原地址:http://www.cnblogs.com/qingjoin/p/3638915.html
Unity 3D 简单工程的创建。与Xcode 导出到iOS 平台请看这
Unity3D 学习 创建简单的按钮、相应事件
Unity C# 代码
using UnityEngine; using System.Collections; using System.Runtime.InteropServices;public class testFeil : MonoBehaviour {[DllImport("__Internal")]private static extern void c_ctest();// Use this for initializationvoid Start () {}// Update is called once per framevoid Update () {}void OnGUI() { //开始按钮 创建了一个按钮。 if(GUI.Button(new Rect(20,100,200,50),"qingyun ")) { //System.Console.WriteLine("hello world");print("hello qingyun !");c_ctest(); // Debug.Log("up.up");} } void testResult (string msg){Debug.Log("testResult:" +msg);}//这个是C#里的一个回调。用来接收数据是否传送成功。----这里的作用就是OC里的回调。void testBtnResult (string msg){Debug.Log ("btnPressSuccessssssssssss:"+msg);} }
.mm 文件里的OC 与 C 接口
// // MeiyuPushSdkC.m // MeiYuPushDemo // // Created by qingyun on 3/31/14. // Copyright (c) 2014 qingyun. All rights reserved. //#import "MeiyuPushSdkC.h" #import "MeiyuPushSdk.h"@interface MeiyuPushSdkC : NSObject<MeiyuPushSdkDelegate>@end@implementation MeiyuPushSdkC- (id)init {id object = [super init];[[MeiyuPushSdk my_initPush]setDelegate:self];//sdk.delegate = self;NSLog(@"initMeiyuPushSdkC");return object; }-(void)cTestResult {UnitySendMessage("Main Camera", "testBtnResult", "成功啦.哇哈哈哈"); }@endMeiyuPushSdkC *m_pushSdk = NULL;#if defined (__cplusplus) extern "C" { #endifvoid c_ctest(){if(m_pushSdk == NULL){m_pushSdk = [[MeiyuPushSdkC alloc]init];}MeiyuPushSdk *m = [MeiyuPushSdk my_initPush];//objc_msgSend(obj, @selector(setName:),@"balabala");[m cTest];NSLog(@"testSuccess---------");UnitySendMessage("Main Camera", "testResult", "-10862904$_^_$接口调用失败");}#if defined (__cplusplus) } #endif
这样就把Unity3d 与OC 连到了一起。
具体可参考 unityFile.zip