//5.工厂模式
//ver1
//回顾简单工厂模式
class OperationFactory
{
public:static Operation createOperation(char chOper){Operation * op = NULL;switch(chOper){case '+':op = new OperationAdd();break;case '-':op = new OperationSub();break;default:break;}return *op;}
};void main11()
{Operation oper;oper = OperationFactory::createOperation('+');oper.SetNumberA(1.1);oper.SetNumberB(2.2);double result = oper.GetResult();
}//工厂模式:
//工厂接口
class Operation
{
public:Operation(){}~Operation(){}
protected:double _NumberA;double _NumberB;
public:void SetNumberA(double A){_NumberA = A;}double GetNumberA(){return _NumberA;}void SetNumberB(double B){_NumberB = B;}double GetNumberB(){return _NumberB;}virtual double GetResult(){double result = 0;return result;}
};class OperationAdd : public Operation
{
public:virtual double GetResult(){double result = _NumberA + _NumberB;return result;}
};class OperationSub : public Operation
{
public:virtual double GetResult(){double result = _NumberA - _NumberB;return result;}
};class IFactory
{
public:virtual Operation CreateOperation(){Operation * po = NULL;return *po;}
};class AddFactory : public IFactory
{
public:virtual Operation CreateOperation(){Operation * po = new OperationAdd();return *po;}
};class SubFactory : public IFactory
{
public:virtual Operation CreateOperation(){Operation * po = new OperationSub();return *po;}
};void main1()
{IFactory * pif = new AddFactory();Operation po = pif->CreateOperation();po.SetNumberA(1.1);po.SetNumberB(2.2);double result = po.GetResult();
}
//简单工厂模式的最大优点在于工厂类中包含了必要的逻辑判断,根据客户端的选择条件动态实例化相关的类,
//对于客户端来说,去除了与具体产品的依赖。
//工厂模式,定义一个用于创建对象的接口,让子类决定实例化哪一个类。工厂方法使一个类的实例化延迟到其子类。
//工厂模式实现时,客户端需要决定实例化哪一个工厂来实现运算类,选择判断的问题还是存在,也就是说,工厂方式把
//简单工厂的内部逻辑判断移到了客户端代码来进行。你想要加功能,本来是改工厂类,现在是改客户端。
//5.工厂模式
//ver2
class LeiFeng
{
public:void Sweep(){//打扫}void Wash(){//洗衣}
};//学习雷锋大学生
class Undergraduate : public LeiFeng
{};//志愿者
class Volunteer : public LeiFeng
{};//简单雷锋工厂
class SimpleFactory
{
public:static LeiFeng CreateLeiFeng(char cType){LeiFeng * plf = NULL;switch (cType){case '1': //大学生plf = new Undergraduate();break;case '2': //志愿者plf = new Volunteer();break;default:break;}return *plf;}
};void main21()
{LeiFeng stuA = SimpleFactory::CreateLeiFeng('1');stuA.Sweep();LeiFeng volA = SimpleFactory::CreateLeiFeng('2');volA.Wash();
}//雷锋工厂
class IFactory
{
public://IFactory(){}LeiFeng CreateLeiFeng(){LeiFeng * plf = new LeiFeng();return *plf;}
};//大学生工厂
class UndergraduateFactory : public IFactory
{
public://UndergraduateFactory(){}LeiFeng CreateLeiFeng(){LeiFeng *plf = new Undergraduate();return *plf;}
};//志愿者工厂
class VolunteerFactory : public IFactory
{
public://VolunteerFactory(){}LeiFeng CreateLeiFeng(){LeiFeng * plf = new Volunteer();return *plf;}
};void main22()
{IFactory * pf = new UndergraduateFactory();LeiFeng stu = pf->CreateLeiFeng();stu.Sweep();stu.Wash();
}
//工厂模式客服了简单工厂违背开放-封闭原则的缺点,又保持了封装对象创建过程的优点。
//缺点:每加一个产品,就需要加一个产品工厂的类,增加了额外的开发量。