一个无法被拒绝的表白代码
运行效果:
一:主程序:
import sys
import cfg
import random
import pygame
from tkinter import Tk, messagebox'''
Function:按钮类
Initial Args:--x, y: 按钮左上角坐标--width, height: 按钮宽高--text: 按钮显示的文字--fontpath: 字体路径--fontsize: 字体大小--fontcolor: 字体颜色--bgcolors: 按钮背景颜色--is_want_to_be_selected: 按钮是否想被玩家选中--screensize: 软件屏幕大小
'''
class Button(pygame.sprite.Sprite):def __init__(self, x, y, width, height, text, fontpath, fontsize, fontcolor, bgcolors, edgecolor, edgesize=1, is_want_to_be_selected=True, screensize=None, **kwargs):pygame.sprite.Sprite.__init__(self)self.rect = pygame.Rect(x, y, width, height)self.text = textself.font = pygame.font.Font(fontpath, fontsize)self.fontcolor = fontcolorself.bgcolors = bgcolorsself.edgecolor = edgecolorself.edgesize = edgesizeself.is_want_tobe_selected = is_want_to_be_selectedself.screensize = screensize'''自动根据各种情况将按钮绑定到屏幕'''def draw(self, screen, mouse_pos):# 鼠标在按钮范围内if self.rect.collidepoint(mouse_pos):# --不想被选中if not self.is_want_tobe_selected:while self.rect.collidepoint(mouse_pos):self.rect.left, self.rect.top = random.randint(0, self.screensize[0]-self.rect.width), random.randint(0, self.screensize[1]-self.rect.height)pygame.draw.rect(screen, self.bgcolors[0], self.rect, 0)pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)# 鼠标不在按钮范围内else:pygame.draw.rect(screen, self.bgcolors[1], self.rect, 0)pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)text_render = self.font.render(self.text, True, self.fontcolor)fontsize = self.font.size(self.text)screen.blit(text_render, (self.rect.x+(self.rect.width-fontsize[0])/2, self.rect.y+(self.rect.height-fontsize[1])/2))'''在指定位置显示文字'''
def showText(screen, text, position, fontpath, fontsize, fontcolor, is_bold=False):font = pygame.font.Font(fontpath, fontsize)font.set_bold(is_bold)text_render = font.render(text, True, fontcolor)screen.blit(text_render, position)'''主函数'''
def main():# 初始化pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE, 0, 32)pygame.display.set_icon(pygame.image.load(cfg.ICON_IMAGE_PATH))pygame.display.set_caption('来自一位喜欢你的帅哥')# 背景音乐pygame.mixer.music.load(cfg.BGM_PATH)pygame.mixer.music.play(-1, 30.0)# biu爱心那个背景图片bg_image = pygame.image.load(cfg.BG_IMAGE_PATH)bg_image = pygame.transform.smoothscale(bg_image, (150, 150))# 实例化两个按钮button_yes = Button(x=20, y=cfg.SCREENSIZE[1]-70, width=120, height=35, text='好呀', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.SKYBLUE, edgesize=2, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=True, screensize=cfg.SCREENSIZE)button_no = Button(x=cfg.SCREENSIZE[0]-140, y=cfg.SCREENSIZE[1]-70, width=120, height=35, text='算了吧', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.DARKGRAY, edgesize=1, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=False, screensize=cfg.SCREENSIZE)# 是否点击了好呀按钮is_agree = False# 主循环clock = pygame.time.Clock()while True:# --背景图片screen.fill(cfg.WHITE)screen.blit(bg_image, (cfg.SCREENSIZE[0]-bg_image.get_height(), 0))# --鼠标事件捕获for event in pygame.event.get():if event.type == pygame.QUIT:# ----没有点击好呀按钮之前不许退出程序if is_agree:pygame.quit()sys.exit()elif event.type == pygame.MOUSEBUTTONDOWN and event.button:if button_yes.rect.collidepoint(pygame.mouse.get_pos()):button_yes.is_selected = Trueroot = Tk()root.withdraw()messagebox.showinfo('', '❤❤❤嘻嘻❤❤❤')root.destroy()is_agree = True# --显示文字showText(screen=screen, text='小姐姐, 我观察你很久了', position=(40, 50), fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=False)showText(screen=screen, text='做我女朋友好不好?', position=(40, 100), fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=True)# --显示按钮button_yes.draw(screen, pygame.mouse.get_pos())button_no.draw(screen, pygame.mouse.get_pos())# --刷新pygame.display.update()clock.tick(60)'''run'''
if __name__ == '__main__':main()
二:程序配置 - cfg.py
'''配置文件'''
import os# 窗口大小(width, height)
SCREENSIZE = (500, 260)
# 定义一些颜色
RED = (255, 0, 0)
BLACK = (0, 0, 0)
AZURE = (240, 255, 255)
WHITE = (255, 255, 255)
MISTYROSE = (255, 228, 225)
PALETURQUOISE = (175, 238, 238)
PAPAYAWHIP = (255, 239, 213)
LIGHTGRAY = (211, 211, 211)
GAINSBORO = (230, 230, 230)
WHITESMOKE = (245, 245, 245)
DARKGRAY = (169, 169, 169)
BLUE = (0, 0, 255)
DEEPSKYBLUE = (0, 191, 255)
SKYBLUE = (135, 206, 235)
LIGHTSKYBLUE = (135, 206, 250)
# 背景音乐路径
BGM_PATH = os.path.join(os.getcwd(), 'resources/music/bgm.mp3')
# 字体路径
FONT_PATH = os.path.join(os.getcwd(), 'resources/font/STXINGKA.TTF')
# 背景图片路径
BG_IMAGE_PATH = os.path.join(os.getcwd(), 'resources/images/bg.png')
# ICON路径
ICON_IMAGE_PATH = os.path.join(os.getcwd(), 'resources/images/icon.png')