2个月前还在忙碌的找实习工作,看见招聘信息上面有一条熟悉扩展Unity编辑器,配合美工编程. 自己动手写完这个代码时候,发现写代码就像弹钢琴多么神奇.
TestEdit类:
using UnityEngine; using System.Collections; using UnityEditor;[CustomEditor(typeof(Test))] public class TestEditor : Editor {void OnSceneGUI() {Test test = (Test)target;//绘制文本框Handles.Label(test.transform.position + Vector3.up * 2,test.transform.name + ":" + test.transform.position.ToString());//开始绘制GUI Handles.BeginGUI();//规定GUI显示区域GUILayout.BeginArea(new Rect(100, 100, 100, 100));if (GUILayout.Button("变大")) {test.transform.localScale = new Vector3(test.transform.localScale.x+1,test.transform.localScale.y+1,test.transform.localScale.z+1);}if (GUILayout.Button("向前移动")){test.Move();}GUILayout.Label("我在编辑Scene视图");GUILayout.EndArea();Handles.EndGUI();} }
Test类:
using UnityEngine; using System.Collections;public class Test : MonoBehaviour {public void Move() {this.transform.Translate(Vector3.up * 10 * Time.deltaTime);}}