使用QT实现滑块验证程序,原理是画个图片,然后在图片上画个空白区域,再画个滑块图片。
widget.h
#ifndef WIDGET_H
#define WIDGET_H#include <QWidget>QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACEclass Widget : public QWidget
{Q_OBJECTpublic:Widget(QWidget *parent = nullptr);~Widget();
private:void initForm();void drawPicture();private slots:void onUpdateWidget();void onSliderValueChanged(int value);void onSliderReleased();void onUpdatePixmap();protected:bool eventFilter(QObject *watched, QEvent *event);void paintEvent(QPaintEvent *event);private:Ui::Widget *ui;QString m_pixmap;QPoint m_offsetPoint;int m_value;
};
#endif // WIDGET_H
widget.cpp
#include "widget.h"
#include "ui_widget.h"
#include <QPaintEvent>
#include <QPainter>
#include <QPainterPath>
#include <QDebug>
#include <QMessageBox>
#include <QTimer>
#include <QSlider>
#include <QRandomGenerator>const int squarewidth = 46;
const int squareradius = 20;Widget::Widget(QWidget *parent): QWidget(parent), ui(new Ui::Widget)
{ui->setupUi(this);this->setFixedHeight(600);this->setFixedWidth(800);m_value = 0;m_offsetPoint = QPoint(0, 0);ui->widget->installEventFilter(this);this->initForm();
}Widget::~Widget()
{delete ui;
}void Widget::initForm()
{QTimer::singleShot(10, this, SLOT(onUpdateWidget()));connect(ui->horizontalSlider, &QSlider::valueChanged, this, &Widget::onSliderValueChanged);connect(ui->horizontalSlider, &QSlider::sliderReleased, this, &Widget::onSliderReleased);m_pixmap = QString("H:\\picture\\TorchLight\\TorchLight0.bmp");QTimer::singleShot(100, this, SLOT(onUpdatePixmap()));}void Widget::onUpdateWidget()
{ui->horizontalSlider->setRange(0, ui->widget->width() - squarewidth);
}void Widget::onUpdatePixmap()
{m_offsetPoint.rx() = qBound(0, QRandomGenerator::global()->bounded(1024*10) % this->width() + squarewidth + squareradius,this->width() - squarewidth);m_offsetPoint.ry() = qBound(0, QRandomGenerator::global()->bounded(1024*10) % ui->widget->height() + squarewidth + squareradius,ui->widget->height() - squarewidth - squareradius);qDebug()<<m_offsetPoint.rx()<<m_offsetPoint.ry();this->update();
}void Widget::onSliderValueChanged(int value)
{//ui->widget->setValue(value);m_value = qBound(0, value, ui->widget->width() - squarewidth);update();
}void Widget::onSliderReleased()
{bool isOverlap = qAbs(-m_offsetPoint.x() + m_value) < 5;QString content = isOverlap ? "验证成功!" : "验证失败!";QMessageBox msgBox;msgBox.setWindowTitle("滑块图片验证");msgBox.setText(content);msgBox.exec();}void Widget::drawPicture()
{QPainter painter(ui->widget);painter.setRenderHint(QPainter::Antialiasing);QPainterPath clippath;clippath.addRoundedRect(ui->widget->rect(), 4, 4);painter.setClipPath(clippath);//画背景图const QPixmap & pixmap = QPixmap(m_pixmap).scaled(ui->widget->width(), ui->widget->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);painter.drawPixmap(0, 0, ui->widget->width(), ui->widget->height(), pixmap);QPainterPath cutoutpath;cutoutpath.setFillRule(Qt::WindingFill);QRect rect(m_offsetPoint, QSize(squarewidth, squarewidth));cutoutpath.addEllipse(rect);//画被扣除的空白区域QPainterPath subellipsepath;subellipsepath.addEllipse(rect.x(), rect.y() - rect.height() / 2, rect.width(), rect.height());cutoutpath = cutoutpath.united(subellipsepath);painter.setPen(QPen(QColor(80, 80, 80), 1));painter.setBrush(QColor(200, 200, 200, 220));painter.drawPath(cutoutpath);//画滑块图片QPixmap puzzlePixmap(ui->widget->size());puzzlePixmap.fill(Qt::transparent);QPainter puzzlePainter(&puzzlePixmap);puzzlePainter.setRenderHints(QPainter::Antialiasing);puzzlePainter.setClipPath(cutoutpath);puzzlePainter.setPen(QPen(QColor(229, 228, 228), 2));puzzlePainter.drawPixmap(0, 0, ui->widget->width(), ui->widget->height(), pixmap);puzzlePainter.drawPath(cutoutpath);painter.drawPixmap(-m_offsetPoint.x() + m_value, 0, ui->widget->width(), ui->widget->height(), puzzlePixmap);}bool Widget::eventFilter(QObject *watched, QEvent *event)
{if (watched == ui->widget && event->type() == QEvent::Paint){drawPicture();return true;}return QWidget::eventFilter(watched, event);
}void Widget::paintEvent(QPaintEvent *)
{}
QSlider的样式表
QSlider::groove:horizontal {border: 1px solid #999999;height: 10px; /* the groove expands to the size of the slider by default. by giving it a height, it has a fixed size */background: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 #B1B1B1, stop:1 #c4c004);margin: 2px 0;}QSlider::handle:horizontal {background: qlineargradient(x1:0, y1:0, x2:1, y2:1, stop:0 #b4b4b4, stop:1 #8f0f8f);border: 1px solid #5c0c5c;width: 18px;margin: -12px 0; /* handle is placed by default on the contents rect of the groove. Expand outside the groove */border-radius: 3px;}
空白区域画法
在painter中绘制一个封闭的painterpath。path中的路径通过添加形状的方式自己设置。背景色通过setBrush设置。
QPainterPath cutoutpath;
cutoutpath.setFillRule(Qt::WindingFill);
QRect rect(m_offsetPoint, QSize(squarewidth, squarewidth));
cutoutpath.addEllipse(rect);//画被扣除的空白区域
QPainterPath subellipsepath;
subellipsepath.addEllipse(rect.x(), rect.y() - rect.height() / 2, rect.width(), rect.height());
cutoutpath = cutoutpath.united(subellipsepath);painter.setPen(QPen(QColor(80, 80, 80), 1));
painter.setBrush(QColor(200, 200, 200, 220));
painter.drawPath(cutoutpath);
滑块图片画法
注意puzzlePainter指向puzzlePixmap,puzzlePixmap是个透明图,在里面绘制同上方空白区域的painterpath可见,然后合并图片和空白区域的painter。
QPixmap puzzlePixmap(ui->widget->size());puzzlePixmap.fill(Qt::transparent);QPainter puzzlePainter(&puzzlePixmap);puzzlePainter.setRenderHints(QPainter::Antialiasing);puzzlePainter.setClipPath(cutoutpath);puzzlePainter.setPen(QPen(QColor(229, 228, 228), 2));puzzlePainter.drawPixmap(0, 0, ui->widget->width(), ui->widget->height(), pixmap);puzzlePainter.drawPath(cutoutpath);painter.drawPixmap(-m_offsetPoint.x() + m_value, 0, ui->widget->width(), ui->widget->height(), puzzlePixmap);