文章目录
- GDI对象画笔和画刷来开发控件
- 梯形边框的按钮控件
- CMainDlg.h
- CMainDlg.cpp
- CLadderCtrl.h
- CLadderCtrl.cpp
- 矩形边框的三态按钮控件 CToolTipCtrl开发动静态提示
- CMainDlg.h
- CMainDlg.cpp
- CLadderCtrl.h
- CLadderCtrl.cpp: 实现文件
- 矩形边框的三态按钮控件 CToolTipCtrl开发动态提示
- CMainDlg.h
- CMainDlg.cpp
- CLadderCtrl.h
- CLadderCtrl.cpp
- 附录
GDI对象画笔和画刷来开发控件
梯形边框的按钮控件
CMainDlg.h
class CMainDlg : public CDialogEx
{
// 构造CLadderCtrl m_ladd;protected:virtual BOOL OnInitDialog();afx_msg void OnPaint();
public:afx_msg void OnSize(UINT nType, int cx, int cy);
};
CMainDlg.cpp
void CMainDlg::OnSize(UINT nType, int cx, int cy)
{CDialogEx::OnSize(nType, cx, cy);if (m_ladd){m_ladd.SetWindowPos(NULL, 0, cy - 20, cx, cy, SWP_NOZORDER);}
}
BOOL CMainDlg::OnInitDialog(){CDialogEx::OnInitDialog();SetIcon(m_hIcon, TRUE); // 设置大图标SetIcon(m_hIcon, FALSE); // 设置小图标CRect rect;GetClientRect(rect);rect.top = rect.bottom - 20;m_ladd.Create(WS_CHILD | WS_VISIBLE, rect, this,8888);m_ladd.InsertItem(0, _T("组建"));m_ladd.InsertItem(1, _T("调试"));m_ladd.InsertItem(2, _T("在文件1中查找"));m_ladd.InsertItem(3, _T("在文件2中查找"));m_ladd.InsertItem(4, _T("结果"));return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
CLadderCtrl.h
class CLadderCtrl : public CWnd{DECLARE_DYNAMIC(CLadderCtrl)CStringArray m_ds; //存储一组字符串 使用Add方法添加新的字符串,使用RemoveAt方法删除指定位置的字符串,使用GetAt方法获取特定位置的字符串等。int m_nIndex{}; CBrush m_br, m_brSel;CFont m_font, m_fontSel;
public:CLadderCtrl();virtual ~CLadderCtrl();BOOL Create(DWORD dwStyle, CRect rect, CWnd* pParent, int nID);LONG InsertItem(int nItem, LPCTSTR lpszItem);int SetCurSel(int nItem);int GetCurSel() const;int GetItemCount() const;BOOL DeleteAllItems(); BOOL DeleteItem(int nItem);
};
CLadderCtrl.cpp
CLadderCtrl::CLadderCtrl(){m_br.CreateSolidBrush(GetSysColor(COLOR_BTNFACE));m_brSel.CreateSolidBrush(GetSysColor(COLOR_HIGHLIGHT));HFONT hfont = (HFONT)GetStockObject(DEFAULT_GUI_FONT); // GetStockObject 返回的是void* 要给转为具体类型LOGFONT lf;GetObject(hfont, sizeof(lf), &lf);m_font.CreateFontIndirect(&lf);lf.lfWeight = 700;m_fontSel.CreateFontIndirect(&lf);
}
CLadderCtrl::~CLadderCtrl() {}
BOOL CLadderCtrl::Create(DWORD dwStyle, CRect rect, CWnd* pParent, int nID){return CWnd::Create(NULL, NULL, dwStyle, rect, pParent, nID);
}
LONG CLadderCtrl::InsertItem(int nItem, LPCTSTR lpszItem)
{m_ds.InsertAt(nItem,lpszItem);return nItem;
}
int CLadderCtrl::SetCurSel(int nItem)
{return 0;
}
int CLadderCtrl::GetCurSel() const
{return 0;
}
int CLadderCtrl::GetItemCount() const
{return (int)m_ds.GetCount();
}
BOOL CLadderCtrl::DeleteAllItems()
{m_ds.RemoveAll();return TRUE;
}
BOOL CLadderCtrl::DeleteItem(int nItem)
{m_ds.RemoveAt(nItem);return TRUE;
}
void CLadderCtrl::OnPaint()
{CPaintDC dc(this); // device context for paintingCRect rect;GetClientRect(rect);dc.SetBkMode(TRANSPARENT);dc.FillSolidRect(rect, GetSysColor(COLOR_INFOBK));int i = -1, nCount =(int) m_ds.GetCount();const int H = rect.Height(); //创建一个宽度为矩形高度的四分之一,高度为整个矩形高度的矩形rc。CRect rc{ H/4,0,0,rect.bottom };dc.SelectObject(&m_br);POINT ptSel[4];CString sSel;CRect rSel;dc.SelectObject(&m_font); //宋体9 就是默认字体/*HFONT hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);LOGFONT lf;GetObject(hFont, sizeof(lf), &lf);*/while (++i<nCount){CString str = m_ds[i];CSize size = dc.GetTextExtent(str); //获取字符串str在设备上下文dc中的宽度和高度,并将结果存储在CSize对象size中rc.right = rc.left + size.cx +H; //左边界加上字符串宽度和一个常量H 可以保证矩形rc的宽度至少能够容纳字符串,并且在右边留出一个宽度为常量H的空白区域POINT pts[] = { {rc.left-H/4,rc.top},{rc.right + H / 4,rc.top},{rc.right - H / 4,rc.bottom},{rc.left + H / 4,rc.bottom} };if (i!=m_nIndex){dc.Polygon(pts, _countof(pts));//dc.Rectangle(rc);dc.DrawText(str, rc, DT_CENTER | DT_VCENTER | DT_SINGLELINE);}else{memcpy(ptSel, pts, sizeof(pts));sSel = str;rSel = rc;}rc.left = rc.right;}dc.SelectObject(&m_brSel);dc.Polygon(ptSel, _countof(ptSel)); //要覆盖二次绘画dc.SelectObject(&m_fontSel);dc.DrawText(sSel, rSel, DT_CENTER | DT_VCENTER | DT_SINGLELINE);}
// dc.TextOut(0, 0, _T("测试系统颜色"));void CLadderCtrl::OnLButtonDown(UINT nFlags, CPoint point) //和上面算法一致 这个用来算出位置
{CWnd::OnLButtonDown(nFlags, point);CClientDC dc(this);dc.SelectStockObject(DEFAULT_GUI_FONT);int i = -1, nCount = (int)m_ds.GetCount();CRect rect;GetClientRect(rect);CRect rc{ 0,0,0,rect.bottom };while (++i<nCount) {CString str = m_ds[i];CSize size = dc.GetTextExtent(str);rc.right = rc.left + size.cx + rect.Height();dc.SelectObject(i == m_nIndex ? &m_brSel : &m_br);if (rc.PtInRect(point)){if (i != m_nIndex) //去除无效点击 {m_nIndex = i;Invalidate(FALSE);}break;}rc.left = rc.right;}
}
矩形边框的三态按钮控件 CToolTipCtrl开发动静态提示
CMainDlg.h
#include "CLadderCtrl.h"
class CMainDlg : public CDialogEx
{
// 构造CLadderCtrl m_ladd; CToolTipCtrl m_tip;
public:CMainDlg(CWnd* pParent = nullptr); // 标准构造函数
public:afx_msg void OnSize(UINT nType, int cx, int cy);virtual BOOL PreTranslateMessage(MSG* pMsg);
};
CMainDlg.cpp
BOOL CMainDlg::OnInitDialog()
{CDialogEx::OnInitDialog();CRect rect;GetClientRect(rect);rect.top = rect.bottom - 20;m_ladd.Create(WS_CHILD | WS_VISIBLE, rect, this,8888);m_ladd.InsertItem(0, _T("组建"));m_ladd.InsertItem(1, _T("调试"));m_ladd.InsertItem(2, _T("在文件1中查找"));m_ladd.InsertItem(3, _T("在文件2中查找"));m_ladd.InsertItem(4, _T("结果"));m_tip.Create(this);m_tip.AddTool(&m_ladd, _T("没想到吧"));return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
void CMainDlg::OnSize(UINT nType, int cx, int cy)
{CDialogEx::OnSize(nType, cx, cy);if (m_ladd)m_ladd.SetWindowPos(NULL, 0, cy - 20, cx, 20, SWP_NOZORDER);
}
BOOL CMainDlg::PreTranslateMessage(MSG* pMsg) //皇军的岗楼
{m_tip.RelayEvent(pMsg);return CDialogEx::PreTranslateMessage(pMsg);
}
CLadderCtrl.h
class CLadderCtrl : public CWnd
{DECLARE_DYNAMIC(CLadderCtrl)CStringArray m_ds;int m_nIndex{};int m_nTrack{};CBrush m_br, m_brSel,m_brTrack; //三态按钮 三态控件 没有选中色(普通) 选中色 放在上面的框色(追踪态)CBrush m_brBack;CPen m_pen;int GetIndex(CPoint point);
public:CLadderCtrl();virtual ~CLadderCtrl();BOOL Create(DWORD dwStyle, CRect rect, CWnd* pParent, int nID);LONG InsertItem(int nItem, LPCTSTR lpszItem);int SetCurSel(int nItem);int GetCurSel() const;int GetItemCount() const;BOOL DeleteAllItems();BOOL DeleteItem(int nItem);
// 对话框数据
#ifdef AFX_DESIGN_TIMEenum { IDD = IDD_MAIN_DIALOG };
#endifprotected:virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持DECLARE_MESSAGE_MAP()
public:afx_msg void OnPaint();afx_msg void OnLButtonDown(UINT nFlags, CPoint point);afx_msg void OnMouseMove(UINT nFlags, CPoint point);
};
CLadderCtrl.cpp: 实现文件
#include "pch.h"
#include "CreatControl.h"
#include "afxdialogex.h"
#include "CLadderCtrl.h"
CLadderCtrl::CLadderCtrl() //有对应的构造函数可以在定义时直接给予初始化{}
{m_br.CreateSolidBrush(RGB(64,86,140));m_brSel.CreateSolidBrush(RGB(230,245,255)); m_brTrack.CreateSolidBrush(RGB(187, 194, 241));m_brBack.CreateSolidBrush(RGB(93, 107, 153)); //默认的背景m_pen.CreatePen(PS_SOLID, 1, RGB(93, 107, 153));
}
CLadderCtrl::~CLadderCtrl()
{
}
BOOL CLadderCtrl::Create(DWORD dwStyle, CRect rect, CWnd* pParent, int nID)
{return CWnd::Create(NULL, NULL, dwStyle, rect, pParent, nID);
}
LONG CLadderCtrl::InsertItem(int nItem, LPCTSTR lpszItem)
{m_ds.InsertAt(nItem,lpszItem);return nItem;
}
int CLadderCtrl::SetCurSel(int nItem)
{ASSERT(nItem > -1 && nItem < m_ds.GetCount());m_nIndex = nItem;Invalidate(FALSE);return 0;
}
int CLadderCtrl::GetCurSel() const
{return m_nIndex;
}int CLadderCtrl::GetItemCount() const
{return (int)m_ds.GetCount();
}BOOL CLadderCtrl::DeleteAllItems()
{m_ds.RemoveAll();return TRUE;
}BOOL CLadderCtrl::DeleteItem(int nItem)
{m_ds.RemoveAt(nItem);return TRUE;
}void CLadderCtrl::DoDataExchange(CDataExchange* pDX)
{CWnd::DoDataExchange(pDX);
}BEGIN_MESSAGE_MAP(CLadderCtrl, CWnd)ON_WM_PAINT()ON_WM_LBUTTONDOWN()ON_WM_MOUSEMOVE()
END_MESSAGE_MAP()
void CLadderCtrl::OnPaint()
{CPaintDC dc(this); // device context for paintingCRect rect;GetClientRect(rect);dc.SetBkMode(TRANSPARENT);dc.FillRect(rect,&m_brBack);int i = -1, nCount =(int) m_ds.GetCount();int nLeft = 0;CRect rc{ 0,0,0,rect.bottom };CFont* pFont = GetFont();dc.SelectStockObject(DEFAULT_GUI_FONT); //宋体9 就是默认字体dc.SelectObject(&m_pen);/*HFONT hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);LOGFONT lf;GetObject(hFont, sizeof(lf), &lf);*/while (++i<nCount){CString str = m_ds[i];CSize size = dc.GetTextExtent(str);rc.right = rc.left + size.cx + rect.Height();if (i == m_nIndex){dc.SelectObject(&m_brSel);dc.SetTextColor(GetSysColor(COLOR_WINDOWTEXT));}else if (i == m_nTrack){dc.SelectObject(&m_brTrack);dc.SetTextColor(GetSysColor(COLOR_WINDOWTEXT));}else{dc.SetTextColor(GetSysColor(COLOR_HIGHLIGHTTEXT));dc.SelectObject(&m_br);}//dc.SelectObject(i == m_nIndex ? &m_brSel:&m_br); dc.Rectangle(rc);dc.DrawText(str, rc, DT_CENTER | DT_VCENTER | DT_SINGLELINE);rc.left = rc.right;}}
// dc.TextOut(0, 0, _T("测试系统颜色"));
int CLadderCtrl::GetIndex(CPoint point)
{CClientDC dc(this);dc.SelectStockObject(DEFAULT_GUI_FONT);int i = -1, nCount = (int)m_ds.GetCount();CRect rect;GetClientRect(rect);CRect rc{ 0,0,0,rect.bottom };while (++i < nCount){CString str = m_ds[i];CSize size = dc.GetTextExtent(str);rc.right = rc.left + size.cx + rect.Height();dc.SelectObject(i == m_nIndex ? &m_brSel : &m_br);if (rc.PtInRect(point)){return i;}rc.left = rc.right;}return -1;
}
void CLadderCtrl::OnLButtonDown(UINT nFlags, CPoint point) //和上面算法一致 这个用来算出位置
{int nIndex = GetIndex(point);if (nIndex != m_nIndex) //去除无效点击 {m_nIndex = nIndex;Invalidate(FALSE);}CWnd::OnLButtonDown(nFlags, point);
}
void CLadderCtrl::OnMouseMove(UINT nFlags, CPoint point)
{int nIndex = GetIndex(point);if (nIndex == m_nIndex) return;if (m_nTrack!=nIndex) {m_nTrack = nIndex;Invalidate(FALSE);}CWnd::OnMouseMove(nFlags, point);
}
矩形边框的三态按钮控件 CToolTipCtrl开发动态提示
本次只添加了与静态提示不同之处的代码
CMainDlg.h
#include "CLadderCtrl.h"
class CMainDlg : public CDialogEx
{
// 构造CLadderCtrl m_ladd; CToolTipCtrl m_tip;
public:CMainDlg(CWnd* pParent = nullptr); // 标准构造函数public:afx_msg void OnSize(UINT nType, int cx, int cy);virtual BOOL PreTranslateMessage(MSG* pMsg);afx_msg BOOL SetTipText(UINT id, NMHDR* pHdr, LRESULT* pResult);//反射型消息 手动创建的 一消息一函数一控件 一IDafx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
};
CMainDlg.cpp
设置动态文字的函数
BOOL CMainDlg::SetTipText(UINT id, NMHDR* pHdr, LRESULT* pResult){int nIndex = m_ladd.GetTrack();if (nIndex < 0 || nIndex >= m_ladd.GetItemCount())return FALSE;TOOLTIPTEXT* pText = (TOOLTIPTEXT*)pHdr;if (pText->uFlags & TTF_IDISHWND){auto nID = (int)pHdr->idFrom;CString str = m_ladd.GetItemText(nIndex);_tcscpy_s(pText->szText, 80, str);return TRUE;}return FALSE;return 0;
}
BOOL CMainDlg::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message){switch (pWnd->GetDlgCtrlID()) {case 8888:{static int nTrack = -1; // 用来看它是否切换 全局变量int n = m_ladd.GetTrack();if (nTrack !=n ){ //切换算法nTrack = n;m_tip.Update();}}break;}return CDialogEx::OnSetCursor(pWnd, nHitTest, message);
}
CLadderCtrl.h
class CLadderCtrl : public CWnd{CStringArray m_ds;int m_nIndex{};int m_nTrack{};CBrush m_br, m_brSel,m_brTrack; //三态按钮 没有选中色(普通) 选中色 放在上面的框色(追踪态)CBrush m_brBack;int GetIndex(CPoint point);
public:int GetTrack() const{return m_nTrack; //拿到你追踪到的是几号}CString GetItemText(int nIndex) const{return m_ds[nIndex]; //拿到的对应的索引来获取文字}CLadderCtrl();
CLadderCtrl.cpp
int CLadderCtrl::GetIndex(CPoint point)
{CClientDC dc(this);dc.SelectStockObject(DEFAULT_GUI_FONT);int i = -1, nCount = (int)m_ds.GetCount();CRect rect;GetClientRect(rect);CRect rc{ 0,0,0,rect.bottom };while (++i < nCount){CString str = m_ds[i];CSize size = dc.GetTextExtent(str);rc.right = rc.left + size.cx + rect.Height();dc.SelectObject(i == m_nIndex ? &m_brSel : &m_br);if (rc.PtInRect(point)){return i;}rc.left = rc.right;}return -1;
}
void CLadderCtrl::OnLButtonDown(UINT nFlags, CPoint point) //和上面算法一致 这个用来算出位置
{int nIndex = GetIndex(point);if (nIndex != m_nIndex) //去除无效点击 {m_nIndex = nIndex;Invalidate(FALSE);}CWnd::OnLButtonDown(nFlags, point);
}
void CLadderCtrl::OnMouseMove(UINT nFlags, CPoint point)
{int nIndex = GetIndex(point);//if (nIndex == m_nIndex) // return;if (m_nTrack!=nIndex) {m_nTrack = nIndex;Invalidate(FALSE);}CWnd::OnMouseMove(nFlags, point);
}
附录
CDC::FillSolidRect:无边框的纯色填充
GetSysColor获取系统常用的颜色。
GetStockObject(API) 获取系统预定义对象
CDC::SelectStockObject:选择系统预定义对象。
来自于API:GetStockObject
GDI对象的构造函数:CFile的构造函数
a)CPen的构造函数:
CPen(int nPenStyle, int nWidth, COLORREF crColor);
CPen pen;pen.CreatePen(PS_XXX...);
两句合成一句就是:CPen pen(PS_XXX...);b)CBrush的构造函数CBrush(COLORREF crColor); // CreateSolidBrushCBrush(int nIndex, COLORREF crColor); // CreateHatchBrushexplicit CBrush(CBitmap* pBitmap); // CreatePatternBrush
MouseMove 进入任意控件都不会理你 除非回到主窗口范围内
OnSetCursor 不论在什么控件都会显示出来 还可以switch getDlgCtrlID 任何控件都会执行