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信号与槽通常被用于对象间的通信、事件驱动等场景,相比于回调函数的优势是动态连接、支持多对多、参数类型检查更安全、更加松耦合等。
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这里提供一个C++实现的简易仿信号与槽的框架。注:QT中信号与槽是基于较复杂的元对象系统,而这里只是以基本功能为导向提供简易实现。
信号和槽函数的创建、连接、触发、断连。 -
code
#include <iostream>
#include <functional>
#include <vector>
#include <map>#define CONNECT(signal, slot) signal.connect(slot, #slot)
#define DISCONNECT(signal, slot) signal.disconnect(#slot)template <typename... Args>
class GenericSignal
{
public:using SlotType = std::function<void(Args...)>;void connect(SlotType slot, const std::string &slotName){slots[slotName] = std::move(slot);}void disconnect(const std::string &slotName){auto it = slots.find(slotName);if (it != slots.end()){slots.erase(it);}}template <typename... SignalArgs>void emitSignal(SignalArgs &&...args) const{for (const auto &slotPair : slots){slotPair.second(std::forward<SignalArgs>(args)...);}}private:std::map<std::string, SlotType> slots;
};void slotFunction1(int arg1, const std::string &arg2)
{std::cout << "Slot 1 called with " << arg1 << " and " << arg2 << std::endl;
}void slotFunction2(int arg1, const std::string &arg2)
{std::cout << "Slot 2 called with " << arg1 << " and " << arg2 << std::endl;
}int main()
{GenericSignal<int, const std::string &> signal;CONNECT(signal, &slotFunction1);CONNECT(signal, &slotFunction2);std::cout << "Emitting signal..." << std::endl;signal.emitSignal(1, "Hello");DISCONNECT(signal, &slotFunction1);std::cout << "\nEmitting signal after disconnecting slotFunction1..." << std::endl;signal.emitSignal(2, "Hello");return 0;
}
- result
Emitting signal...
Slot 1 called with 1 and Hello
Slot 2 called with 1 and HelloEmitting signal after disconnecting slotFunction1...
Slot 2 called with 2 and Hello