雷达图又叫蜘蛛网图,是一种对各项数据查看很明显的表现图,在很多游戏中,对游戏中的每个角色的分析图一般也用这种图。
下面,用HTML5的Cavas来实现雷达图。
效果
一、创建Canvas
var mW = 400;
var mH = 400;
var mCtx = null;var canvas = document.createElement('canvas');
document.body.appendChild(canvas);
canvas.height = mH;
canvas.width = mW;
mCtx = canvas.getContext('2d');
二、制作多边形背景
var mCount = 6; //边数
var mCenter = mW /2; //中心点
var mRadius = mCenter - 50; //半径(减去的值用于给绘制的文本留空间)
var mAngle = Math.PI * 2 / mCount; //角度
var mColorPolygon = '#B8B8B8'; //多边形颜色// 绘制多边形边
function drawPolygon(ctx){ctx.save();ctx.strokeStyle = mColorPolygon;var r = mRadius/ mCount; //单位半径//画6个圈for(var i = 0; i < mCount; i ++){ctx.beginPath(); var currR = r * ( i + 1); //当前半径//画6条边for(var j = 0; j < mCount; j ++){var x = mCenter + currR * Math.cos(mAngle * j);var y = mCenter + currR * Math.sin(mAngle * j);ctx.lineTo(x, y);}ctx.closePath()ctx.stroke();}ctx.restore();
}
效果:
三、连接顶点线
var mColorLines = '#B8B8B8'; //顶点连线颜色//顶点连线
function drawLines(ctx){ctx.save();ctx.beginPath();ctx.strokeStyle = mColorLines;for(var i = 0; i < mCount; i ++){var x = mCenter + mRadius * Math.cos(mAngle * i);var y = mCenter + mRadius * Math.sin(mAngle * i);ctx.moveTo(mCenter, mCenter);ctx.lineTo(x, y);}ctx.stroke();ctx.restore();
}
效果:
四、绘制数据文本
var mData = [['速度', 77],['力量', 72],['防守', 46],['射门', 50],['传球', 80],['耐力', 60]]; //数据
var mColorText = '#000000';//绘制文本
function drawText(ctx){ctx.save();var fontSize = mCenter / 12;ctx.font = fontSize + 'px Microsoft Yahei';ctx.fillStyle = mColorText;for(var i = 0; i < mCount; i ++){var x = mCenter + mRadius * Math.cos(mAngle * i);var y = mCenter + mRadius * Math.sin(mAngle * i);//通过不同的位置,调整文本的显示位置if( mAngle * i >= 0 && mAngle * i <= Math.PI / 2 ){ctx.fillText(mData[i][0], x, y + fontSize); }else if(mAngle * i > Math.PI / 2 && mAngle * i <= Math.PI){ctx.fillText(mData[i][0], x - ctx.measureText(mData[i][0]).width, y + fontSize); }else if(mAngle * i > Math.PI && mAngle * i <= Math.PI * 3 / 2){ctx.fillText(mData[i][0], x - ctx.measureText(mData[i][0]).width, y); }else{ctx.fillText(mData[i][0], x, y);}}ctx.restore();
}
效果:
五、绘制数据覆盖区域
//绘制数据区域
function drawRegion(ctx){ctx.save();ctx.beginPath();for(var i = 0; i < mCount; i ++){var x = mCenter + mRadius * Math.cos(mAngle * i) * mData[i][1] / 100;var y = mCenter + mRadius * Math.sin(mAngle * i) * mData[i][1] / 100;ctx.lineTo(x, y);}ctx.closePath();ctx.fillStyle = 'rgba(255, 0, 0, 0.5)';ctx.fill();ctx.restore();
}
效果:
六、绘制数据点
把每个数据与线的焦点绘制出来。
//画点
function drawCircle(ctx){ctx.save();var r = mCenter / 18;for(var i = 0; i < mCount; i ++){var x = mCenter + mRadius * Math.cos(mAngle * i) * mData[i][1] / 100;var y = mCenter + mRadius * Math.sin(mAngle * i) * mData[i][1] / 100;ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2);ctx.fillStyle = 'rgba(255, 0, 0, 0.8)';ctx.fill();} ctx.restore();
}
效果:
效果演示
height="372" width="100%" scrolling="no" title="雷达图" src="//codepen.io/lecein/embed/aJZGGp/?height=372&theme-id=0&default-tab=result" allowfullscreen="true">最终代码
<!DOCTYPE html>
<html lang="en">
<head><meta charset="UTF-8"><title>Document</title><style type="text/css">canvas{}</style>
</head>
<body>
<script type="text/javascript"> var mW = 400;var mH = 400;var mData = [['速度', 77],['力量', 72],['防守', 46],['射门', 50],['传球', 80],['耐力', 60]];var mCount = mData.length; //边数 var mCenter = mW /2; //中心点var mRadius = mCenter - 50; //半径(减去的值用于给绘制的文本留空间)var mAngle = Math.PI * 2 / mCount; //角度var mCtx = null;var mColorPolygon = '#B8B8B8'; //多边形颜色var mColorLines = '#B8B8B8'; //顶点连线颜色var mColorText = '#000000';//初始化(function(){var canvas = document.createElement('canvas');document.body.appendChild(canvas);canvas.height = mH;canvas.width = mW;mCtx = canvas.getContext('2d');drawPolygon(mCtx);drawLines(mCtx);drawText(mCtx);drawRegion(mCtx);drawCircle(mCtx);})();// 绘制多边形边function drawPolygon(ctx){ctx.save();ctx.strokeStyle = mColorPolygon;var r = mRadius/ mCount; //单位半径//画6个圈for(var i = 0; i < mCount; i ++){ctx.beginPath(); var currR = r * ( i + 1); //当前半径//画6条边for(var j = 0; j < mCount; j ++){var x = mCenter + currR * Math.cos(mAngle * j);var y = mCenter + currR * Math.sin(mAngle * j);ctx.lineTo(x, y);}ctx.closePath()ctx.stroke();}ctx.restore();}//顶点连线function drawLines(ctx){ctx.save();ctx.beginPath();ctx.strokeStyle = mColorLines;for(var i = 0; i < mCount; i ++){var x = mCenter + mRadius * Math.cos(mAngle * i);var y = mCenter + mRadius * Math.sin(mAngle * i);ctx.moveTo(mCenter, mCenter);ctx.lineTo(x, y);}ctx.stroke();ctx.restore();}//绘制文本function drawText(ctx){ctx.save();var fontSize = mCenter / 12;ctx.font = fontSize + 'px Microsoft Yahei';ctx.fillStyle = mColorText;for(var i = 0; i < mCount; i ++){var x = mCenter + mRadius * Math.cos(mAngle * i);var y = mCenter + mRadius * Math.sin(mAngle * i);if( mAngle * i >= 0 && mAngle * i <= Math.PI / 2 ){ctx.fillText(mData[i][0], x, y + fontSize); }else if(mAngle * i > Math.PI / 2 && mAngle * i <= Math.PI){ctx.fillText(mData[i][0], x - ctx.measureText(mData[i][0]).width, y + fontSize); }else if(mAngle * i > Math.PI && mAngle * i <= Math.PI * 3 / 2){ctx.fillText(mData[i][0], x - ctx.measureText(mData[i][0]).width, y); }else{ctx.fillText(mData[i][0], x, y);}}ctx.restore();}//绘制数据区域function drawRegion(ctx){ctx.save();ctx.beginPath();for(var i = 0; i < mCount; i ++){var x = mCenter + mRadius * Math.cos(mAngle * i) * mData[i][1] / 100;var y = mCenter + mRadius * Math.sin(mAngle * i) * mData[i][1] / 100;ctx.lineTo(x, y);}ctx.closePath();ctx.fillStyle = 'rgba(255, 0, 0, 0.5)';ctx.fill();ctx.restore();}//画点function drawCircle(ctx){ctx.save();var r = mCenter / 18;for(var i = 0; i < mCount; i ++){var x = mCenter + mRadius * Math.cos(mAngle * i) * mData[i][1] / 100;var y = mCenter + mRadius * Math.sin(mAngle * i) * mData[i][1] / 100;ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2);ctx.fillStyle = 'rgba(255, 0, 0, 0.8)';ctx.fill();} ctx.restore();}
</script></body>
</html>
代码下载:点击这里
博客名称:王乐平博客
CSDN博客地址:http://blog.csdn.net/lecepin