顺序存储:
typedef int Position;
struct QNode {ElementType *Data; /* 存储元素的数组 */Position Front, Rear; /* 队列的头、尾指针 */int MaxSize; /* 队列最大容量 */
};
typedef struct QNode *Queue;Queue CreateQueue( int MaxSize )
{Queue Q = (Queue)malloc(sizeof(struct QNode));Q->Data = (ElementType *)malloc(MaxSize * sizeof(ElementType));Q->Front = Q->Rear = 0;Q->MaxSize = MaxSize;return Q;
}bool IsFull( Queue Q )
{return ((Q->Rear+1)%Q->MaxSize == Q->Front);
}bool AddQ( Queue Q, ElementType X )
{if ( IsFull(Q) ) {printf("队列满");return false;}else {Q->Rear = (Q->Rear+1)%Q->MaxSize;Q->Data[Q->Rear] = X;return true;}
}bool IsEmpty( Queue Q )
{return (Q->Front == Q->Rear);
}ElementType DeleteQ( Queue Q )
{if ( IsEmpty(Q) ) { printf("队列空");return ERROR;}else {Q->Front =(Q->Front+1)%Q->MaxSize;return Q->Data[Q->Front];}
}
链式存储:
typedef struct Node *PtrToNode;
struct Node { /* 队列中的结点 */ElementType Data;PtrToNode Next;
};
typedef PtrToNode Position;struct QNode {Position Front, Rear; /* 队列的头、尾指针 */int MaxSize; /* 队列最大容量 */
};
typedef struct QNode *Queue;bool IsEmpty( Queue Q )
{return ( Q->Front == NULL);
}ElementType DeleteQ( Queue Q )
{Position FrontCell; ElementType FrontElem;if ( IsEmpty(Q) ) {printf("队列空");return ERROR;}else {FrontCell = Q->Front;if ( Q->Front == Q->Rear ) /* 若队列只有一个元素 */Q->Front = Q->Rear = NULL; /* 删除后队列置为空 */else Q->Front = Q->Front->Next;FrontElem = FrontCell->Data;free( FrontCell ); /* 释放被删除结点空间 */return FrontElem;}
}