方法一:
public static void getScreenSize1(Context context){WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);Display defaultDisplay = windowManager.getDefaultDisplay();Point point = new Point();defaultDisplay.getSize(point);int x = point.x;int y = point.y;Log.i(TAG, "width = " + x + ",height = " + y);// width = 1080,height = 2259}
方法二:
public static void getScreenSize2(Context context){WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);Rect outSize = new Rect();windowManager.getDefaultDisplay().getRectSize(outSize);int left = outSize.left;int top = outSize.top;int right = outSize.right;int bottom = outSize.bottom;Log.d(TAG, "left = " + left + ",top = " + top + ",right = " + right + ",bottom = " + bottom);// left = 0,top = 0,right = 1080,bottom = 2259}
方法三:
public static void getScreenSize3(Context context){WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);DisplayMetrics outMetrics = new DisplayMetrics();windowManager.getDefaultDisplay().getMetrics(outMetrics);int widthPixels = outMetrics.widthPixels;int heightPixels = outMetrics.heightPixels;Log.i(TAG, "widthPixels = " + widthPixels + ",heightPixels = " + heightPixels);// widthPixels = 1080,heightPixels = 2259}
总结:
方法2和方法3查看源码可知其实是一样的逻辑。
public void getSize(Point outSize) {synchronized (this) {updateDisplayInfoLocked();mDisplayInfo.getAppMetrics(mTempMetrics, getDisplayAdjustments());outSize.x = mTempMetrics.widthPixels;outSize.y = mTempMetrics.heightPixels;}}public void getMetrics(DisplayMetrics outMetrics) {synchronized (this) {updateDisplayInfoLocked();mDisplayInfo.getAppMetrics(outMetrics, getDisplayAdjustments());}}
方法四:
public static void getScreenSize4(Context context){WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);Point outSize = new Point();windowManager.getDefaultDisplay().getRealSize(outSize);int x = outSize.x;int y = outSize.y;Log.w(TAG, "x = " + x + ",y = " + y);// x = 1080,y = 2340}
方法五:
public static void getScreenSize5(Context context){WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);DisplayMetrics outMetrics = new DisplayMetrics();windowManager.getDefaultDisplay().getRealMetrics(outMetrics);int widthPixel = outMetrics.widthPixels;int heightPixel = outMetrics.heightPixels;// 屏幕密度表示为每英寸点数。int densityDpi = outMetrics.densityDpi;// 显示器的逻辑密度。float density = outMetrics.density;// 显示屏上显示的字体缩放系数。float scaledDensity = outMetrics.scaledDensity;Log.i(TAG, "widthPixel = " + widthPixel + ",heightPixel = " + heightPixel);Log.i(TAG, "densityDpi : " + densityDpi);Log.i(TAG, "density : " + density);Log.i(TAG, "scaledDensity : " + scaledDensity);// widthPixel = 1080,heightPixel = 2340// densityDpi : 480// density : 3.0// scaledDensity : 3.0}
我们注意到方法1、2、3显示屏幕的分辨率是 1080x2259,而方法4、5显示的屏幕的分辨率是 1080x2340。为什么是这样了?
答:显示区域以两种不同的方式描述。包括 应用程序的显示区域
和实际显示区域
。
-
应用程序显示区域
指定可能包含应用程序窗口的显示部分,不包括系统装饰。 应用程序显示区域可以小于实际显示区域,因为系统减去诸如状态栏之类的装饰元素所需的空间。 使用以下方法查询应用程序显示区域:getSize(Point)、getRectSize(Rect)和getMetrics(DisplayMetrics)。 -
实际显示区域
指定包含系统装饰的内容的显示部分。 即便如此,如果窗口管理器使用(adb shell wm size)模拟较小的显示器,则实际显示区域可能小于显示器的物理尺寸。 使用以下方法查询实际显示区域:getRealSize(Point)、getRealMetrics(DisplayMetrics)。