JAVA-OPENGL绕XYZ轴旋转立体图效果_哔哩哔哩_bilibiliJAVA-OPENGL绕XYZ轴旋转立体图效果开始显示的是绕X轴、Y轴、Z轴旋转,后边是同时绕两个轴旋转,头有点晕,反应不过来了。, 视频播放量 1、弹幕量 0、点赞数 0、投硬币枚数 0、收藏人数 0、转发人数 0, 视频作者 缘起性空aa, 作者简介 ,相关视频:iPhone空间视频转变为3d红蓝立体视频,手机VR身临其境玩《巨击大乱斗》体验奥特曼飞出屏幕!!【超级视觉】3D VR 立体出屏 震撼体验,地狱级“3D立体拼图”挑战!3D牛肉VS猪骨架,一个比一个更烧脑?,纯干货|手把手教你打造立体四区阳台,平面设计CDR教程-立体包装盒效果,认知水平越高,看不惯的东西越少!钩针编织创意立体手工花,【钩针编织】-玫瑰花/山茶花的立体花一体成型钩织教程,手机VR身临其境玩《刀魂6》时间暂停感受出屏瞬间!【超级视觉】3D VR 立体出屏 震撼体验,这是一种很新颖的东西,自动化立体仓库建模仿真与优化https://www.bilibili.com/video/BV1je411q7n5/?vd_source=0578c14da2b84f0964bbee439d4fd921
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;import java.nio.*;
import java.util.logging.Logger;import static org.lwjgl.glfw.Callbacks.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL32.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;public class HelloWorld {// The window handleprivate long window;public static Logger logger = MyLogger.logger;private float angle;public void run() {logger.info("Hello LWJGL " + Version.getVersion() + "!");init();loop();// Free the window callbacks and destroy the windowglfwFreeCallbacks(window);glfwDestroyWindow(window);// Terminate GLFW and free the error callbackglfwTerminate();glfwSetErrorCallback(null).free();}private void init() {logger.info("init");// Setup an error callback. The default implementation// will print the error message in System.err.GLFWErrorCallback.createPrint(System.err).set();angle = 5;// Initialize GLFW. Most GLFW functions will not work before doing this.if ( !glfwInit() )throw new IllegalStateException("Unable to initialize GLFW");// Configure GLFWglfwDefaultWindowHints(); // optional, the current window hints are already the defaultglfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creationglfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable// Create the windowwindow = glfwCreateWindow(600, 600, "Hello World!", NULL, NULL);if ( window == NULL )throw new RuntimeException("Failed to create the GLFW window");// Setup a key callback. It will be called every time a key is pressed, repeated or released.glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop});// Get the thread stack and push a new frametry ( MemoryStack stack = stackPush() ) {IntBuffer pWidth = stack.mallocInt(1); // int*IntBuffer pHeight = stack.mallocInt(1); // int*// Get the window size passed to glfwCreateWindowglfwGetWindowSize(window, pWidth, pHeight);// Get the resolution of the primary monitorGLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());// Center the windowglfwSetWindowPos(window,(vidmode.width() - pWidth.get(0)) / 2,(vidmode.height() - pHeight.get(0)) / 2);} // the stack frame is popped automatically// Make the OpenGL context currentglfwMakeContextCurrent(window);// Enable v-syncglfwSwapInterval(1);// Make the window visibleglfwShowWindow(window);}/*** 绘制三角形*/public void DrawTriangles(){glTranslatef(0.1f, -0.2f, -0.20f); //平移矩阵glRotatef(angle, 1.0f, 0.0f, 1.0f); //绕X,Y, Z轴直线旋转XX度glLineWidth(2);glColor3f(1f, 0f, 0f);glBegin(GL_TRIANGLES);//前侧面glColor3f(0.5f, 0.0f, 0.0f);glVertex3f(0.0f, 0.5f, 0.0f); //上顶点glVertex3f(-0.5f, -0.5f, 0.5f); //左下顶点glVertex3f(0.5f, -0.5f, 0.5f); //右下顶点//右侧面glColor3f(0.0f, 0.5f, 0.0f);glVertex3f(0.0f, 0.5f, 0.0f); //上顶点glVertex3f(0.5f, -0.5f, 0.5f); //左下顶点glVertex3f(0.5f, -0.5f, -0.5f); //右下顶点//后侧面glColor3f(0.0f, 0.0f, 0.5f);glVertex3f(0.0f, 0.5f, 0.0f); //上顶点glVertex3f(0.5f, -0.5f, -0.5f); //左下顶点glVertex3f(-0.5f, -0.5f, -0.5f); //右下顶点//左侧面glColor3f(1f, 0.0f, 0.0f);glVertex3f(0.0f, 0.5f, 0.0f); //上顶点glVertex3f(-0.5f, -0.5f, -0.5f); //左下顶点glVertex3f(-0.5f, -0.5f, 0.5f); //右下顶点angle+=5;glEnd();}public void DrawLines(){glBegin(GL_LINES);glVertex2i(0, 0);glVertex2i(0, 1);glEnd();}public void DrawQuads(){glBegin(GL_QUADS);//顶面glColor3f(0.0f, 1.0f, 0.0f);glVertex3f(1.0f, 1.0f, -1.0f); //右上顶点glVertex3f(-1.0f, 1.0f, -1.0f); //左上顶点glVertex3f(-1.0f, 1.0f, 1.0f); //左下顶点glVertex3f(1.0f, 1.0f, 1.0f); //右下顶点//底面glColor3f(1.0f, 0.5f, 0.0f);glVertex3f(1.0f, -1.0f, 1.0f); //右上顶点glVertex3f(-1.0f, -1.0f, 1.0f); //左上顶点glVertex3f(-1.0f, -1.0f, -1.0f); //左下顶点glVertex3f(1.0f, -1.0f, -1.0f); //右下顶点//前面glColor3f(1.0f, 0.0f, 0.0f);glVertex3f(1.0f, 1.0f, 1.0f); //右上顶点glVertex3f(-1.0f, 1.0f, 1.0f); //左上顶点glVertex3f(-1.0f, -1.0f, 1.0f); //左下顶点glVertex3f(1.0f, -1.0f, 1.0f); //右下顶点//后面glColor3f(1.0f, 1.0f, 0.0f);glVertex3f(1.0f, -1.0f, -1.0f); //右上顶点glVertex3f(-1.0f, -1.0f, -1.0f); //左上顶点glVertex3f(-1.0f, 1.0f, -1.0f); //左下顶点glVertex3f(1.0f, 1.0f, -1.0f); //右下顶点//左侧面glColor3f(0.0f, 0.0f, 1.0f);glVertex3f(-1.0f, 1.0f, 1.0f); //右上顶点glVertex3f(-1.0f, 1.0f, -1.0f); //左上顶点glVertex3f(-1.0f, -1.0f, -1.0f); //左下顶点glVertex3f(-1.0f, -1.0f, 1.0f); //右下顶点//右侧面glColor3f(1.0f, 0.0f, 1.0f);glVertex3f(1.0f, 1.0f, -1.0f); //右上顶点glVertex3f(1.0f, 1.0f, 1.0f); //左上顶点glVertex3f(1.0f, -1.0f, 1.0f); //左下顶点glVertex3f(1.0f, -1.0f, -1.0f); //右下顶点glEnd();}private void loop() {logger.info("loop");// This line is critical for LWJGL's interoperation with GLFW's// OpenGL context, or any context that is managed externally.// LWJGL detects the context that is current in the current thread,// creates the GLCapabilities instance and makes the OpenGLGL.createCapabilities();//DrawQuads();//-----------------------------------------//glLoadIdentity(); //重置当前的模型观察矩阵//————————————————//版权声明:本文为CSDN博主「贝勒里恩」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。//原文链接:https://blog.csdn.net/Mr_robot_strange/article/details/123682686while (true){glClearColor(1.0f, 1.0f, 0.0f, 0.0f);glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //清除屏幕和深度缓存//-----------------------------------------glLoadIdentity(); //重置当前的模型观察矩阵//DrawLines();DrawTriangles();glfwSwapBuffers(window);glfwPollEvents();}}public static void main(String[] args) {logger.info("main");new HelloWorld().run();}}
import java.io.IOException;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.logging.*;/*** 可以自已定义日志打印格式,这样看起来比较方便些**/
class MyFormatter extends Formatter
{@Overridepublic String format(LogRecord arg0){//创建StringBuilder对象来存放后续需要打印的日志内容StringBuilder builder = new StringBuilder();//获取时间SimpleDateFormat simpleDateFormat = new SimpleDateFormat("yyyy/MM/dd HH:mm:ss.SSS");Date now = new Date();String dateStr = simpleDateFormat.format(now);builder.append("[");builder.append(dateStr);builder.append(" ");//拼接日志级别builder.append(arg0.getLevel()).append(" ");builder.append(arg0.getSourceClassName()).append(" ");//拼接方法名builder.append(arg0.getSourceMethodName()).append(" ");StackTraceElement[] stackTrace = Thread.currentThread().getStackTrace();String line = stackTrace[8].toString();String lineNumber = line.substring(line.indexOf(":") + 1, line.length() - 1);//拼接方法名builder.append(lineNumber).append("] ");//拼接日志内容builder.append(arg0.getMessage());//日志换行builder.append("\r\n");return builder.toString();}
}public class MyLogger {static Logger logger;static {logger = Logger.getLogger(MyLogger.class.getName());logger.setUseParentHandlers(false);//如果需要将日志文件写到文件系统中,需要创建一个FileHandler对象Handler consoleHandler = new ConsoleHandler();//创建日志格式文件:本次采用自定义的FormatterconsoleHandler.setFormatter(new MyFormatter());//将FileHandler对象添加到Logger对象中logger.addHandler(consoleHandler);}public static Logger getLogger() {return logger;}public static void main(String[] args) {MyLogger.logger.info("1");Logger logger = MyLogger.logger;logger.info("2");}
}