鄙人转载,主要是移植过程中使用小熊猫C++2.25.1 过程中,字符集不同,导致某些空格 从bilibili专栏粘贴导致出现符号不匹配,但是编辑器不能替换
用原来的devc++ 5.11 发现问题,读出额外的英文? 使用文件替换,一键替换了本文件内全部的?。
然后运行
发现不刷新
换用终端取代控制台主机
重新运行,成功
去除乱码符号版本
如有侵权请联系在下
//作者:青节攻 https://www.bilibili.com/read/cv29583226/ spm_id_from=333.999.0.0&jump_opus=1 出处:bilibili#include <stdio.h>#include <windows.h>#include <conio.h>#include <time.h>char ch;int a[80][28]={0};int kill=0,O=0;//o是任务oint X[20]={'\0'},Y[20]={'\0'};//记录敌人坐标 有bug,不能走到左上角0,0处int Accept=0,Accept2=0,Accept3=0;//判断能否接取任务/对话int Judge=0;int coin=0;//金币 //属性变量float h=100,sd=1,sp=1,hit;float *HP=&h,*strong=&sd,*speed=&sp;float time_HP=100;//隐藏光标void HideCursor(){CONSOLE_CURSOR_INFO cursor; cursor.bVisible = FALSE; cursor.dwSize = sizeof(cursor); HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorInfo(handle, &cursor);} //玩家的坐标 static int xx0=2;static int yy0=13;//颜色 int color(int c){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),c);return 0;}//坐标void gotoxy(int x,int y){COORD pos;pos.X=x;pos.Y=y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);} void Coin()//金币系统 {gotoxy(43,28);color(15);printf("金币:%d ",coin);}//随机生成敌人void rand_enemy(){int x,y,i;for(i=0;i<7;i++){x=rand()%75+2;y=rand()%23+2;X[i]=x;Y[i]=y--;color(12);gotoxy(x,y);printf("※"); color(13);gotoxy(x,++y);printf("■");}} //地图设计void Map(){int i,j;for(i=0;i<80;i+=2)//边框 {gotoxy(i,0);color(5);printf("══");gotoxy(i,26);printf("══");}for(i=1;i<26;i++){gotoxy(0,i);color(5);printf("‖");a[0][i]=2;gotoxy(78,i);printf("‖");a[78][i]=2;}} //添加玩家void player(){gotoxy(xx0,yy0);color(14);printf("●");} void mission(int o)//任务 {switch(o){case 0:color(6);gotoxy(85,27);printf("**********当前没有任务**********");kill=0;//防止未接任务就能显示任务完成 gotoxy(85,28);printf(" ");break; case 1:color(6);gotoxy(85,27);printf("当前任务:处理5个匪徒 %d/5 ",kill);break;}if(kill==5){O=0;color(6);gotoxy(85,27);printf("**********任务完成!**********");gotoxy(85,28);printf("金币+100");Sleep(1000);coin=coin+100;kill=0;Accept=0;}}//NPCvoid NPC(){gotoxy(39,2);color(2);printf("●");//村长 gotoxy(40,13);color(2);printf("●");//牢大 gotoxy(60,6);color(2);printf("●");//小声发 gotoxy(2,16);color(3);printf("⑦");//神像 gotoxy(26,23);color(2);printf("●");//董 gotoxy(14,5);color(2);printf("●");//不知名拳师 }//触发按键void attend(){gotoxy(39,3);color(13);printf("■");gotoxy(40,14);color(13);printf("■");gotoxy(60,7);color(13);printf("■"); gotoxy(77,13);color(4);printf("*");gotoxy(2,17);color(9);printf("Ⅲ");gotoxy(26,24);color(13);printf("■");gotoxy(14,6);color(13);printf("■");} //文本int text(int n){switch(n){case 0:gotoxy(82,10);printf(" ");gotoxy(82,12);printf(" ");gotoxy(82,13);printf(" ");gotoxy(82,18);printf(" ");gotoxy(82,20);printf(" ");gotoxy(82,25);printf(" ");gotoxy(82,26);printf(" ");gotoxy(82,14);printf(" ");gotoxy(82,16);printf(" ");gotoxy(82,15);printf(" ");break;case 1:if(Accept==0){gotoxy(82,25);printf("按1对话 空格接受任务");gotoxy(82,26);printf("不接受任务可以直接离开");gotoxy(82,10);printf("村长:你是天师派来的人吗?");}if(Accept==0&&ch=='1'||Accept==1){Accept=1;gotoxy(82,25);printf("按1对话 空格接受任务");gotoxy(82,26);printf("不接受任务可以直接离开");gotoxy(82,10);printf("村长:你是天师派来的人吗?");Sleep(250);gotoxy(82,12);printf("村长:最近村子里不太平,有许多山匪作乱");Sleep(400);gotoxy(82,14);printf("村长:你能帮我去清理山里灵活的匪徒吗?");Sleep(500);gotoxy(82,16);color(6);printf("任务:前往黑沙街道处理5个匪徒"); }if(ch==32&&Accept==1)//空格32 {gotoxy(85,18);color(6);printf("**********已接受任务**********"); O=1;Accept++;}if(Accept==2){gotoxy(82,10);color(7);printf("村长:干巴爹勇者桑! ");Sleep(250);gotoxy(82,12);printf("我:村长收收味 ");gotoxy(82,14);printf(" ");gotoxy(82,16);printf(" "); }if(ch==32&&O!=0){gotoxy(82,18);printf("**********任务栏被占用***********"); }break;case 2:gotoxy(82,25);printf("按1对话");gotoxy(82,10);printf("???");if(ch=='1'){gotoxy(82,10);printf("牢大:孩子,你从哪儿来?");Sleep(500);gotoxy(82,12);printf("牢大:就当是劝你吧,");color(13);printf("黑沙街道");color(7);printf("有很多山匪");Sleep(500);gotoxy(82,14);printf("牢大:不要到处乱跑");}break;case 3:gotoxy(82,10);printf("小声发:我到底是不是人啊!");Sleep(500);gotoxy(82,12);printf("我:(看来是已经疯了)");break; case 4:gotoxy(82,10);printf("只要不失去你的崇高");gotoxy(82,12);printf("整个世界都会为你敞开");gotoxy(82,25);printf("按1治疗"); if(ch=='1'){time_HP=*HP;gotoxy(82,14);color(9);printf("生命值已恢复");}break;case 5:gotoxy(82,25);printf("按1对话 按空格升级");gotoxy(82,10);printf("董勇怪戈:新的一年也要努力锻炼啊!?");if(ch=='1'){gotoxy(82,12);printf("董勇怪戈:加油!奥里给!(40金币)");Accept2=1;}if(ch==32&&Accept2==1&&coin>=40){gotoxy(82,14);printf("我:奥里给!");gotoxy(82,16);color(9);printf("*生命值上限提升*");*HP=*HP+15;time_HP=time_HP+15;coin=coin-40;Accept2=0;}else if(ch==32&&Accept2==1&&coin<40) {gotoxy(82,14);printf("董勇怪戈:没关系,要乐观度过每一天!");Accept=0;}break;case 6:gotoxy(82,25);printf("按1对话 按空格升级");gotoxy(82,10);printf("不知名拳师:欧拉欧拉欧拉欧拉!");if(ch=='1'){Accept3=1;gotoxy(82,12);printf("不知名拳师:你要跟我学打拳吗?(20金币)");}if(ch==32&&Accept3==1&&coin>=20){gotoxy(82,14);printf("我:你凭什么假定我不会打拳?");gotoxy(82,16);printf("*你当着拳师的面来了一套闪电五连鞭*"); gotoxy(82,18);color(9);printf("*力量点数提升*");*strong=*strong+2;Accept3=0;coin=coin-20;}else if(ch==32&&Accept3==1&&coin<20){gotoxy(82,14);printf("不知名拳师:你还是去别处学肘击吧!");Accept3=0;}break;}} //触发 void take(){int n;if(xx0==39&&yy0==3)n=1;else if(xx0==40&&yy0==14)n=2;else if(xx0==60&&yy0==7)n=3;else if(xx0==2&&yy0==17)n=4;else if(xx0==26&&yy0==24)n=5;else if(xx0==14&&yy0==6)n=6;else n=0;text(n);}void clear()//清屏 {gotoxy(85,10);printf(" ");gotoxy(85,12);printf(" ");gotoxy(85,13);printf(" ");gotoxy(85,15);printf(" ");gotoxy(85,20);printf(" ");gotoxy(85,25);printf(" ");gotoxy(85,26);printf(" ");gotoxy(85,14);printf(" ");gotoxy(85,16);printf(" ");}void take2()//战斗触发 {int i,n;int hit_enemy,hp;for(i=0;i<20;i++)if(xx0==X[i]&&yy0==Y[i]){int plus;//记录金币加了多少 hit_enemy=rand()%15+10;if(hit-hit_enemy>0&&hit-hit_enemy<10){gotoxy(85,10);printf("你们苦战许久");Sleep(500);gotoxy(85,12);printf("最终由于对方体力不支被你抓住破绽");Sleep(500);gotoxy(85,14);printf("被你一剑毙命"); plus=rand()%10+1; gotoxy(85,16);color(6);printf("金币+%d",plus);coin=coin+plus;gotoxy(xx0,yy0-1);printf(" ");Sleep(1000);sd=*strong+rand()%5;sp=*speed+rand()%5;time_HP=time_HP-(rand()%10+5);kill++;X[i]=0;Y[i]=0;}if(hit-hit_enemy>10&&hit-hit_enemy<20){gotoxy(85,10);printf("你们交战不久,对面就败下阵来");Sleep(500);gotoxy(85,12);printf("你抓住破绽");Sleep(500);gotoxy(85,14);printf("一剑毙命"); plus=rand()%10+1; gotoxy(85,16);color(6);printf("金币+%d",plus);coin=coin+plus;gotoxy(xx0,yy0-1);printf(" ");Sleep(1000);sd=*strong+rand()%3;sp=*speed+rand()%3;time_HP=time_HP-(rand()%5+5);kill++;X[i]=0;Y[i]=0;}if(hit-hit_enemy>20){gotoxy(85,10);printf("你一剑封喉");plus=rand()%11+10; gotoxy(85,16);color(6);printf("金币+%d",plus);coin=coin+plus;gotoxy(xx0,yy0-1);printf(" ");Sleep(750);sd=*strong+rand()%1;sp=*speed+rand()%1;kill++;X[i]=0;Y[i]=0;}if(hit-hit_enemy<0){gotoxy(85,10);printf("你不敌对方");Sleep(500);gotoxy(85,12);printf("艰难逃脱了对方的追击");gotoxy(xx0,yy0-1);printf(" ");time_HP=time_HP-(rand()%30+30);Sleep(500);X[i]=0;Y[i]=0;}clear();Sleep(250);}}//右边的提示框void item(){gotoxy(80,3);color(14);printf("提示信息:↑↓←→控制移动 B回城 I状态栏");gotoxy(80,4);color(2);printf("●是NPC\n"); gotoxy(80,5);color(12);printf("※是敌人\n"); gotoxy(80,6);color(13);printf("■触发对话/战斗 "); } //信息框void info(){int i;color(7);for(i=80;i<120;i++){gotoxy(i,8);printf("_");gotoxy(i,24);printf("_");}} //移动--村子 void move_1(){ch=getch();if(ch==72)//上{gotoxy(xx0,yy0);color(1);printf(" ");NPC();attend();gotoxy(xx0,--yy0);color(14);printf("●");}if(ch==80)//下{gotoxy(xx0,yy0);color(1);printf(" ");NPC();attend();gotoxy(xx0,++yy0);color(14);printf("●");}if(ch==75)//左 {gotoxy(xx0,yy0);color(1);printf(" ");NPC();attend();gotoxy(--xx0,yy0);color(14);printf("●");}if(ch==77)//右{gotoxy(xx0,yy0);color(1);printf(" ");NPC();attend();gotoxy(++xx0,yy0);color(14);printf("●");} } //移动--村子外 void move_2(){ch=getch();if(ch==72)//上{gotoxy(xx0,yy0);color(1);printf(" ");gotoxy(xx0,--yy0);color(14);printf("●");}if(ch==80)//下{gotoxy(xx0,yy0);color(1);printf(" ");gotoxy(xx0,++yy0);color(14);printf("●");}if(ch==75)//左 {gotoxy(xx0,yy0);color(1);printf(" ");gotoxy(--xx0,yy0);color(14);printf("●");}if(ch==77)//右{gotoxy(xx0,yy0);color(1);printf(" ");gotoxy(++xx0,yy0);color(14);printf("●");} } //回城void back(){gotoxy(xx0,yy0);printf(" ");gotoxy(xx0=2,yy0=13);Sleep(250);color(14);printf("●");ch='\0';//使缓冲区的b消失,避免反复触发回城 gotoxy(2,11);color(9);printf("\\/");gotoxy(2,14);color(9);printf("/\\");Sleep(250);gotoxy(2,11);printf(" ");gotoxy(2,14);printf(" ");gotoxy(80,7);color(15); printf("****************回家啦!****************");}//属性状态 void player_status(){hit=h*0.2+sd*0.5+sp*0.3;gotoxy(2,27);color(15);printf("生命:%.1f/%.1f",time_HP,*HP);gotoxy(2,28);printf("战力:%.1f ",hit);if(ch=='i'){color(15);gotoxy(82,10);printf(" 生命值上限: %.1f ",*HP);gotoxy(82,12);printf(" 力量:%.1f ",*strong);gotoxy(82,14);printf(" 敏捷:%.1f ",*speed);gotoxy(82,16);printf(" 战力:%.1f ",hit);}}int main(){//地图一 FLAG:HideCursor();Map();player();NPC();item();attend();info();srand((unsigned int)time(NULL));while(1){ if(xx0==76&&yy0==13){gotoxy(82,10);color(13);printf(" *黑沙街道*");gotoxy(82,12);color(7);printf(" 按回车键进入");}Coin();player_status();item();Map();info();if(ch=='b'||ch=='B')back();mission(O);//任务if(time_HP<=0)//判断死亡 {system("cls");gotoxy(50,13);color(12);printf(" 你失血过多昏了过去");Sleep(1000);system("cls");Sleep(1000);back();time_HP=30;Judge--;goto FLAG;}if(time_HP<=30){gotoxy(24,27);color(12);printf("*血量过低*");}else{gotoxy(24,27);printf(" ");}if(kbhit()){move_1();gotoxy(80,7);color(7);printf("超级无敌霸王酷炫勇者的x坐标:%2d y坐标:%2d",xx0,yy0);take();if(ch==13&&xx0==76&&yy0==13) //地图2 {system("cls");Map();player();item();info();while(1){ if(xx0==76&&yy0==13){gotoxy(82,10);color(13);printf(" *村庄*");gotoxy(82,12);color(7);printf(" 按回车键进入");}Coin();item();Map();info();if(time_HP<=0)//判断死亡 {system("cls");gotoxy(50,13);color(12);printf(" 你失血过多昏了过去");Sleep(1000);system("cls");Sleep(1000);back();time_HP=30;Judge--;goto FLAG;}if(time_HP<=30){gotoxy(24,27);color(12);printf("*血量过低*");}else{gotoxy(24,27);printf(" ");}mission(O);//任务 player_status();if(Judge==0)//进图刷敌人 {rand_enemy();++Judge;}if(kbhit()){clear();move_2();gotoxy(80,7);color(7);printf("超级无敌霸王酷炫勇者的x坐标:%2d y坐标:%2d",xx0,yy0);take2();//战斗触发 gotoxy(77,13);color(4);printf("*");//传送门 if(ch=='b'||ch=='B')//地图二回城 {Judge--;back();system("cls");goto FLAG;}if(ch==13&&xx0==76&&yy0==13)//传送 { system("cls");Judge--;goto FLAG;}}}}}}return 0;}
//作者:青节攻 https://www.bilibili.com/read/cv29583226/ spm_id_from=333.999.0.0&jump_opus=1 出处:bilibili