async DrawBaiMoFun2() {// tiles 矩阵变换let changePostion = (tileSet, tx, ty, tz, rx, ry, rz, scale, center) => {if (!center) return;const m = Cesium.Transforms.eastNorthUpToFixedFrame(center);const surface =center ||Cesium.Cartesian3.fromRadians(cartographic.longitude,cartographic.latitude,cartographic.height);//平移if (tx || ty || tz) {const _tx = tx ? tx : 0;const _ty = ty ? ty : 0;const _tz = tz ? tz : 0;const tempTranslation = new Cesium.Cartesian3(_tx, _ty, _tz);const offset = Cesium.Matrix4.multiplyByPoint(m,tempTranslation,new Cesium.Cartesian3(0, 0, 0)