计算器(网页内实现效果)
HTML部分
<html lang="en">
<head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>My Calculator</title><link rel="stylesheet" href="style.css">
</head>
<body><section><div class="container"><div id="display"></div><div class="buttons"><div class="button">C</div><div class="button">/</div><div class="button">*</div><div class="button">←</div><div class="button">7</div><div class="button">8</div><div class="button">9</div><div class="button">-</div><div class="button">4</div><div class="button">5</div><div class="button">6</div><div class="button">+</div><div class="button">1</div><div class="button">2</div><div class="button">3</div><div class="button">.</div><div class="button">(</div><div class="button">0</div><div class="button">)</div><div id="equal" class="button">=</div></div></div></section><script src="index.js"></script>
</body>
</html>
CSS部分
.container {max-width: 400px;margin: 10vh auto 0 auto;box-shadow: 0px 0px 43px 17px rgba(153,153,153,1);
}#display {text-align: right;height: 70px;line-height: 70px;padding: 16px 8px;font-size: 25px;
}.buttons {display: grid;border-bottom: 1px solid #999;border-left: 1px solid#999;grid-template-columns: 1fr 1fr 1fr 1fr;
}.buttons > div {border-top: 1px solid #999;border-right: 1px solid#999;
}.button {border: 0.5px solid #999;line-height: 100px;text-align: center;font-size: 25px;cursor: pointer;
}#equal {background-color: rgb(85, 85, 255);color: white;
}.button:hover {background-color: #323330;color: white;transition: 0.5s ease-in-out;
}
JavaScript部分
//思路:
//1.用map或者forEach或者for循环给每个按钮(button)加上一个事件监听器addEventListener()
//2.当点击c的时候归零
//3.当点击=的时候把display里的值进行计算,可以用eval函数
//4.当点击<-时候,减去一个数
//5.当点击其他按钮的时候,就是把数往display里面加
//6.你可以用switch case来运行以上的不同情况按键,用if else也可以// Get the display element
var display = document.getElementById('display');// Get all the buttons
var buttons = Array.from(document.getElementsByClassName('button'));// Add click event listener to each button
buttons.forEach(function(button) {button.addEventListener('click', function() {handleButtonClick(button.textContent);});
});// Function to handle button clicks
function handleButtonClick(value) {switch (value) {case 'C':// Clear the displaydisplay.textContent = '';break;case '=':try {// Evaluate the expression in the display using evaldisplay.textContent = eval(display.textContent);} catch (error) {// Handle errors, e.g., division by zerodisplay.textContent = 'Error';}break;case '←':// Remove the last character from the displaydisplay.textContent = display.textContent.slice(0, -1);break;default:// Append the clicked button value to the displaydisplay.textContent += value;break;}
}
井字棋
HTML部分
<!DOCTYPE html>
<html lang="en"><head><meta charset="UTF-8" /><meta http-equiv="X-UA-Compatible" content="IE=edge" /><meta name="viewport" content="width=device-width, initial-scale=1.0" /><title>三连棋</title><link href="index.css" rel="stylesheet" /></head><body><h1>三连棋</h1><div id="board"><!-- 棋盘上每个格子我们管它叫tile,并且自定义一个属性叫data-index,方便计数--><!-- right-border就是棋盘内部的边框,给border上颜色 --><div data-index="1" class="tile right-border bottom-border"></div><div data-index="2" class="tile right-border bottom-border"></div><div data-index="3" class="tile bottom-border"></div><div data-index="4" class="tile right-border bottom-border"></div><div data-index="5" class="tile right-border bottom-border"></div><div data-index="6" class="tile bottom-border"></div><div data-index="7" class="tile right-border"></div><div data-index="8" class="tile right-border"></div><div data-index="9" class="tile"></div><!-- 三个棋子连到一起会出现一条红色线,我们管这个红色线叫strike --><div id="strike" class="strike"></div></div><div id="game-over-area" class="hidden"><h2 id="game-over-text">获胜的是 X</h2><button id="play-again">Play Again</button></div><script src="index.js"></script></body>
</html>
CSS部分
/* 整体的棋盘 */
body {display: flex;flex-direction: column;align-items: center;background-color: black;color: greenyellow;
}/* 把1-9的数字,分成三列 */
#board {display: grid;grid-template-columns: 100px 100px 100px;grid-template-rows: 100px 100px 100px;/* 鼠标移动到格子里就变成一个手掌图标 */cursor: pointer;position: relative;
}/* 每个格子 */
.tile {color: currentColor;/*currentColor继承于body里面的color*/font-size: 2em;display: flex;justify-content: center;align-items: center;
}/* 给格子边框上颜色 */
.right-border {border-right: 0.2em solid indigo;
}/* 给格子边框上颜色 */
.bottom-border {border-bottom: 0.2em solid indigo;
}/* 三个棋子连到一起会出现一条红色线,我们管这个红色线叫strike */
.strike {position: absolute;background-color: darkred;
}/* 三个棋子在第1行连成一条线 */
.strike-row-1 {width: 100%;height: 4px;top: 15%;
}/* 三个棋子在第2行连成一条线 */
.strike-row-2 {width: 100%;height: 4px;top: 48%;
}/* 三个棋子在第3行连成一条线 */
.strike-row-3 {width: 100%;height: 4px;top: 83%;
}/* 三个棋子在第1列连成一条线 */
.strike-column-1 {height: 100%;width: 4px;left: 15%;
}/* 三个棋子在第2列连成一条线 */
.strike-column-2 {height: 100%;width: 4px;left: 48%;
}/* 三个棋子在第3列连成一条线 */
.strike-column-3 {height: 100%;width: 4px;left: 83%;
}/* 三个棋子在斜对角连成一条线 */
.strike-diagonal-1 {width: 90%;height: 4px;top: 50%;left: 5%;transform: skewY(45deg); /* skewy可以改变线的角度 */}
.strike-diagonal-2 {width: 90%;height: 4px;top: 50%;left: 5%;transform: skewY(-45deg);
}h1 {color: currentColor;
}#game-over-area {text-align: center;border: indigo 8px solid;padding: 50px;width: 50%;margin-top: 50px;
}h2 {color: currentColor;font-size: 2em;margin-top: 0px;
}/* 重玩的按钮 */
button {background-color: transparent;color: currentColor;border: currentColor 1px solid;padding: 10px;font-size: 1.5em;
}/* play again区域在游戏结束前不显示 */
.hidden {display: none;
}/* play again区域在游戏结束后显示 */
.visible {display: block;
}/* 玩家1点一下棋盘显示X */
.x-hover:hover::after {content: "X";opacity: 0.4;
}/* 玩家2点一下棋盘显示O */
.o-hover:hover::after {content: "O";opacity: 0.4;
}
JavaScript部分
//选中所有的格子tile
var tiles = document.querySelectorAll(".tile");
//玩家X
var PLAYER_X = "X";
//玩家O
var PLAYER_O = "O";//玩家X先下,之后这个变量turn会切换成另外一个玩家
var turn = PLAYER_X;//boardstate追踪棋盘上的情况,把每一步下的棋放在对应下标放进数组。Array(tiles.length)就是9个格子
var boardState = Array(tiles.length);
boardState.fill(null);//获取棋盘上的一些元素
var strike = document.getElementById("strike");
var gameOverArea = document.getElementById("game-over-area");
var gameOverText = document.getElementById("game-over-text");
var playAgain = document.getElementById("play-again");//重新开始 play again
playAgain.addEventListener("click", startNewGame);//音效
var gameOverSound = new Audio("sounds/game_over.wav");
var clickSound = new Audio("sounds/click.wav");//用forEach给每一个格子增加addEventListener,当玩家点击这个格子的时候,
//你需要执行一个tileClick函数(在37行),tileClick函数的作用是显示X 或者 O
//*******************请写代码完成上述功能*******************tiles.forEach(function (tile) {tile.addEventListener("click", tileClick);
});//event参数是玩家点击的方块
//*******************请写代码完成上述功能*******************
function tileClick(event) {//如果游戏已经结束了,那就return,停止if (gameOverArea.classList.contains("visible")) {return;}var clickedTile = event.target;var tileIndex = parseInt(clickedTile.dataset.index) - 1;if (boardState[tileIndex] !== null) {return;}if (turn === PLAYER_X) {clickedTile.innerText = PLAYER_X;boardState[tileIndex] = PLAYER_X;turn = PLAYER_O;} else {clickedTile.innerText = PLAYER_O;boardState[tileIndex] = PLAYER_O;turn = PLAYER_X;}//获取玩家点击的方块//*******************请写代码完成上述功能*******************//获取方块的编号:tile.dataset.index是获取data-index自定义属性内容的固定写法//*******************请写代码完成上述功能*******************//查看方块内是否已经被玩家点击过了//*******************请写代码完成上述功能*******************//如果这一轮是X玩家,那么给这个点击方块里写上X,如果是玩家O,那就给这个点击方块里写上0//一个玩家落子后,需要切换玩家//*******************请写代码完成上述功能*******************//播放点击音效clickSound.play();//显示悬浮的文字O或者XsetHoverText();//查看谁胜了checkWinner();
}//当玩家X鼠标移动在方框上时候,显示X;玩家O显示o
function setHoverText() {//移除所有hover 文字tiles.forEach(function (tile) {tile.classList.remove("x-hover");tile.classList.remove("o-hover");});var hoverClass = "".concat(turn.toLowerCase(), "-hover");tiles.forEach(function (tile) {if (tile.innerText == "") {tile.classList.add(hoverClass);}});
}setHoverText();//查看谁胜利了
function checkWinner() {//*********************给以下每一行代码添加注释~注释到return那一行*********************for (var _i = 0, _winningCombinations = winningCombinations; _i < _winningCombinations.length; _i++) {var winningCombination = _winningCombinations[_i];// console.log(boardState)var combo = winningCombination.combo,strikeClass = winningCombination.strikeClass;var tileValue1 = boardState[combo[0] - 1];var tileValue2 = boardState[combo[1] - 1];var tileValue3 = boardState[combo[2] - 1];if (tileValue1 != null && tileValue1 === tileValue2 && tileValue1 === tileValue3) {strike.classList.add(strikeClass);gameOverScreen(tileValue1); return;}}//查看平局var allTileFilledIn = boardState.every(function (tile) {return tile !== null;});if (allTileFilledIn) {gameOverScreen(null);}
}//game over的框
function gameOverScreen(winnerText) {gameOverArea.classList.remove("hidden");gameOverText.innerText = winnerText ? `Player ${winnerText} wins!` : "平局!";//把game over的框显示出来//*******************请写代码完成上述功能*******************
}//重新开始一局游戏
function startNewGame() {strike.className = "strike";gameOverArea.className = "hidden";boardState.fill(null);tiles.forEach(function (tile) {return (tile.innerText = "");});turn = PLAYER_X;setHoverText();
}//所有胜利组合
var winningCombinations = [//例如{ combo: [1, 2, 3], strikeClass: "strike-row-1" },{ combo: [4, 5, 6], strikeClass: "strike-row-2" },{ combo: [7, 8, 9], strikeClass: "strike-row-3" },{ combo: [1, 4, 7], strikeClass: "strike-col-1" },{ combo: [2, 5, 8], strikeClass: "strike-col-2" },{ combo: [3, 6, 9], strikeClass: "strike-col-3" },{ combo: [1, 5, 9], strikeClass: "strike-diagonal-1" },{ combo: [3, 5, 7], strikeClass: "strike-diagonal-2" },//建立一个对象,把所有胜利组合都放进去,上面只是一个例子,一共有8个组合,你还要写7个组合//*******************请写代码完成上述功能*******************];