C++学习6
- 基础知识
- std::thread
- 实战
- boost domain socket server
基础知识
std::thread
std::thread是C++11标准库中的一个类,用于创建并发执行的线程。它的详细用法如下:
- 头文件
#include <thread>
- 创建线程
std::thread t(func, args...);
其中,func是线程要执行的函数,args是传递给函数的参数。创建线程后,线程会立即开始执行func函数。
- 等待线程结束
t.join();
join()函数会阻塞当前线程,直到t线程执行完毕。
- 分离线程
t.detach();
detach()函数会将t线程与当前线程分离,使得t线程在后台继续执行,当前线程不再等待t线程执行完毕。
- 判断线程是否可执行
if (t.joinable()) {// ...
}
joinable()函数用于判断线程是否可执行,如果线程已经被join()或detach(),则返回false。
- 获取线程ID
std::thread::id id = t.get_id();
get_id()函数用于获取线程的ID。
- 线程休眠
std::this_thread::sleep_for(std::chrono::milliseconds(ms));
sleep_for()函数用于让当前线程休眠一段时间,ms是休眠的毫秒数。
- 线程同步
C++11标准库中提供了多种线程同步的机制,如互斥锁、条件变量、原子操作等。这些机制可以用于保证多个线程之间的数据同步和互斥访问。
实战
boost domain socket server
#include <cstdio>
#include <iostream>
#include <boost/array.hpp>
#include <boost/bind/bind.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/asio.hpp>#if defined(BOOST_ASIO_HAS_LOCAL_SOCKETS)namespace CVpn {
using boost::asio::local::stream_protocol;class UnixSocketSession : public boost::enable_shared_from_this<UnixSocketSession>
{
public:UnixSocketSession(boost::asio::io_context &ioContext,std::function<std::optional<std::string>(std::string &)> msgProc) : socket(ioContext), msgProc(msgProc){}stream_protocol::socket &GetSocket(){return socket;}void Start(){socket.async_read_some(boost::asio::buffer(data), boost::bind(&UnixSocketSession::HandleRead,shared_from_this(), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));}void HandleRead(const boost::system::error_code &error, size_t bytes_transferred){if (!error) {// 处理消息std::cout << "UnixSocketSession: HandleRead: ok, data=" << data.data() << std::endl;std::string message(data.data(), bytes_transferred);auto replay = msgProc(message);if (replay.has_value()) { // 返回值非空表示有消息要回复给客户端boost::asio::async_write(socket, boost::asio::buffer(replay.value()),boost::bind(&UnixSocketSession::HandleWrite, shared_from_this(), boost::asio::placeholders::error,boost::asio::placeholders::bytes_transferred));}} else {std::cout << "UnixSocketSession: HandleRead: fail, error:" << error.message() << std::endl;}}void HandleWrite(const boost::system::error_code &error, size_t bytes_transferred){if (!error){std::cout << "UnixSocketSession: HandleWrite: replay ok, bytes=" << bytes_transferred << std::endl;socket.async_read_some(boost::asio::buffer(data),boost::bind(&UnixSocketSession::HandleRead,shared_from_this(),boost::asio::placeholders::error,boost::asio::placeholders::bytes_transferred));} else {std::cout << "UnixSocketSession: HandleWrite: fail, error:" << error.message() << std::endl;}}private:stream_protocol::socket socket; // 用于跟客户端通信的socketstd::function<std::optional<std::string>(std::string &)> msgProc; // 收到客户端消息后的消息处理函数boost::array<char, 1024> data; // 用于保存从客户端接收的数据
};class UnixServer
{
public:UnixServer(boost::asio::io_context &ioContext, const std::string &filePath,std::function<std::optional<std::string>(std::string &)> handler) :ioc(ioContext),acceptor(ioContext, stream_protocol::endpoint(filePath)),workingStatus(STOPPING),msgProc(handler){}void Start(){workingStatus = RUNNING;boost::shared_ptr<UnixSocketSession> newSession(new UnixSocketSession(ioc, msgProc));acceptor.async_accept(newSession->GetSocket(),boost::bind(&UnixServer::HandleAccept, this, newSession, boost::asio::placeholders::error));}void Stop(){workingStatus = STOPPING;acceptor.close();}// 测试接口void TestSetServerStopping(){workingStatus = STOPPING;}void HandleAccept(boost::shared_ptr<UnixSocketSession> newSession,const boost::system::error_code &error){if (!error) {std::cout << "UnixServer: HandleAccept: ok" << std::endl;newSession->Start();} else {std::cout << "UnixServer: HandleAccept: fail, error:" << error.message() << std::endl;}if (workingStatus == RUNNING) {// reset后会将之前的newSession对象的共享计数减一,等该session不再运行后就会自动回收相关资源newSession.reset(new UnixSocketSession(ioc, msgProc));acceptor.async_accept(newSession->GetSocket(),boost::bind(&UnixServer::HandleAccept, this, newSession, boost::asio::placeholders::error));}}private:boost::asio::io_context &ioc;stream_protocol::acceptor acceptor;enum {RUNNING, STOPPING,} workingStatus;// 收到客户端消息后回调用户传入的消息处理函数,如果返回值非空表示有消息要回复给客户端std::function<std::optional<std::string>(std::string &)> msgProc;
};
} // namespace CVpn
#else // defined(BOOST_ASIO_HAS_LOCAL_SOCKETS)
# error Local sockets not available on this platform.
#endif // defined(BOOST_ASIO_HAS_LOCAL_SOCKETS)