在 Cocos Creator 中使用 protobuf.js 库可以方便地进行协议的序列化和反序列化。
下面是使用 protobuf.js 的详细说明:
一、protobuf环境安装
1、安装 npm
protobuf环境安装安装需要使用 npm 命令进行,因此首先需要安装 npm 。
如果你还没安装 npm , 请参考:windows安装npm教程 。
2、全局安装pbjs
打开命令行工具,输入以下命令
npm install -g pbjs
安装成功后 C:\Users\Administrator\AppData\Roaming\npm 显示如下信息:
二、 Cocos Creator 中使用 protobuf.js 库
确定了模块格式和导出方式,就可以在脚本资源里使用 protobufjs
这个模块。
1、创建协议文件
在项目中创建一个 .proto
文件,定义协议结构
例如,创建一个名为 message.proto
的文件,内容如下:
syntax = "proto3";message Player {string name = 1;int32 level = 2;
}
```
这里定义了一个名为 Player
的消息类型,包含 name
和 level
两个字段。
2、将 protobuf 中的 proto 文件编译成TypeScript 文件
pbjs 指令的使用可以查看 官方文档:pbjs地址
我们以打包上面生成的 message.proto
文件为例,进行演示。
命令行执行:
pbjs D:/test/3/proto/message.proto --ts D:/test/3/proto/message.ts
打包完成后,在 D:/test/3/proto/ 目录,生成了 message.ts 文件,如下:
message.ts 文件内容如下:
export interface Player {name?: string;level?: number;
}export function encodePlayer(message: Player): Uint8Array {let bb = popByteBuffer();_encodePlayer(message, bb);return toUint8Array(bb);
}function _encodePlayer(message: Player, bb: ByteBuffer): void {// optional string name = 1;let $name = message.name;if ($name !== undefined) {writeVarint32(bb, 10);writeString(bb, $name);}// optional int32 level = 2;let $level = message.level;if ($level !== undefined) {writeVarint32(bb, 16);writeVarint64(bb, intToLong($level));}
}export function decodePlayer(binary: Uint8Array): Player {return _decodePlayer(wrapByteBuffer(binary));
}function _decodePlayer(bb: ByteBuffer): Player {let message: Player = {} as any;end_of_message: while (!isAtEnd(bb)) {let tag = readVarint32(bb);switch (tag >>> 3) {case 0:break end_of_message;// optional string name = 1;case 1: {message.name = readString(bb, readVarint32(bb));break;}// optional int32 level = 2;case 2: {message.level = readVarint32(bb);break;}default:skipUnknownField(bb, tag & 7);}}return message;
}export interface Long {low: number;high: number;unsigned: boolean;
}interface ByteBuffer {bytes: Uint8Array;offset: number;limit: number;
}function pushTemporaryLength(bb: ByteBuffer): number {let length = readVarint32(bb);let limit = bb.limit;bb.limit = bb.offset + length;return limit;
}function skipUnknownField(bb: ByteBuffer, type: number): void {switch (type) {case 0: while (readByte(bb) & 0x80) { } break;case 2: skip(bb, readVarint32(bb)); break;case 5: skip(bb, 4); break;case 1: skip(bb, 8); break;default: throw new Error("Unimplemented type: " + type);}
}function stringToLong(value: string): Long {return {low: value.charCodeAt(0) | (value.charCodeAt(1) << 16),high: value.charCodeAt(2) | (value.charCodeAt(3) << 16),unsigned: false,};
}function longToString(value: Long): string {let low = value.low;let high = value.high;return String.fromCharCode(low & 0xFFFF,low >>> 16,high & 0xFFFF,high >>> 16);
}// The code below was modified from https://github.com/protobufjs/bytebuffer.js
// which is under the Apache License 2.0.let f32 = new Float32Array(1);
let f32_u8 = new Uint8Array(f32.buffer);let f64 = new Float64Array(1);
let f64_u8 = new Uint8Array(f64.buffer);function intToLong(value: number): Long {value |= 0;return {low: value,high: value >> 31,unsigned: value >= 0,};
}let bbStack: ByteBuffer[] = [];function popByteBuffer(): ByteBuffer {const bb = bbStack.pop();if (!bb) return { bytes: new Uint8Array(64), offset: 0, limit: 0 };bb.offset = bb.limit = 0;return bb;
}function pushByteBuffer(bb: ByteBuffer): void {bbStack.push(bb);
}function wrapByteBuffer(bytes: Uint8Array): ByteBuffer {return { bytes, offset: 0, limit: bytes.length };
}function toUint8Array(bb: ByteBuffer): Uint8Array {let bytes = bb.bytes;let limit = bb.limit;return bytes.length === limit ? bytes : bytes.subarray(0, limit);
}function skip(bb: ByteBuffer, offset: number): void {if (bb.offset + offset > bb.limit) {throw new Error('Skip past limit');}bb.offset += offset;
}function isAtEnd(bb: ByteBuffer): boolean {return bb.offset >= bb.limit;
}function grow(bb: ByteBuffer, count: number): number {let bytes = bb.bytes;let offset = bb.offset;let limit = bb.limit;let finalOffset = offset + count;if (finalOffset > bytes.length) {let newBytes = new Uint8Array(finalOffset * 2);newBytes.set(bytes);bb.bytes = newBytes;}bb.offset = finalOffset;if (finalOffset > limit) {bb.limit = finalOffset;}return offset;
}function advance(bb: ByteBuffer, count: number): number {let offset = bb.offset;if (offset + count > bb.limit) {throw new Error('Read past limit');}bb.offset += count;return offset;
}function readBytes(bb: ByteBuffer, count: number): Uint8Array {let offset = advance(bb, count);return bb.bytes.subarray(offset, offset + count);
}function writeBytes(bb: ByteBuffer, buffer: Uint8Array): void {let offset = grow(bb, buffer.length);bb.bytes.set(buffer, offset);
}function readString(bb: ByteBuffer, count: number): string {// Sadly a hand-coded UTF8 decoder is much faster than subarray+TextDecoder in V8let offset = advance(bb, count);let fromCharCode = String.fromCharCode;let bytes = bb.bytes;let invalid = '\uFFFD';let text = '';for (let i = 0; i < count; i++) {let c1 = bytes[i + offset], c2: number, c3: number, c4: number, c: number;// 1 byteif ((c1 & 0x80) === 0) {text += fromCharCode(c1);}// 2 byteselse if ((c1 & 0xE0) === 0xC0) {if (i + 1 >= count) text += invalid;else {c2 = bytes[i + offset + 1];if ((c2 & 0xC0) !== 0x80) text += invalid;else {c = ((c1 & 0x1F) << 6) | (c2 & 0x3F);if (c < 0x80) text += invalid;else {text += fromCharCode(c);i++;}}}}// 3 byteselse if ((c1 & 0xF0) == 0xE0) {if (i + 2 >= count) text += invalid;else {c2 = bytes[i + offset + 1];c3 = bytes[i + offset + 2];if (((c2 | (c3 << 8)) & 0xC0C0) !== 0x8080) text += invalid;else {c = ((c1 & 0x0F) << 12) | ((c2 & 0x3F) << 6) | (c3 & 0x3F);if (c < 0x0800 || (c >= 0xD800 && c <= 0xDFFF)) text += invalid;else {text += fromCharCode(c);i += 2;}}}}// 4 byteselse if ((c1 & 0xF8) == 0xF0) {if (i + 3 >= count) text += invalid;else {c2 = bytes[i + offset + 1];c3 = bytes[i + offset + 2];c4 = bytes[i + offset + 3];if (((c2 | (c3 << 8) | (c4 << 16)) & 0xC0C0C0) !== 0x808080) text += invalid;else {c = ((c1 & 0x07) << 0x12) | ((c2 & 0x3F) << 0x0C) | ((c3 & 0x3F) << 0x06) | (c4 & 0x3F);if (c < 0x10000 || c > 0x10FFFF) text += invalid;else {c -= 0x10000;text += fromCharCode((c >> 10) + 0xD800, (c & 0x3FF) + 0xDC00);i += 3;}}}}else text += invalid;}return text;
}function writeString(bb: ByteBuffer, text: string): void {// Sadly a hand-coded UTF8 encoder is much faster than TextEncoder+set in V8let n = text.length;let byteCount = 0;// Write the byte count firstfor (let i = 0; i < n; i++) {let c = text.charCodeAt(i);if (c >= 0xD800 && c <= 0xDBFF && i + 1 < n) {c = (c << 10) + text.charCodeAt(++i) - 0x35FDC00;}byteCount += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;}writeVarint32(bb, byteCount);let offset = grow(bb, byteCount);let bytes = bb.bytes;// Then write the bytesfor (let i = 0; i < n; i++) {let c = text.charCodeAt(i);if (c >= 0xD800 && c <= 0xDBFF && i + 1 < n) {c = (c << 10) + text.charCodeAt(++i) - 0x35FDC00;}if (c < 0x80) {bytes[offset++] = c;} else {if (c < 0x800) {bytes[offset++] = ((c >> 6) & 0x1F) | 0xC0;} else {if (c < 0x10000) {bytes[offset++] = ((c >> 12) & 0x0F) | 0xE0;} else {bytes[offset++] = ((c >> 18) & 0x07) | 0xF0;bytes[offset++] = ((c >> 12) & 0x3F) | 0x80;}bytes[offset++] = ((c >> 6) & 0x3F) | 0x80;}bytes[offset++] = (c & 0x3F) | 0x80;}}
}function writeByteBuffer(bb: ByteBuffer, buffer: ByteBuffer): void {let offset = grow(bb, buffer.limit);let from = bb.bytes;let to = buffer.bytes;// This for loop is much faster than subarray+set on V8for (let i = 0, n = buffer.limit; i < n; i++) {from[i + offset] = to[i];}
}function readByte(bb: ByteBuffer): number {return bb.bytes[advance(bb, 1)];
}function writeByte(bb: ByteBuffer, value: number): void {let offset = grow(bb, 1);bb.bytes[offset] = value;
}function readFloat(bb: ByteBuffer): number {let offset = advance(bb, 4);let bytes = bb.bytes;// Manual copying is much faster than subarray+set in V8f32_u8[0] = bytes[offset++];f32_u8[1] = bytes[offset++];f32_u8[2] = bytes[offset++];f32_u8[3] = bytes[offset++];return f32[0];
}function writeFloat(bb: ByteBuffer, value: number): void {let offset = grow(bb, 4);let bytes = bb.bytes;f32[0] = value;// Manual copying is much faster than subarray+set in V8bytes[offset++] = f32_u8[0];bytes[offset++] = f32_u8[1];bytes[offset++] = f32_u8[2];bytes[offset++] = f32_u8[3];
}function readDouble(bb: ByteBuffer): number {let offset = advance(bb, 8);let bytes = bb.bytes;// Manual copying is much faster than subarray+set in V8f64_u8[0] = bytes[offset++];f64_u8[1] = bytes[offset++];f64_u8[2] = bytes[offset++];f64_u8[3] = bytes[offset++];f64_u8[4] = bytes[offset++];f64_u8[5] = bytes[offset++];f64_u8[6] = bytes[offset++];f64_u8[7] = bytes[offset++];return f64[0];
}function writeDouble(bb: ByteBuffer, value: number): void {let offset = grow(bb, 8);let bytes = bb.bytes;f64[0] = value;// Manual copying is much faster than subarray+set in V8bytes[offset++] = f64_u8[0];bytes[offset++] = f64_u8[1];bytes[offset++] = f64_u8[2];bytes[offset++] = f64_u8[3];bytes[offset++] = f64_u8[4];bytes[offset++] = f64_u8[5];bytes[offset++] = f64_u8[6];bytes[offset++] = f64_u8[7];
}function readInt32(bb: ByteBuffer): number {let offset = advance(bb, 4);let bytes = bb.bytes;return (bytes[offset] |(bytes[offset + 1] << 8) |(bytes[offset + 2] << 16) |(bytes[offset + 3] << 24));
}function writeInt32(bb: ByteBuffer, value: number): void {let offset = grow(bb, 4);let bytes = bb.bytes;bytes[offset] = value;bytes[offset + 1] = value >> 8;bytes[offset + 2] = value >> 16;bytes[offset + 3] = value >> 24;
}function readInt64(bb: ByteBuffer, unsigned: boolean): Long {return {low: readInt32(bb),high: readInt32(bb),unsigned,};
}function writeInt64(bb: ByteBuffer, value: Long): void {writeInt32(bb, value.low);writeInt32(bb, value.high);
}function readVarint32(bb: ByteBuffer): number {let c = 0;let value = 0;let b: number;do {b = readByte(bb);if (c < 32) value |= (b & 0x7F) << c;c += 7;} while (b & 0x80);return value;
}function writeVarint32(bb: ByteBuffer, value: number): void {value >>>= 0;while (value >= 0x80) {writeByte(bb, (value & 0x7f) | 0x80);value >>>= 7;}writeByte(bb, value);
}function readVarint64(bb: ByteBuffer, unsigned: boolean): Long {let part0 = 0;let part1 = 0;let part2 = 0;let b: number;b = readByte(bb); part0 = (b & 0x7F); if (b & 0x80) {b = readByte(bb); part0 |= (b & 0x7F) << 7; if (b & 0x80) {b = readByte(bb); part0 |= (b & 0x7F) << 14; if (b & 0x80) {b = readByte(bb); part0 |= (b & 0x7F) << 21; if (b & 0x80) {b = readByte(bb); part1 = (b & 0x7F); if (b & 0x80) {b = readByte(bb); part1 |= (b & 0x7F) << 7; if (b & 0x80) {b = readByte(bb); part1 |= (b & 0x7F) << 14; if (b & 0x80) {b = readByte(bb); part1 |= (b & 0x7F) << 21; if (b & 0x80) {b = readByte(bb); part2 = (b & 0x7F); if (b & 0x80) {b = readByte(bb); part2 |= (b & 0x7F) << 7;}}}}}}}}}return {low: part0 | (part1 << 28),high: (part1 >>> 4) | (part2 << 24),unsigned,};
}function writeVarint64(bb: ByteBuffer, value: Long): void {let part0 = value.low >>> 0;let part1 = ((value.low >>> 28) | (value.high << 4)) >>> 0;let part2 = value.high >>> 24;// ref: src/google/protobuf/io/coded_stream.cclet size =part2 === 0 ?part1 === 0 ?part0 < 1 << 14 ?part0 < 1 << 7 ? 1 : 2 :part0 < 1 << 21 ? 3 : 4 :part1 < 1 << 14 ?part1 < 1 << 7 ? 5 : 6 :part1 < 1 << 21 ? 7 : 8 :part2 < 1 << 7 ? 9 : 10;let offset = grow(bb, size);let bytes = bb.bytes;switch (size) {case 10: bytes[offset + 9] = (part2 >>> 7) & 0x01;case 9: bytes[offset + 8] = size !== 9 ? part2 | 0x80 : part2 & 0x7F;case 8: bytes[offset + 7] = size !== 8 ? (part1 >>> 21) | 0x80 : (part1 >>> 21) & 0x7F;case 7: bytes[offset + 6] = size !== 7 ? (part1 >>> 14) | 0x80 : (part1 >>> 14) & 0x7F;case 6: bytes[offset + 5] = size !== 6 ? (part1 >>> 7) | 0x80 : (part1 >>> 7) & 0x7F;case 5: bytes[offset + 4] = size !== 5 ? part1 | 0x80 : part1 & 0x7F;case 4: bytes[offset + 3] = size !== 4 ? (part0 >>> 21) | 0x80 : (part0 >>> 21) & 0x7F;case 3: bytes[offset + 2] = size !== 3 ? (part0 >>> 14) | 0x80 : (part0 >>> 14) & 0x7F;case 2: bytes[offset + 1] = size !== 2 ? (part0 >>> 7) | 0x80 : (part0 >>> 7) & 0x7F;case 1: bytes[offset] = size !== 1 ? part0 | 0x80 : part0 & 0x7F;}
}function readVarint32ZigZag(bb: ByteBuffer): number {let value = readVarint32(bb);// ref: src/google/protobuf/wire_format_lite.hreturn (value >>> 1) ^ -(value & 1);
}function writeVarint32ZigZag(bb: ByteBuffer, value: number): void {// ref: src/google/protobuf/wire_format_lite.hwriteVarint32(bb, (value << 1) ^ (value >> 31));
}function readVarint64ZigZag(bb: ByteBuffer): Long {let value = readVarint64(bb, /* unsigned */ false);let low = value.low;let high = value.high;let flip = -(low & 1);// ref: src/google/protobuf/wire_format_lite.hreturn {low: ((low >>> 1) | (high << 31)) ^ flip,high: (high >>> 1) ^ flip,unsigned: false,};
}function writeVarint64ZigZag(bb: ByteBuffer, value: Long): void {let low = value.low;let high = value.high;let flip = high >> 31;// ref: src/google/protobuf/wire_format_lite.hwriteVarint64(bb, {low: (low << 1) ^ flip,high: ((high << 1) | (low >>> 31)) ^ flip,unsigned: false,});
}
3、代码中测试打包出来的typescript脚本
因为pbjs打包后protobufjs代码是直接集成在 message.ts 文件中的,因此不需要我们再去引用protobufjs库。
import { _decorator, Component, log } from 'cc';
const { ccclass, property } = _decorator;import{Player,encodePlayer,decodePlayer} from "./message"@ccclass('main')
export class main extends Component {onLoad() {const player:Player = {name:"John",level:10,} // 将消息对象序列化为二进制数据const binaryData:Uint8Array = encodePlayer(player);// 从二进制数据中反序列化为消息对象const deserializedPlayer = decodePlayer(binaryData);// 访问消息对象的字段console.log(deserializedPlayer.name); // 输出: Johnconsole.log(deserializedPlayer.level); // 输出: 10}start() {}update(deltaTime: number) {}
}
运行打印结果如下:
好了,Cocos Creator 3.8中如何如何将 proto文件打包成typescript 脚本,以及如何使用 protobuf 的教程到此就结束。如果觉得我的博文帮到了您,您的赞关注是对我最大的支持。如遇到什么问题,可评论区留言。