乒乓球小游戏
乒乓球小游戏是一个简单而有趣的2D
页面交互式游戏,玩家可以通过键盘输入来控制球拍上下移动来接球,从而体验乒乓球的乐趣。该游戏有单人和双人两种模式
运行效果:
一:主程序:
import sys
import cfg
import pygame
from modules import *'''定义按钮'''
def Button(screen, position, text, button_size=(200, 50)):left, top = positionbwidth, bheight = button_sizepygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))font = pygame.font.Font(cfg.FONTPATH, 30)text_render = font.render(text, 1, (255, 235, 205))return screen.blit(text_render, (left+50, top+10))'''
Function:开始界面
Input:--screen: 游戏界面
Return:--game_mode: 1(单人模式)/2(双人模式)
'''
def startInterface(screen):clock = pygame.time.Clock()while True:screen.fill((41, 36, 33))button_1 = Button(screen, (150, 175), '1 Player')button_2 = Button(screen, (150, 275), '2 Player')for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.MOUSEBUTTONDOWN:if button_1.collidepoint(pygame.mouse.get_pos()):return 1elif button_2.collidepoint(pygame.mouse.get_pos()):return 2clock.tick(10)pygame.display.update()'''结束界面'''
def endInterface(screen, score_left, score_right):clock = pygame.time.Clock()font1 = pygame.font.Font(cfg.FONTPATH, 30)font2 = pygame.font.Font(cfg.FONTPATH, 20)msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'texts = [font1.render(msg, True, cfg.WHITE),font2.render('Press ESCAPE to quit.', True, cfg.WHITE),font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]positions = [[120, 200], [155, 270], [80, 300]]while True:screen.fill((41, 36, 33))for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_RETURN:returnelif event.key == pygame.K_ESCAPE:sys.exit()pygame.quit()for text, pos in zip(texts, positions):screen.blit(text, pos)clock.tick(10)pygame.display.update()'''运行游戏Demo'''
def runDemo(screen):# 加载游戏素材hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.play(-1, 0.0)font = pygame.font.Font(cfg.FONTPATH, 50)# 开始界面game_mode = startInterface(screen)# 游戏主循环# --左边球拍(ws控制, 仅双人模式时可控制)score_left = 0racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)# --右边球拍(↑↓控制)score_right = 0racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)# --球ball = Ball(cfg.BALLPICPATH, cfg)clock = pygame.time.Clock()while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit(-1)screen.fill((41, 36, 33))# 玩家操作pressed_keys = pygame.key.get_pressed()if pressed_keys[pygame.K_UP]:racket_right.move('UP')elif pressed_keys[pygame.K_DOWN]:racket_right.move('DOWN')if game_mode == 2:if pressed_keys[pygame.K_w]:racket_left.move('UP')elif pressed_keys[pygame.K_s]:racket_left.move('DOWN')else:racket_left.automove(ball)# 球运动scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)score_left += scores[0]score_right += scores[1]# 显示# --分隔线pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))# --球ball.draw(screen)# --拍racket_left.draw(screen)racket_right.draw(screen)# --得分screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))if score_left == 11 or score_right == 11:return score_left, score_rightclock.tick(100)pygame.display.update()'''主函数'''
def main():# 初始化pygame.init()pygame.mixer.init()screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))pygame.display.set_caption('乒乓球')# 开始游戏while True:score_left, score_right = runDemo(screen)endInterface(screen, score_left, score_right)'''run'''
if __name__ == '__main__':main()
二:配置文件 - cfg.py
:
import os'''屏幕长宽'''
WIDTH = 500
HEIGHT = 500
'''游戏素材路径'''
CURRPATH = os.getcwd()
RESOURCESDIRPATH = os.path.join(CURRPATH, 'resources')
AUDIOSDIRPATH = os.path.join(RESOURCESDIRPATH, 'audios')
FONTDIRPATH = os.path.join(RESOURCESDIRPATH, 'font')
IMAGESDIRPATH = os.path.join(RESOURCESDIRPATH, 'images')
BALLPICPATH = os.path.join(IMAGESDIRPATH, 'ball.png')
RACKETPICPATH = os.path.join(IMAGESDIRPATH, 'racket.png')
FONTPATH = os.path.join(FONTDIRPATH, 'font.TTF')
GOALSOUNDPATH = os.path.join(AUDIOSDIRPATH, 'goal.wav')
HITSOUNDPATH = os.path.join(AUDIOSDIRPATH, 'hit.wav')
BGMPATH = os.path.join(AUDIOSDIRPATH, 'bgm.mp3')
'''颜色'''
WHITE = (255, 255, 255)
三:文件包 - modules
:
(1)__init__.py
'''初始化'''
from .sprites import Ball, Racket
(2)sprites.py
import random
import pygame
from .utils import *'''乒乓球'''
class Ball(pygame.sprite.Sprite):def __init__(self, imgpath, cfg, **kwargs):pygame.sprite.Sprite.__init__(self)self.cfg = cfgself.image = loadImage(imgpath)self.rect = self.image.get_rect()self.reset()'''移动'''def move(self, ball, racket_left, racket_right, hit_sound, goal_sound):self.rect.left = self.rect.left + self.speed * self.direction_xself.rect.top = min(max(self.rect.top + self.speed * self.direction_y, 0), self.cfg.HEIGHT - self.rect.height)# 撞到球拍if pygame.sprite.collide_rect(ball, racket_left) or pygame.sprite.collide_rect(ball, racket_right):self.direction_x, self.direction_y = -self.direction_x, random.choice([1, -1])self.speed += 1scores = [0, 0]hit_sound.play()# 撞到上侧的墙elif self.rect.top == 0:self.direction_y = 1self.speed += 1scores = [0, 0]# 撞到下侧的墙elif self.rect.top == self.cfg.HEIGHT - self.rect.height:self.direction_y = -1self.speed += 1scores = [0, 0]# 撞到左边的墙elif self.rect.left < 0:self.reset()racket_left.reset()racket_right.reset()scores = [0, 1]goal_sound.play()# 撞到右边的墙elif self.rect.right > self.cfg.WIDTH:self.reset()racket_left.reset()racket_right.reset()scores = [1, 0]goal_sound.play()# 普通情况else:scores = [0, 0]return scores'''初始化'''def reset(self):self.rect.centerx = self.cfg.WIDTH // 2self.rect.centery = random.randrange(self.rect.height // 2, self.cfg.HEIGHT - self.rect.height // 2)self.direction_x = random.choice([1, -1])self.direction_y = random.choice([1, -1])self.speed = 1'''绑定到屏幕上'''def draw(self, screen):screen.blit(self.image, self.rect)'''乒乓球拍'''
class Racket(pygame.sprite.Sprite):def __init__(self, imgpath, type_, cfg, **kwargs):pygame.sprite.Sprite.__init__(self)self.cfg = cfgself.type_ = type_self.image = loadImage(imgpath, False)self.rect = self.image.get_rect()self.reset()'''移动'''def move(self, direction):if direction == 'UP':self.rect.top = max(0, self.rect.top - self.speed)elif direction == 'DOWN':self.rect.bottom = min(self.cfg.HEIGHT, self.rect.bottom + self.speed)else:raise ValueError('[direction] in Racket.move is %s, expect %s or %s...' % (direction, 'UP', 'DOWN'))'''电脑自动移动'''def automove(self, ball):if ball.rect.centery - 25 > self.rect.centery:self.move('DOWN')if ball.rect.centery + 25 < self.rect.centery:self.move('UP')'''初始化'''def reset(self):# 左/右边的拍self.rect.centerx = self.cfg.WIDTH - self.rect.width // 2 if self.type_ == 'RIGHT' else self.rect.width // 2self.rect.centery = self.cfg.HEIGHT // 2# 速度self.speed = 5'''绑定到屏幕上'''def draw(self, screen):screen.blit(self.image, self.rect)
(3)utils.py
import pygame'''导入图片'''
def loadImage(imgpath, transparent=True):img = pygame.image.load(imgpath)img = img.convert()if transparent:color = img.get_at((0, 0))img.set_colorkey(color, pygame.RLEACCEL)return img
四:素材包 - resources
:
素材包大家根据配置文件自己配置就好,或者私信我发你