1. 计算器App更新图像帧(QueuedBuffer - ViewRootImpl[Calculator]#0BLAST#0),调用eglSwapBuffersWithDamageKHR,然后queueBuffer向surfaceflinger提交图像buffer
2. sf调用latchBuffer获取buffer,进行一些状态的处理
3. sf在present的时候,将APP的图像通过Gpu合成到VirtualDisplay的SurfaceView中,然后通过这个SurfaceView向业务层队列queueBuffer,业务层收到OnFrameAvailableListener调用后读取SurfaceView中的SurfaceTexture进行处理并上屏