unity API 之EventSystem.current.IsPointerOverGameObject()
命名空间 :UnityEngine.EventSystems
官方描述:
public bool IsPointerOverGameObject();
public bool IsPointerOverGameObject(int pointerId); //触摸屏时需要的参数,即检测触碰的手值
Is the pointer with the given ID over an EventSystem object?
代码:
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; //备上空间名public class MouseExample : MonoBehaviour {void Update(){// Check if the left mouse button was clickedif (Input.GetMouseButtonDown(0)){// Check if the mouse was clicked over a UI elementif (EventSystem.current.IsPointerOverGameObject()) //检测是否点击了UI上的物件,返会bool值{Debug.Log("Clicked on the UI");}}} }当使用触屏时,官方给出了另外一份代码
using UnityEngine; using System.Collections; using UnityEngine.EventSystems;public class TouchExample : MonoBehaviour {void Update(){// Check if there is a touchif (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) //检测手值的触碰// Check if finger is over a UI elementif (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) //监视是否触碰UI{Debug.Log("Touched the UI");}}} }
总结:可以用此API避免在画面中点击到UI的物件又同时点到Game中的物件触发的一些情况;在触屏中可以判断点击的手指并执行相应的函数事件。