullptr);//三个绕着中心店旋转和缩放的球
protected:void paintEvent(QPaintEvent*);
};class InfinityLoop:public LoadingAnimBase{//一个无穷大标志的双环,上面有一个行星在无尽地绕行
public:InfinityLoop(QWidget* parent = nullptr);
protected:void paintEvent(QPaintEvent*);
};
class Fingerprint:public LoadingAnimBase{//一个多层的转动的圆环,像变幻的指纹
public:Fingerprint(QWidget* parent = nullptr);
protected:void paintEvent(QPaintEvent*);
};
class Solitary9Swords:public LoadingAnimBase{//六根竖线旋转,中间变幻出18根竖线,有点像独孤九剑在空中的残影
public:Solitary9Swords(QWidget* parent = nullptr);
protected:void paintEvent(QPaintEvent*);
};
class LithiumWave:public LoadingAnimBase{//中间是相连的三个小球,它们的转动引起周围波浪发散出去,类似锂离子的三个质子振动
public:LithiumWave(QWidget* parent = nullptr);
protected:void paintEvent(QPaintEvent*);
};
class DotInCircle:public LoadingAnimBase{//一个圆圈内部有一个小球绕着内侧轨道转动,模仿的小米手机浏览器的加载动画
public:DotInCircle(QWidget* parent = nullptr);
protected:void paintEvent(QPaintEvent*);
};#endif
//LoadingAnimWidget.cpp
#include "LoadingAnimWidget.h"
#include <QDebug>
#include <QPaintEvent>
#include <QPainter>
#include <QtMath>
#include <QRandomGenerator>
LoadingAnimBase::LoadingAnimBase(QWidget* parent):QWidget(parent){mAnim.setPropertyName("angle");mAnim.setTargetObject(this);mAnim.setDuration(2000);mAnim.setLoopCount(-1);//run forevermAnim.setEasingCurve(QEasingCurve::Linear);setFixedSize(200,200);mAngle = 0;
}
LoadingAnimBase::~LoadingAnimBase(){}
void LoadingAnimBase::exec(){if(mAnim.state() == QAbstractAnimation::Stopped){start();}else{stop();}
}
void LoadingAnimBase::start(){mAnim.setStartValue(0);mAnim.setEndValue(360);mAnim.start();
}
void LoadingAnimBase::stop(){mAnim.stop();
}
qreal LoadingAnimBase::angle()const{ return mAngle;}
void LoadingAnimBase::setAngle(qreal an){mAngle = an;update();
}
ThreeRevolvingBalls::ThreeRevolvingBalls(QWidget* parent ):LoadingAnimBase(parent){}
void ThreeRevolvingBalls::paintEvent(QPaintEvent*){QPainter painter(this);painter.setRenderHint(QPainter::Antialiasing);const qreal x = width();const qreal y = height();painter.setPen(Qt::NoPen);static const QColor colorList[3] = {"cadetblue" , "coral" , "hotpink"};painter.translate(x/2,y/2);painter.rotate(mAngle);for(int i = 0;i < 3;++i){painter.setBrush(QBrush(colorList[i]));const auto r = (0.1+0.03*qSin(M_PI/60*mAngle))*y;painter.drawEllipse(QPointF(0,-y/6),r,r);painter.rotate(120);}
}
InfinityLoop::InfinityLoop(QWidget* parent):LoadingAnimBase (parent){}
void InfinityLoop::paintEvent(QPaintEvent*){QPainter painter(this);painter.setRenderHint(QPainter::Antialiasing);const qreal x = width();const qreal y = height();const qreal r = 0.45*x / (1+qSqrt(2));static const qreal _sqrt2 = 0.70711;// 1/根号2painter.setBrush(Qt::NoBrush);painter.translate(x/2,y/2);QColor railColor("lightgray");railColor.setAlphaF(0.5);QPen pen(railColor);pen.setWidth(6);painter.setPen(pen);//先画一个淡色的轨道QPainterPath pp;pp.moveTo(0,0);pp.lineTo(_sqrt2*r,-_sqrt2*r);pp.arcTo(QRectF(0.45*x-2*r,-r,2*r,2*r),135,-270);pp.lineTo(-_sqrt2*r,-_sqrt2*r);pp.arcTo(QRectF(-0.45*x,-r,2*r,2*r),45,270);pp.lineTo(0,0);painter.drawPath(pp);//画一个小火车pen.setColor("darkgray");painter.setPen(pen);static const int totPercent = 30;const int rotateAngle = 270;if(mAngle < rotateAngle){for(int i = 0;i < totPercent;++i){qreal percent = mAngle / rotateAngle - 0.01*i;int tmp = percent*100;percent = tmp/100.0;//精度不要太高,否则起点会有抖动if(percent < 0 ) break;painter.drawEllipse( pp.pointAtPercent(percent) , 2,2);}}else{int left = (360-mAngle)/(360-rotateAngle) * totPercent;for(int i = 0;i < left;++i){painter.drawEllipse(pp.pointAtPercent(1 - 0.01*i),2,2);}}
}
Fingerprint::Fingerprint(QWidget* parent):LoadingAnimBase (parent){mAnim.setDuration(8000);
}
void Fingerprint::paintEvent(QPaintEvent*){QPainter painter(this);painter.setRenderHint(QPainter::Antialiasing);painter.setBrush(Qt::NoBrush);QPen pen("darkseagreen");pen.setWidth(2);pen.setCapStyle(Qt::RoundCap);painter.setPen(pen);const qreal x = width();const qreal y = height();painter.translate(x/2,y/2);static const int loopNum = 12;//12层指纹static const int gap = 6;//指纹的间距static QList<qreal> spanList;if(spanList.size() <= 0){for(int i = 0;i < 361;++i)spanList.push_back(120+60*qSin(M_PI*2/360*i));}for(int i = 0;i < loopNum;++i){const int r = gap*(i+1);const qreal start = mAngle*(i+1);//越往外,速度越快const int idx = mAngle;painter.drawArc(QRectF(-r,-r,r*2,r*2),start*16,16*spanList[idx]);}
}
Solitary9Swords::Solitary9Swords(QWidget* parent):LoadingAnimBase(parent){mAnim.setDuration(4000);
}void Solitary9Swords::paintEvent(QPaintEvent*){QPainter painter(this);painter.setRenderHint(QPainter::Antialiasing);const qreal x = width();const qreal y = height();painter.translate(x/2,y/2);painter.setBrush(Qt::NoBrush);static const QColor colorList[3] = {"cadetblue" , "lawngreen" , "lightblue"};QPen pen;pen.setCapStyle(Qt::RoundCap);pen.setWidthF(2);if(mAngle < 150){const qreal ratio = mAngle / 150;for(int i = 0;i < 3;++i){qreal speed = ratio;if(i == 0) speed = qPow(ratio,0.4);//最快else if(i == 1) speed = qPow(ratio,0.6);else if(i == 2) speed = qPow(ratio,0.99);//最慢pen.setColor(colorList[i]);painter.setPen(pen);for(int a = 0;a < 6;a++){painter.rotate(60*speed);painter.drawLine(0,-0.3*y/2,0,-0.9*y/2);}painter.resetTransform();painter.translate(x/2,y/2);}}else if(mAngle < 210){pen.setColor(colorList[2]);painter.setPen(pen);for(int a = 0; a< 6;a++){painter.drawLine(0,-0.3*y/2,0,-0.9*y/2);painter.rotate(60);}}else{const qreal ratio = (mAngle - 210) / 150;pen.setColor(colorList[2]);painter.setPen(pen);painter.drawLine(0,-0.3*y/2,0,-0.9*y/2);for(int i = 0;i < 3;++i){qreal speed;if(i == 0) speed = qPow(ratio,0.4);//最快else if(i == 1) speed = qPow(ratio,0.6);else if(i == 2) speed = qPow(ratio,0.99);//最慢pen.setColor(colorList[i]);painter.setPen(pen);for(int a = 1;a <= 5;++a){painter.rotate(60*a+ (360-a*60)*speed);painter.drawLine(0,-0.3*y/2,0,-0.9*y/2);painter.resetTransform();painter.translate(x/2,y/2);}}}
}
LithiumWave::LithiumWave(QWidget* parent):LoadingAnimBase(parent){}
void LithiumWave::paintEvent(QPaintEvent*){QPainter painter(this);painter.setRenderHint(QPainter::Antialiasing);QPen pen("lightblue");pen.setWidth(2);painter.setPen(pen);painter.setBrush(QBrush("lightblue"));const qreal x = width();const qreal y = height();painter.translate(x/2,y/2);static const qreal e = 6;//等边三角形的半边长static const qreal r = 4; //质子半径qreal zoom = 0.5+ 2*qSin(M_PI / 360 * mAngle);painter.scale(zoom,zoom);painter.rotate(mAngle);//画三个质子for(int i = 0;i < 3;++i){painter.drawEllipse(QPointF(0,-sqrt(3) *2/3*e ) , r,r);painter.drawLine(0, -sqrt(3) *2/3*e,e,sqrt(3)*e/3);painter.rotate(120);}//画5层电磁波painter.resetTransform();painter.translate(x/2,y/2);painter.setBrush(Qt::NoBrush);for(int i = 0;i < 5;++i){const qreal ratio = (mAngle - i*40)/200;if(ratio < 0) break; //最后一层都灭了,后面已经没有波了if(ratio > 1) continue;//最外层的不要画了qreal wr = x/2*(0.3 + 0.7*ratio);QColor c = pen.color();qreal opacity = qSin(M_PI*ratio);c.setAlphaF(opacity);pen.setColor(c);painter.setPen(pen);painter.drawEllipse(QPointF(0,0),wr,wr);}
}
DotInCircle::DotInCircle(QWidget* parent):LoadingAnimBase(parent){}
void DotInCircle::paintEvent(QPaintEvent*){QPainter painter(this);painter.setRenderHint(QPainter::Antialiasing);painter.setBrush(Qt::NoBrush);QPen pen("lightgray");pen.setWidth(4);painter.setPen(pen);const qreal x = width();const qreal y = height();painter.translate(x/2,y/2);painter.drawEllipse(QPointF(0,0),x/4,x/4);painter.setPen(Qt::NoPen);painter.setBrush(QBrush("darkgray"));painter.rotate(mAngle);static const qreal r = 8;painter.drawEllipse(QPointF(0,-x/4 +r*2),r,r);
}